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Posts posted by sage
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Alpine Games.
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Alpine Games because it is one (if not the only game) to use high color which is incredible stuff.
You forgot the fact that "Lynx Reloaded" is the only other Lynx game to have and use Bjorn Spruck's "high color mode" graphics,not just Alpine Games.
Thanks
But no surprise, its the same code.
In fact the CGE slideshow cartridge is using high color code, too. And here it is really "high" color. In alpine games for space reasons the picture are only up to 256 colors.
I had some other stuff in the pipeline, but no time to finish it... see examples on my webpage.
(only if your a BLL cable, a flash card or an eprom burner:)
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there is also a PC version available from Sage
... which I can put for public if you agree. This converted also includes the player for quick testing on the lynx. Loader Cart and serial converter cable requiered.
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Here are some more facts about LynxMod, the MOD-Player
has a replay frequency of 6khz, during development we experimented
also with 8khz which sounds of course better but needs more memory and
cpu time. Biggest Problem on the lynx is the small main memory.
You are right sorry, 6.2kHz not 2kHz, my mistake.
But this depends on the timer you use for replay. If you want to save cpu and can live with less kHz, you are free to do so.
Your code is using HBL as timer, but in principle this is up to the coder, the lynx have enough timers
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Btw - there are many PC-editors for ROM/DISK images (for Spectrum it's Spectrtum Navigator, there are similar for C64, for Atari etc); my question is - are there any such editors for Lynx?
Hm yes, but its unofficial.
Anyway its hard to change things in an existing ROM.
Oh, I see. It's very interesting.Is any possibility to get the player somehow? (If it has any 'user-interface' as maybe it's only an engine for other programs).
I mean - if there is some MOD-player with user-interface, and I would like to add to the LNX ROM some new MOD, could I do it on PC via some ROM's editor?
well i have a piece of code which is doing nothing else that playing all mod files in the rom.
But now comes tha bad part:
the mods have to be in a special format, thus you have to convert them. The replay frequency is only 2.xkhz and the memory you are allowed to use is roughly 40kb. but for a game with double buffered screen and some gfx and code it would be more like 20kb. And mostly no effects are supported.
The MOD player eats up to 30%-40% cpu depending on the replay freq.
Using in games and demos: Lynx Reloaded, Alpine Games, Sokomania, ...
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Emulator. The only way to play, imho....
Well, looks like there are still ppl who are able to dump ROMs
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Well, you could always grab the ROM and try it out in Handy.
Haha, really?
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I've been playing the SIMIS version of T-Tris and even though it's referred to as a reduced version, it seems complete enough to me.
What I'm wondering is, how many of you own both T-Tris and SIMIS? Can you compare the two?
Would it be worth my while to own T-Tris? What more is in the real release?
If I remeber correctly the SIMIS version is with less/without(?) samples, but i might be wrong here.
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But since a rare game like Alpine Games got 11 (!) votes I guess it justifies your question. Maybe it should be renamed: The Alpine Games owner Lynx Game Ranking list.
How can a game which is still produced and available everywhere be rare?
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Is this correct, and are there any more (not protos)?
CGE Slideshow
LR
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I have, I couldn't get obj files created by Sprpck to convert to olb files. I'm not too keen on how to use cross langauge sources (especially how to compile a C and ASM combination source) so I'm trying to stick with one programming language until I get a better grip on it.
This is easy:
char variable; functionname() { #asm xref _variable lda _some_variable sta #$FDB0 #endasm }
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Ok, first off, I know I should have posted this under programming but my other attempts to get help in the subject of programming for the lynx have gone unanswered.
Everything I see for programming sound is all written in C, all my tutorials are in ASM so it makes learning how to write programs for the Lynx difficult... Secondly I've written a little demo based on the ASM from the Tutorial I've been following yet I get the text but the screen is always blank, I've gone over all the display definitions AND the sprite defs and can't find anything wrong.
Anybody who is developing for the Lynx writing in ASM? If so, a little help please.
You might have seen this:
Sound:
look into sound.asm / .def / .mac in the BLL package.
This might give you an idea how to use the sound. This engine is quite powerful but very hard to compose sound for it.
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Looks just like a painted case. Might even be a fake.
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So far I have picked up (all quite cheaply)...
California Games
Ishido
Klax
Hydra
Paperboy
Batman Returns
Lemmings
Warbirds
Ninja Gaiden 3
Shadow of the Beast
Rampage
So what should I look for next?
Alpine Games
Battle Wheels
Slime World
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Well, you are finnish. A sauna is basically a really big oven. Turn it up to the max, get some cold beer and go sit next to your PCBs and watch the paste melt
The beer won't stay cold in these temperatures anymore.
The problem is not so much the beer, but the glass bottle gets hot in the sauna. This might burn your lips. Tested that on my last trip to finnland.
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Not a bad price, i would start thinking about selling mine for 199E, too
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I got them for right at $20 each... but can't figure out who made them... or what exactly they are. Are they some knockoffs or something? Perhaps something from Best Electronics in the early 90s? I though it was B&C... but I think their stuff actually states B&C.
If anyone know... please let me know! Thanks
T-Tris is a homwbrew (well... the very FIRST one)
It is a BLL style Cartridge developed by BSchick/LBaumstark.
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How about some stuff from the Lynx programming contest 2004:
Push around the world
Space Battle
Stardreamer
How many titles would fit onto a Lynx cart anyway?
Push around the world is nearly 256kb size, already packed(!).
But there would be anough space to fit a small "hidden" game if some gfx/msx is left out.
Even if the multicard would be a 512kb cartridge, it would nearly impossible to include because it collides with the cartridge structure which was choosen.
Anyway, I do not have the time atm to but enought work into it to finish the missing half of a percent..
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Can anyone confirm this? I've tried all three of my cartridges, and in all
of them Catwoman has red hair. I have even downloaded a ROM and
tried it on the Handy Emulator. She had red hair in the ROM as well. So
does anyone have a copy where her hair isn't showing? Let me know!
Would be interessting to find a ROM with differences... could not be more than one byte
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Then again, knowing Atari Corp. removing the sounds and voices just saved them a few cents on a sound chip or something....
Joking? Which soundchip?
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I have a Japanese version of this cartridge as well.
I validate the observations that Intvgene has made.
Would be interesting to compare the ROM content.
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I guess "Sound Driver Demo" will be a very great game.
I would like to add "packed MOD on cartridge demo part 1 and 2" not to forget the "simple slideshow example"
And why dont you include all my stuff?
http://www.uni-giessen.de/~gd1113/lynx/
breakout clone, tron clone, dynabuster clone, pushbox/sokoban
I think for all of them a demo "rom" (*.o) is available.
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By the way... Cooper got one of these new laptops that lack COM-ports entirely. So I wrote an updated version of the Mttty.exe downloader that works with USB interfaces. If any of you who already have the devflash needs an updated version, drop me a line.
I am also working on an enhanced version that allows communication over USB at 62500 bauds. The sending part is already there but I still need to flip a bit in the Lynx programmers binary to make this work.
"drop karri a ----------"
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They both use 27C010 & 27C020 eproms.
Thats not what I would call a "flash" cart. It's an EPROM cart.
best graphics on the lynx
in Atari Lynx
Posted
eeeehm yes. but is it published (apart from teh small demo on my website)?