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Everything posted by cmadruga
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NEW GAME: Ghostbusters Ultimate Edition
cmadruga replied to Black_Tiger's topic in Intellivision / Aquarius
From your review: "I appreciated that it ended up actually being kind of hard to catch the ghosts in this version. Even with multiple strategies, I still miss a few here and there which adds to the replayability and challenge of what was such an impressive gaming sequence when the title released on the C64 all those years ago. " It looks like the "adaptive difficulty" feature (not included on the C64 original) is working as intended 🙂 The game should feel challenging to players of all skill levels... but not too much. PS.: for those who miss having more than one skill setting... simply try playing without buying the ghost bait. Buy a trap instead. That should keep you busy 🙂 -
The Great Giana Sisters for Intellivision Homebrew
cmadruga replied to Eiswuxe's topic in Intellivision / Aquarius
Idea: submit a demo as part of the Intybasic Programming Contest. -
2023 Homebrew Awards - Closing and Final Results
cmadruga replied to cmadruga's topic in Intellivision Homebrew Awards
Thanks. Fixed. -
Hence the saying: s**t happens.
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NEW GAME: Ghostbusters Ultimate Edition
cmadruga replied to Black_Tiger's topic in Intellivision / Aquarius
I would try showing the contents of the .cfg to the Backbit devs. It may be good for them to see how memory is being used. -
The 2023 Intellivision Homebrew Awards are now closed and below is a summary of results. Detailed results are now accessible by opening each poll inside the Awards sub forum. Huge congrats to all winners! 2023 GAME OF THE YEAR Winner: Dragon Quest (Intellivision Collector / Matthew Kiehl) 2nd: Super Mario Bros (Kontravision Games / The Kontravision Team) 3rd: Thunder Soldier (Homebrew, Inc. / Oscar Toledo G.) Best Port or Conversion Winner: Dragon Quest (Intellivision Collector / Matthew Kiehl) 2nd: Super Mario Bros (Kontravision Games / The Kontravision Team) 3rd: Caverns of Mars (Homebrew, Inc. / Captain Ports) Best Hack Winner: Tron Anthology (IntelligentVision / David Harley) 2nd: Lock n' Chase: Revenge of Lupin (IntelligentVision / David Harley) 3rd: Rock'em Sock'em: SP Boxing (IntelligentVision / David Harley) Best Action Game Winner: Super Mario Bros (Kontravision Games / The Kontravision Team) 2nd: Thunder Soldier (Homebrew, Inc. / Oscar Toledo G.) 3rd: Caverns of Mars (Homebrew, Inc. / Captain Ports) Best Original Game Winner: Thunder Soldier (Homebrew, Inc. / Oscar Toledo G.) 2nd: Pumpkin Trilogy (Homebrew, Inc. / Oscar Toledo G.) 3rd tie: Mr. Chess (Homebrew, Inc. / Oscar Toledo G.) / Mr. Turtle (CollectorVision Games / The Collectorvision Team) Best Graphics Winner: Dragon Quest (Intellivision Collector / Matthew Kiehl) 2nd: Super Mario Bros (Kontravision Games / The Kontravision Team) 3rd: Thunder Soldier (Homebrew, Inc. / Oscar Toledo G.) Best Sound & Music Winner: Dragon Quest (Intellivision Collector / Matthew Kiehl) 2nd: Super Mario Bros (Kontravision Games/ The Kontravision Team) 3rd: Caverns of Mars (Homebrew, Inc. / Captain Ports) Best Artwork, Packaging & Extras Winner: Ghostbusters Deluxe (Inty-Home / Dino Yachaya) 2nd: Dragon Quest (Intellivision Collector / Steve Jones, Luc Boudreau, Mark Thompson, Phil Boland) 3rd: Tron Anthology (IntelligentVision / Steve Jones, Mark Thompson, Phil Boland) Community Engagement: statistics 2023: Range 41-48 votes per category, Average 44.5 votes per category 2022: Range 46-55, Average 50.6 2021: Range 37-54, Average 47.2 While the average #votes per category received for 2023 was slightly lower than the 2 years before, the range of votes received across categories has tightened. A tighter range is a good thing, as it indicates there's not much of a tendency to nitpick categories when voting. Big thanks to the Intellivision Community for engaging once again with this tradition! See you next year!
