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sage

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Posts posted by sage

  1. I played a version of it for the TAT Lynx Programming Contest. The game doesn't play very good on Handy anyway. It's very flickery because of the technique used to show more colors. Unless the newer version has corrected this?

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    Without reprogramming handy? No way.

    But: You can switch of "HiColor" and use 16 color backgrounds IF you want to run it on handy... which anyway wont work in the final version *biggrin*

  2. I'll try to attach the box 'net' for anyone else who has lost their mind...cant remember what site i got it actually..but credit to whoever designed it, its a good design!!

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    I think this is where it came from:

     

    http://www.uni-giessen.de/~gd1113/lynx/lr/

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    Well thats not the original origin... -> Read the text.

     

    I would not have

    a) misspelled my own name ;-)

    b) put french and english text on it ...

  3. Now all i need to do is fit a new external power source connector as the current one seems to be broken/.

     

    Any advice on this?

     

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    Its nearly impossible to resolder it.

    Just take a short cable outside and put an(y) connector there. nearly anything is bettrer than the connector which is used in the lynx :-b

  4. I have the rom image, but the cart is special. It's a 512K cart with a built in memory for saving games.  From what I understand, this doesn't work in emulators.  I also have no idea how it could be mass produced, since I don't think any other Lynx game uses this odd confiiguration.  But since I really don't want to have any legal dealings with WotC, reproductions are not going to happen...

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    The emulator can be adopted. A picture of the cart pcb (both sides) and the labels on the chips would be a good start.

  5. Did you try the 512KB Lynx 4 sec video + PCM on his website ?

    Simply amazing, didn't think our beloved "little" handled could do such a thing !

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    Not really.

    The Lynx is always limited by RAM and ROM problems, not by speed. Remember: The Lynx screen is only 8kb, so you need something like 80kb/s for a movie. If you use XOR Sprites and packing its even less, because only parts which are changed have to be loaded.

    Some games more or less stream their sprite data directly from the ROM (dont remember which one). I would guess than Alpine Games does something dimilar for their animations.

     

    PS: For one of my games I have a end-part animation where I do exactly this, plus unpacking the data... there is no speed problem at all, but the animation in this case is not full-screen, but only Difference-Sprites.

  6. Any chance of ever seeing it on cart? I think it's a great game.  :)

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    Minor grafix flaws and missing sounds... everything else is finished.

    Maybe a nice intro, but this has low prio.

  7. BTW the anti-flasher protection seems very interesting in its principle :)

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    Well, I am not checking directly for a flash cart. And I did not even checked in on a Flash cart :roll:

  8. Well, I was hoping another Lynx cart would have the opposite effect.  Hypothetically, if it was available cheaper than whatever PCB one would use otherwise, that should make it easier for independant developers (or at least be an alternative).

     

    The point is: You can develop 90% of the game without testing it on a lynx. The emulation is really very good nowadays. The only things which are hard to test are sound, special sprite scaling/tilting abilities and comlynx.

    PS: as long as EPROM burning or Flashing takes >10 min for one ROM, its really a pain to use it in development.

     

    When I put my name/logo or something on it, you can be sure I wouldn't be willing to sell it to pirate cart makers or anything like that, heheh.

    I actually have experienced something like what Karri mentioned.  I wrote a couple NES games (not really good ones though, heh), and I found a company that was selling them on pirate GBA carts.  It went "out of stock" after I emailed them, though really I told them I was amused and wanted one.  :)

     

    Well, I only say "PD" Disks / CDROMs.

    Some of my software endet up on a PD CDROM. The people who compiled these CDROM, did not even read the manual or looked in the info dialog of the software.

    Some of my lynx preview/beta versions ended up on a ROM site, which took money for downloading...

    This is really spoiling the fun.

  9. Hi Guys

    Anyway, B&C sells those prototype/demo carts for $39.95, and that's the cheapest EPROM-based cart I found on the net. Anybody knows if these carts have the EPROMs directly soldered onto the board, or there's a socket between the EPROM and the PCB?

     

    Regards

     

    Very expensive if you compare it to priced for COMPLETE games (Alpine Games 40€).

     

    BTW: Every Flash/EPROM cart sold will decrease my interest in releasing another cartridge...

  10. Debian testing here too and no problem under normal wine, last handy version works great.

    wine --version gives me Wine 20050310.

     

    Sage, what wine version and linux distribution do you use?

