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sage

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Posts posted by sage

  1. On 2/20/2022 at 11:34 AM, laoo said:

    @Nop90 Long story short - at the moment Felix does not have working comlynx emulation. But I hope it can be said that "does not have yet".

    In some early version I've experimented with two instances of emulator in one executable and there was serial emulation that even worked for code that I've wrote (both instances could exchange information and it worked on real hardware too) but when it comes to official games it failed miserably. There is literal chaos on the wire when RedEye is talking. I must devise something smart to handle it. And I'll try to communicate two emulator instances through shared memory. I don't think that it will be possible to play multiplayer in official games through network, although new games obeying some constraints could do it.

     

    i was able to run 8 emulator cores with comlynx. but you have to play dirty tricks to get around the timeouts within each instance to keep them in sync.

    f.e. stop emulation after to avoid timeout; handshake with a comlynx-lock instance to avoid collisions due to different running speed of emulation threds etc.

  2. 20 minutes ago, karri said:

    Obviously I have been a nice guy as I will shortly get a bunch of brand new Lynx carts :) 

    TsopCart.thumb.jpg.6953bd75c8351d021ba3e3ca99fa6d09.jpg

     

    It is a small tinkerers cart with two eeproms on it (128 bytes and 64 k).

    It also has a massive 2MB flash chip for those extra animations and sound tracks.

    Plus a small external interface for attaching small extra peripherals.

    You configure it by soldering in small blobs for "write protect/programming" and "no eeprom/128/64k".
     

    Cool stuff?

     

    Technical details.

    CART0 strobe  for address pin 19 == 0

    CART1 strobe for address pin 19 == 1

    AUDIN for address pin 20

     

    And it fits in the same space as my 512k cart.

    amazing

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  3. 41 minutes ago, Igor said:

    I think it's scary because I have no idea what I'm doing when I play it ?

    free download but requires a printed manual. well. here you are.

    you need to find pairs which can be connected by a straight line with max two 90degree turns.

    currently only identical matches, no groups (actually L Y N X should form a group, but i forgot to reactivate this feature).

     

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  4. Sry I didnt had time for the game jam. But too many other open projects. So I just disqualify again. But here some work-in-progress shot. Unluckily, the theme doesnt fit ?

    I had to removed the music as it is a plain copy and the graphics is still a place-holder and looks bad on original displays. Dont complain, you have been warned.

    Two player is a pure co-op.

    oxymo.lnx

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  5. 5 hours ago, peekb said:

    Which microcontroller are you using for this? I've toyed with this idea for various systems but wasn't sure any uC would be able to toggle GPIO pins fast enough to actually emulate (EP)ROM speeds.

    Teensy 4.0 board with 600MHz and 512kb RAM, that is fast enough, has enough memory and plenty of IO pins ;)

    Unluckily, it is not even 5V tolerant, otherwise you just could wire it as it is

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