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Pac-Line for the Intellivision
cmadruga replied to atari2600land's topic in Intellivision / Aquarius
I gave @atari2600land’s version a shot, I think the difficulty is more reasonable when compared with Paku Paku. It’s a fun little game, I like it. Could be great as part of a compilation. -
Polls are now closed and results will be announced during an upcoming Papa Pete stream. Stay tuned!
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IntyBASIC Tiny Contest 2024: Entries thread!!!
cmadruga replied to nanochess's topic in Intellivision / Aquarius
@decle impressive submission, with flair points for the digs. -
There is a distinction between admins and mods. I am a mod, for instance. But depending on what you are thinking, you may need to contact Albert (admin).
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I’d like to contribute to the prizes by offering ebooks from Nanochess’s store. Top 5 participants get one ebook (of their choice) each. My treat. https://nanochess.org/store.html
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IntyBASIC Seeding of random number generator
cmadruga replied to 5-11under's topic in Intellivision Programming
Because that takes more work and space? Non-deterministic: - read location $9FFE. Deterministic: (from Developer's Guide) ● Set up a “seed” in memory to denote the game’s notion of “current random number”. ● To generate the next random number, perform the following steps: a. Copy the seed from RAM to location $9FFD b. Write a fixed value to $9FFC c. Copy the updated seed from $9FFD back to RAM. ● Use the updated seed as the next random number. -
IntyBASIC Seeding of random number generator
cmadruga replied to 5-11under's topic in Intellivision Programming
JLP has deterministic and non-deterministic random number generators. -
2023 Homebrew Releases: Gameplay video by Papa Pete
cmadruga replied to cmadruga's topic in Intellivision Homebrew Awards
Honestly I can't see how having a massive poll with 30+ options, and people ganging up when voting to 'teach others a lesson' makes for a better system. -
NEW GAME: Ghostbusters Ultimate Edition
cmadruga replied to Black_Tiger's topic in Intellivision / Aquarius
Thanks to community support, numbers were reached comfortably. Specific numbers are not being made available at this time, sorry. The team is hard at work on getting CIBs/carts out. 2 email bounces still being worked on... (1 is a non AA user, the other has already been contacted a couple of times.) All other supporters should have their digital packages. Check your spam folders please... Fast response to the information requested inside the email is appreciated. -
POT O' GOLD for the INTELLIVISION : a work in progress
cmadruga replied to timdu's topic in Intellivision / Aquarius
Well, I haven't played enough to tell if the pot being fixed or not has a huge impact. Maybe other folks could chime in. But it would certainly be possible to add logic to check for contact with any trees once the pot is touched. -
But it is about... programming. Anyway, whatever works. Thank you for organizing it! Can't wait to see the entries!
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Not nitpicking, but shouldn't the entries thread be inside the programming forum for consistency?
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POT O' GOLD for the INTELLIVISION : a work in progress
cmadruga replied to timdu's topic in Intellivision / Aquarius
I really can't figure out from watching the videos, what is the logic for characters walking in front or behind the trees. Is it dependent on the tree type? -
@Intymike a new Easter tradition is born!
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POT O' GOLD for the INTELLIVISION : a work in progress
cmadruga replied to timdu's topic in Intellivision / Aquarius
I think adjusting for the real estate we get on the Intellivision is no problem at all. A randomized option could be a nice added feature in relation to the arcade. As suggested by @Black_Tiger. It’s this kind of thing that makes a port interesting. Thanks for checking in, and great to see the efforts. -
Nice! A few upcoming releases I didn’t know about!
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POT O' GOLD for the INTELLIVISION : a work in progress
cmadruga replied to timdu's topic in Intellivision / Aquarius
I thought backgrounds were always randomized on the original. Thanks for the clarification.