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cmadruga

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Everything posted by cmadruga

  1. From your review: "I appreciated that it ended up actually being kind of hard to catch the ghosts in this version. Even with multiple strategies, I still miss a few here and there which adds to the replayability and challenge of what was such an impressive gaming sequence when the title released on the C64 all those years ago. " It looks like the "adaptive difficulty" feature (not included on the C64 original) is working as intended 🙂 The game should feel challenging to players of all skill levels... but not too much. PS.: for those who miss having more than one skill setting... simply try playing without buying the ghost bait. Buy a trap instead. That should keep you busy 🙂
  2. Idea: submit a demo as part of the Intybasic Programming Contest.
  3. I would try showing the contents of the .cfg to the Backbit devs. It may be good for them to see how memory is being used.
  4. The 2023 Intellivision Homebrew Awards are now closed and below is a summary of results. Detailed results are now accessible by opening each poll inside the Awards sub forum. Huge congrats to all winners! 2023 GAME OF THE YEAR Winner: Dragon Quest (Intellivision Collector / Matthew Kiehl) 2nd: Super Mario Bros (Kontravision Games / The Kontravision Team) 3rd: Thunder Soldier (Homebrew, Inc. / Oscar Toledo G.) Best Port or Conversion Winner: Dragon Quest (Intellivision Collector / Matthew Kiehl) 2nd: Super Mario Bros (Kontravision Games / The Kontravision Team) 3rd: Caverns of Mars (Homebrew, Inc. / Captain Ports) Best Hack Winner: Tron Anthology (IntelligentVision / David Harley) 2nd: Lock n' Chase: Revenge of Lupin (IntelligentVision / David Harley) 3rd: Rock'em Sock'em: SP Boxing (IntelligentVision / David Harley) Best Action Game Winner: Super Mario Bros (Kontravision Games / The Kontravision Team) 2nd: Thunder Soldier (Homebrew, Inc. / Oscar Toledo G.) 3rd: Caverns of Mars (Homebrew, Inc. / Captain Ports) Best Original Game Winner: Thunder Soldier (Homebrew, Inc. / Oscar Toledo G.) 2nd: Pumpkin Trilogy (Homebrew, Inc. / Oscar Toledo G.) 3rd tie: Mr. Chess (Homebrew, Inc. / Oscar Toledo G.) / Mr. Turtle (CollectorVision Games / The Collectorvision Team) Best Graphics Winner: Dragon Quest (Intellivision Collector / Matthew Kiehl) 2nd: Super Mario Bros (Kontravision Games / The Kontravision Team) 3rd: Thunder Soldier (Homebrew, Inc. / Oscar Toledo G.) Best Sound & Music Winner: Dragon Quest (Intellivision Collector / Matthew Kiehl) 2nd: Super Mario Bros (Kontravision Games/ The Kontravision Team) 3rd: Caverns of Mars (Homebrew, Inc. / Captain Ports) Best Artwork, Packaging & Extras Winner: Ghostbusters Deluxe (Inty-Home / Dino Yachaya) 2nd: Dragon Quest (Intellivision Collector / Steve Jones, Luc Boudreau, Mark Thompson, Phil Boland) 3rd: Tron Anthology (IntelligentVision / Steve Jones, Mark Thompson, Phil Boland) Community Engagement: statistics 2023: Range 41-48 votes per category, Average 44.5 votes per category 2022: Range 46-55, Average 50.6 2021: Range 37-54, Average 47.2 While the average #votes per category received for 2023 was slightly lower than the 2 years before, the range of votes received across categories has tightened. A tighter range is a good thing, as it indicates there's not much of a tendency to nitpick categories when voting. Big thanks to the Intellivision Community for engaging once again with this tradition! See you next year!
  5. I gave @atari2600land’s version a shot, I think the difficulty is more reasonable when compared with Paku Paku. It’s a fun little game, I like it. Could be great as part of a compilation.
  6. Polls are now closed and results will be announced during an upcoming Papa Pete stream. Stay tuned!
  7. @decle impressive submission, with flair points for the digs.
  8. There is a distinction between admins and mods. I am a mod, for instance. But depending on what you are thinking, you may need to contact Albert (admin).
  9. I’d like to contribute to the prizes by offering ebooks from Nanochess’s store. Top 5 participants get one ebook (of their choice) each. My treat. https://nanochess.org/store.html
  10. Because that takes more work and space? Non-deterministic: - read location $9FFE. Deterministic: (from Developer's Guide) ● Set up a “seed” in memory to denote the game’s notion of “current random number”. ● To generate the next random number, perform the following steps: a. Copy the seed from RAM to location $9FFD b. Write a fixed value to $9FFC c. Copy the updated seed from $9FFD back to RAM. ● Use the updated seed as the next random number.
  11. JLP has deterministic and non-deterministic random number generators.
  12. Honestly I can't see how having a massive poll with 30+ options, and people ganging up when voting to 'teach others a lesson' makes for a better system.
  13. Time is running out! Go to the Homebrew Awards sub forum to find the polls. https://forums.atariage.com/forum/388-intellivision-homebrew-awards/
  14. Thanks to community support, numbers were reached comfortably. Specific numbers are not being made available at this time, sorry. The team is hard at work on getting CIBs/carts out. 2 email bounces still being worked on... (1 is a non AA user, the other has already been contacted a couple of times.) All other supporters should have their digital packages. Check your spam folders please... Fast response to the information requested inside the email is appreciated.
  15. Well, I haven't played enough to tell if the pot being fixed or not has a huge impact. Maybe other folks could chime in. But it would certainly be possible to add logic to check for contact with any trees once the pot is touched.
  16. But it is about... programming. Anyway, whatever works. Thank you for organizing it! Can't wait to see the entries!
  17. Not nitpicking, but shouldn't the entries thread be inside the programming forum for consistency?
  18. I really can't figure out from watching the videos, what is the logic for characters walking in front or behind the trees. Is it dependent on the tree type?
  19. @Intymike a new Easter tradition is born!
  20. I think adjusting for the real estate we get on the Intellivision is no problem at all. A randomized option could be a nice added feature in relation to the arcade. As suggested by @Black_Tiger. It’s this kind of thing that makes a port interesting. Thanks for checking in, and great to see the efforts.
  21. Nice! A few upcoming releases I didn’t know about!
  22. I thought backgrounds were always randomized on the original. Thanks for the clarification.
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