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sage

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Everything posted by sage

  1. No need for knots, but "Return" is an unusual combination...
  2. The game can be started from the main menu. The hint is the "code" to unlock the game, but it needs additional keypresses to start it. Like entering a number and pressing return
  3. Not the complete code, but a hint to it.
  4. sage

    Checkered Flag

    Well why not. If people are even willing to pay 107 Euro for a used T-Tris on ebug ... *g*
  5. Remarks: Neighter CGE nor SFX are "games", so i would put them into the "demo" category. And the "Atari Lynx Diagnostic Cartridge" is for sure one of the first titles for the Lynx. So my list would look like Alpine Games Bubble Trouble Championship Rally Crystal Mines II: Buried Treasure Cybervirus Desert Strike Fat Bobby Hyperdrome Krazy Ace Miniature Golf Lexis Othello Ponx Raiden Remnant: Planar Wars 3D SIMIS Sokomania T-Tris Demos/Misc: CGE 5th Comm. Lynx Reloaded SFX Incomplete: Loopz RoadRiot Marlboro Go Centipede Daemon's Gate Alien vs Predator
  6. Bittest and bit(re)set. At least they seem to work reliable. And yes, the Lynx 1 cpu is doing something different if it hits such an instruction. PS: I was also looking for some more "hidden opcodes", like on c64 and atari xl cpus. But I guess none of the others is working... And anyway... as long as it is different on Lynx 1 and 2 its of no use :-(
  7. Additionally: Lynx 2 has another cpu revision... some more opcodes... which is quiet useless as you cannot use them or your stuff wont run on a Lynx 1 :-(
  8. I know two. 1) steering 2) unlock tracks but i guess there are more.
  9. This should not happen, if you link the sprites correctly. Link the sprites, split big sprites up, because even if the partly out of screen, it has to be processed... draw sprites only from left to right, top to bottom to speed things up. use 0.0 as action point. .. and ... use asm instead of C
  10. HFLIP $20 bzw VFLIP $10... in SPRCTL0 (scb byte 0) http://www.geocities.com/SiliconValley/Byt...x/hardware.html Near the bottom of the page...
  11. The hardware is very different. Only choice would be to emulate it completely.
  12. This would be cheating. The original file has more colors than the one converted for the lynx. Tschau, Sage
  13. This is his new site: http://www.konsolenfun.de/
  14. Yes retrobase are really nice people. I asked them to remove my game previews and they did not...
  15. Its more a problem to get the PCBs.
  16. Lars stated some years ago that there is no danger pulling on the eprom... My personal opinion: Its more likely you break your lynx than ripping odf the eprom
  17. Well, I seen no way how to use most of these diciplines in a multiplayer game. But if you have some good ideas how to make these diciplines multi-player compatible... maybe for a "summer game"
  18. Robotron2048 and Joust use identical soudn effects.
  19. sage

    Zonik Lynx

    I didnt say that there exist any game using it. Its the BLL troyan horse used for it. But anyway chaning the blocksize withing the hardware limit is only a work of some minutes. -> maybe we should switch discussion the mail-list
  20. sage

    Zonik Lynx

    Hmm, so I may need to modify lynxer, or find a new utility... But at least the AUDIO_IN line is free, as I don't expect to use EEPROM. Thanks! lynxer is available for 1024, 2048 and 4096 bytes/block called lynxer, lyxner2 and lynxer4 (guess what the numbers mean). but yes if you want to use a different ROM layout you have to rewrite stuff. the src for 1024 byte version is flying around on my harddisk, for 2048 or more you have to rewrite it. Ask when you need it.
  21. sage

    Zonik Lynx

    No. There are Loader for differnt type of Blocksize. This i quiet easy. In ASM this is done by changing one variable.
  22. It might be easier to completely rewrite it from scratch.
  23. Heck, all this is also possible with the sound code in the BLL kit, but there is no editor for it... until now.
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