     

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    Gentoo, Wine 20050111

     

    Latest handy version AND a self compiled version... same error message (tries to access adress 0x0)

  11. Actually I use the Windows version of Handy under wine. It works without

    a Windows install out of the box.

     

    There are some minor issues wit Handybug. I have to delete the user.reg files

    at every startup.

     

    Hmm... mine does NOT work... and I used the newest wine version. I know it runs under "crossover office", maybe also wineX, but normal wine is new for me.

     

    Tschau,

     

    Bjoern

  12. Even the docs compile if you get the debiandoc-sgml package.

     

    hm hm. without a debian system. and anyway a have a sgml system installed... which does not like your sgml files.

     

    But unfortunately my linker configuration is a bit broken with the latest version of the compiler. Before I used "wprot" as a type for read-only segments and now I need to use "ro" instead. This is in the *.cfg files.

     

    There also seems to be a new segment called "INIT" that you need to put somewhere. It contains stuff run at "STARTUP" that may be needed later. So far I have not added this to my config file. But I try to do it for my both projects and also update the Windows binary snapshots to the same level.

     

    ... which means the exaple is not compiling anymore.

  13. make -f make/gcc.mak

     

    make[3]: Entering directory `cc65-lynx/libsrc/common'

    vsscanf.c(25): Error: Struct/union has no field named `buf'

    vsscanf.c(25): Error: Struct/union has no field named `ridx'

    vsscanf.c(25): Error: Subscripted value is neither array nor pointer

    vsscanf.c(27): Error: Struct/union has no field named `ridx'

    vsscanf.c(37): Error: Variable `id' has unknown size

    vsscanf.c(42): Error: Struct/union has no field named `fin'

    vsscanf.c(42): Error: Undefined symbol: `infunc'

  14. Thanx, but I´m afraid that version didn´t emulate the sound any better. Anyone else got this sound problem with distortion and tweaks, or am I just beeing too perfectionistic? If anyone has got an even older version than 082 of handy, please mail it to me or post it here.

     

    Thanx.

     

    The sound emulation is bad. point.

    Not only the chip but also digital sound. But as the source is available, you can try to make it better.

    There are still some bugs in the sprite engine which need to be fixed anyway ;-)

  15. Hi, I would be interrested in learning how to switch between the 64k blocks in the lynx cartridge, so I would be able to make a "full game" at some point. I´m a bit frustrated not to be able to break the 64k barrier :D

     

    There are no 64k blocks in the cartridge. But its clear what you mean:

    The Lynx CPU cannot diretly access the ROM content, therefor it must copy the ROM byte by byte to the system memory and run it from there. Remember, the ROM was designed to be a magnetic tape ;-))

    So the strategy is: select block, read bytes, select next block, read bytes

    The "blocksize" in the ROM is dependent on the cartridge layout... values of 512, 1024 or 2048 are possible I think. Maybe even others...

  16. But there is actually 2 cart ports. The cart0 port is used for reading data from the cart while cart1 is used for write access to developer carts. Both ports can be read or written to. So you could use cart1 for a second read strobe givin you an extra pin and a 4M cart. But then you lose the ability to write anything to the cart so it has not been done.

     

    hmmm... if I remeber correctly, i was told that reading on the write port/writing on the read port gives "strange" results...

    But I never checked that myself.

     

    I tried to fill up a cart by linking in every piece of code I have ever written for the Lynx. But I am still only up to 128k. The beautiful graphics in Alpine Games is probably the only reason why Duranik wanted to go up to 512k.

     

    Plus the music. The MOD files are eating a lot of space. From my experience: One MODfile is eating up around 10-20k ROM (already packed). The game consists several MODs.

  17. I could see that making real copies of a Lynx game would be problematic.  Personally, I'm not interested in an emulation version.  I have a Lynx and I want to play my games on my Lynx.

     

    I could also see that, since at least two people have eprom protos, making copies would be problematic.  No one wants any toes stepped upon, that's for sure.

     

    This may be naive, but what about getting in touch with Bruce/Cathy at B&C and having them make the boards?  Especially if Chris isn't all that concerned about making money.  Ya know B&C is in business to make money.  Get them the proto, have them burn copies and sell them like they do AvP and the others.  Chris can get whatever he wants for it and they keep most of the profits.  It's in the hands of the Lynx community.  Everybody wins. Well, except for Lance, I reckon.

     

    Just a thought...

    Smeg

     

    Then it would be easier to just put the image online...then anybody who is able can burn it to rom himself...

     

    But... who wants a not playable proto anyway???

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