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About StefanD

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    Star Raider
  1. Hello Jason, thanks for this update. I played it yesterday thoroughly. All the bugs I found in the ABBUC version are gone. Good work! But why did you make Skiquest more difficult compared to the ABBUC version? As I wrote, in my opinion the ABBUC version is already a bit to hard to play. Here is a comparison of the Skiquest challenges: Skiit 1.0 (ABBUC version) Round 1: 3:30, 10 logs, 10$ Round 2: 3:00, 1 fence, 5 $, 30/43 gates Round 3: 2:30, 1 fence, 1 watch, 3 $, 30/42 gates Round 4: 3:30, 5 logs, 5 $, 3 long jumps, longest jump > 50 Round 5: 2:00, 5 $, 32/43 gates Round 6: 2:30, 3 logs, 1 fence, 5 $, 35/42 gates Round 7: 2:00, 12 logs, 3 watches, 10$ Skiit 1.1 Round 1: 3:30, 10 logs, 10$ Round 2: 2:50, 1 fence, 5 $, 35/46 gates Round 3: 2:10, 1 fence, 1 watch, 3 $, 36/41 gates Round 4: 3:30, 5 logs, 5 $, 3 long jumps, longest jump > 50 Round 5: 2:00, 5 $, 40/46 gates Round 6: 2:00, 3 logs, 1 fence, 5 $, 38/41 gates Round 7: 1:50, 20 logs, 5 fences, 1 watch, 12 $ Rounds 1 and 2 are OK, maybe 3 and 4 also. But for 5 and 6 you now need a lot of luck: Since you must pass almost all gates, you can't go for the cash and therefore you can collect it only if it's on your way through the gates. Moving slowly is also not an option, since the max time was reduced (in round 6). And Round 7 is imho now way to hard: 20 logs and 5 fences and 12 $ in only 1:50 min?! The best I achieved after 10 trys or so is 2:15, 18 logs, 3 fences and 8 $ with a lot of luck.. So please restore the values from Skiit 1.0 or make the new ones easier (especially significantly more time and less gates) - in this version Skiquest is definitely to hard to play. Apart from this, Skiit is a fantastic game - I like it very much. Especially the steering of the skier works very well.
  2. If you don't use POKMSK for your own purpose, you can do this: LDA POKMSK ; $10 AND #$BF STA POKMSK STA IRQEN ; $D20E This clears bit 6 of IRQEN, which disables the keyboard IRQ.
  3. Oh, sorry, I misunderstood the manual - yes, Start without Space aborts the game! In the display area, there are 9 blank lines at the top and 36 unused lines at the bottom. So you may use e.g. 24 more lines, i.e. 3 more ANTIC mode 5 lines at the bottom. (I checked it with Altirra - press F8, then click in the Display area with the Shift (or Alt) key pressed to display the current scan line number. The display area starts at line 8 and goes down to 247.) The current course design of Ski It is perfect - I like it! @The Doctor: I can read it, but it's a bit dark IMHO.
  4. Thanks Jason, that helps - I completed now Skiquest round 6 (playing with a freezer). What a great skiing game! The 3 different playing modes are outstanding! Regarding the flags - the right one seems to point in the correct direction always, regardless of its shape (see Skiquest round 5) ?! Long jumps - got it now: A long jump is only successful if you pull up and down AND land on a landing zone. If you don't land there, the width is shown in the upper right corner, but not added to the total width - and the jump doesn't count at the end. You need luck to cross the ledges, since there is no indication where the next is, and they are placed a bit random. And landing zones are not always behing the ledges. The little man (the shadow) also occurs, if I just move on the ledges without jumping and in some other cases also. Is this a bug? Some suggestions for improvements: a) The highscore list and the challenges list are a bit hard to read (on a TV set). One of the blueish colors is too dark and the characters are rather unclear/obscure. A better readable char set would be nice. The bottom line is difficult to read, especially the score (see screenshot). Also some lines in the two lists are cut at the bottom (the bright lines in the screenshot). b) The 2 flags at the gates should both point to the same direction, i.e. the direction of the next gate. So it's clear, in which direction they are pointing. c) It should be possible to select the Skiquest round in the title screen. So you can try later challenge rounds without playing the first rounds again and again. Maybe the challenges should be easier, they are rather difficult from the beginning on. d) There should be an option to abort a game. Pressing Space, then Start as the manual says, doesn't work. e) At the bottom of the screen there's room to make the display list longer and place the ski jumper more at the bottom. So you can see earlier, what is ahead of you. In Skiquest round 6 and 7 challenges list, the displayed number of "challenges required" is one to high, see the screenshot. (But the game logic is correct.) Thank you for this fantastic game, Jason This time you'll make the 1st or 2nd place at the ABBUC contest, I think.
  5. Hello Jason, thanks for your fatastic new game - I played it yesterday. The 3 different play modes make it very interesting, but I have difficulties to understand the game: 1) The manual says the flags indicate in which direction the next gate is. But the 2 flags at each gate point in opposite directions?!? 2) What are these 2 numbers in the upper right corner? The manual says they show my longest/total jump distance - but they are always zero? Except for round 4 in Skiquest, but here the numbers go up and down, e.g. 65 is shown, then 45, then both numbers are zero?!? 3) What must I do to complete the challenges "Land Ski Jumps", "Jump distance" and "Longest Jump"? In round 4 I made a jump of 65, i.e. 65 is shown in the upper right corner, but at the end this "longest jump" didn't count?!? 4) In Skiquest round 4 there are strange green/blue stripes (horizontal and vertical). It seems they make jumps longer when crossing them (at least the horizontal ones)? Sometimes a little man behind me is displayed - what does this mean? The manual says something about "mountain ledges" and "landing zones" - what are these?
  6. Hello, I'm the author of the Hyper XF ROM. There is only one version of Hyper XF (1.0) and there are no known bugs. Unfortunaly, I haven't ever written any special software for the Hyper XF and don't plan to do it. Following software is missing: - Fast sector copier: should analyze track 0 with command g and then use the found track layout to read the other tracks fast (by using the appropriate sector interleave) - Read/Copy ST/IBM 360K/720K disks: by using command t - Track analyzer: by using command g (and perhaps t) - Copy protected disks: with commands g, t and e Since everybody uses SIO2USB/SIO2SD/SDrive today, I would say, a Track analyzer would be the most interesting software - and it's not very difficult since command g does most of the needed work. If you want to write software for the Hyper XF, I would explain the commands in detail. Here is a short overview of the modified and new commands: S: Supports density check options W: Writes always without verify (like P does) ?: Get Ultra Speed Pokey divisor (=9) Space: Format background. Returns immediately from the SIO call, before formatting starts (same as in Speedy ROM) f: Formats with predefined sector numbers (some other ROMs have this) c: Configure mode. Sets the operation mode (like the Hyper XF menu does). Default is X (same as standard XF551) e: Extended format. Formats one track with an arbitrary format (sector numbers, gaps, error sectors can be defined) g: Get track info: Analyzes one track. The result can be used by command e to duplicate a track layout exactly t: Read error sector. Reads a Single/Medium error sector fast (without retry) or one half of a 512 byte sector. u: Update error sector. Writes an error sector in Single or Medium Density
  7. Altirra: Open the "Disk Explorer" dialog: Tools -> Disk Explorer (or from the Disk drives dialog). Select an ATR, then you can drag files in or out of the ATR.
  8. Thanks for this very colorful platformer. Although the game engine maybe almost the same, it plays different to Dimo's Quest. Fantastic sound and graphics, which looks a bit better than in Dimo's Quest. What's more, there is a nice parallax scrolling effect. And congratulations to the first (and last!) place. If you make a boxed version, I want one!
  9. Thanks for this interesting exploration game. The Monk surprised me while playing quite often: First I only ran around and killed some zombies. Later I found out more and more and collected 18 different items so far. And I learned what to do with each item (except flowers). Even bridges can be built - see the screenshot in the zip file. Some suggestions for later versions: * Save and load option (maybe needed on a real ATARI) * More convenient item selection (as already mentioned in the ABBUC compo thread) * Some goals/tasks to achieve
  10. Congratulations to the 2nd place. A reason why dye collected so many points maybe that it's also a game for occasional players, since the first levels are easy enough and a tutorial is included in the game. And I suppose a quite large part of the voters are occasional players. And thanks for the new version of this fantastic game - I already played it and found the new level. The keyboard handling is now perfect. And since I know the password scheme, I was able to guess most of the new passwords. And I found the new "subliminal" message
  11. I asked Wolfgang about the voting, and he answered me that you all can continue to vote via email (no 1 week deadline). Please send your votes to wolfgang at abbuc de.
  12. See in the rules under "7. Voting": http://www.abbuc.de/images/software/contest2016/regeln/ABBUC_Softwarecompetition_2016_Rules.pdf It's a bit late - best send an email with your votes.
  13. Thanks, therealbountybob, this helps a lot. You should have put these explanations in the manual - I'm quite sure, many others also didn't understand the game!
  14. @Irgendwer: OK, this was a misunderstanding. After your hint, I found the Easter Egg immediately. I'll follow its text @therealbountybob: I'm sorry, but I didn't understand your game at all - and the manual in the ABBUC magazine doesn't really help. With your explanations I'll give it another try. Some questions: Are the Omega missiles the orange items in screenshot 1? Is the Power Generator the left or right entry in the building in screenshot 2? What do the items in the status line mean, especially the strange characters on the right side?
  15. Yes, I found the Easter Egg (thanks to Google) and just solved it after lots of tries. (Fortunately, I know the artist's name, since I have one of his artworks in my apartment.) I had problems with level 26, though it's rather easy (if you know how). But the artist of this level is famous for his confusing artworks ...
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