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Atarius Maximus

+AtariAge Subscriber
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Everything posted by Atarius Maximus

  1. Do you ever stop during the game, or do you have 90 seconds left at the end when running continuously throughout the entire 20 minutes? I sometimes jump over the alligators one at a time, standing (and pausing) on their heads just to be cautious and make sure I don't die. I'm guessing this practice guarantees that I will run out of time before ever reaching all of the treasures. I *always* run out of time long before I reach all of the treasures, my high score is about 72,000. AM
  2. Weee! Another hack of adventure to play! This is great stuff Channel 2, I look forward to the finished product. I could help you with that if you like, that was the "fun" part of making Adventure+. It's my lack of programming skills that has prevented me from enhancing my adventure hack any further.
  3. I don't have color charts for other games, but I can offer my commented source code for Dragster and Kabobber (Color changes are the only comments). I've attached the source code below. AM spybob_source.zip dragrace_source.zip
  4. There's an instruction manual for the original game here: http://www.atariage.com/manual_thumbs.html...wareLabelID=830 Basically, you jump around and on top of other enemies for points, but your goal is to get to the end of the map and capture the red character. In the original game, it's the "princess". I'm not entirely sure what the conditions are for when you overtake and kill an enemy vs. losing a life, I tend to just jump on everything. There is a radar screen at the bottom that shows how close you are to capturing the character at the end of the grid. Also, pressing the fire button will cause you to use one of the smaller "men" and add them to your group. The small men you have remaining are displayed just below the radar screen. They will remain small until they defeat a certain type of enemy, until then they are more vulnerable. In the original game, there is a black boot that cannot be killed. In this hack, it's been changed to a bomb with a fuse. It doesn't appear until the third grid. Avoid it! Hope these instructions help a little. Have Fun! AM
  5. Here's a hack of Activision's Kabobber. I always thought the game was pretty cool, but the characters & colors would only appeal to a preschooler. I changed the colors to a darker theme, and changed the main characters to look like humans, and the enemies to more resemble robots. The boot character has been changed to a bomb. I wanted to give the game sort of a "Spy" theme, making the main characters a group of elite assassins closing in on their "mark". The robots (or whatever they are) were sent to slow your progress. Ok, not the best storyline, but it's what I was thinking about when I made the hack. I think I'll dub this one "SpyBob". Spybobber was a close 2nd. Below is a screenshot of my hack, as well as a screenshot of the original unmodified Kabobber game. spybob.zip
  6. I did a little more searching, and found a hack that I did back in April. It's of Indy 500, the tracks have all been changed. It doesn't have a name though....hmm... how about "Indy 500 Plus" http://www.atariage.com/forums/viewtopic.p...acking+indy+500
  7. Sorry, I guess I was a little too vague. I meant that Stan created the thread. You're right, Thomas and Cybergoth created the hacks. AM
  8. I have Boing in the Xonox Case (thanks CPUWIZ!) and Mr. Do's Castle, both loose and NTSC. AM
  9. Stan, I just remembered another cool hack that I didn't see on your list, Air Raiders with unlimited ammo, and another one with a full ammo refill upon landing. After searching the forums for the original post, I found that you created it! http://www.atariage.com/forums/viewtopic.php?t=21423 AM
  10. Thanks! Based on the lack of replies to my original post about Drag Race, I didn't think anyone was playing it. Glad you like it. Stan, you missed a few more. Spitfire Attack RC (Dennis Debro did this one for me, the flight controls are reversed): http://www.atariage.com/forums/viewtopic.php?t=20548 Pitfall Trainer (I did this one, it gives you unlimited lives and time): http://www.atariage.com/forums/viewtopic.php?t=22106 AM
  11. I bought this game too when it was first released. It's a fun game, I recommend it. It's sort of similar to "Revenge of the Beefsteak Tomatoes", if you like that one, you'll like Alligator People. AM
  12. Good Point. I guess I was just thinking that if I use images of a real 2600 stick, and a real 7800 stick, I'd want to be consistent and use an image of a real PC stick. AM
  13. Yeah, I thought of that after I had already created my label entries. The problem is, which stick should you feature on the PC Version? I used a tiny image of a Microsoft Sidewinder on my existing submission. Any better suggestions? AM
  14. I have about 70 original games that I purchased in the 1980's, about half of those were bought after the crash when games could be had for $5-10. I can still identify all of my original carts, as I put address label stickers on the bottom with my name. I took them with me when I moved out of my parents house in 1988, which is probably why I still have them all! The rarest cart I own that I purchased as a kid is Pengo, and is now one of my "prized" carts.
  15. That would be great! And you're doing a great job, it's been fun following along with the changes you've made so far. I just haven't had the time this past week to do anything relating to Atari. If you want to, feel free to use any of the mazes (or anything else, for that matter) from Adventure Plus for your hack. AM
  16. Based on what Nukey Shay pointed out, my only changes would probably be adding rooms, although the suggestion of making only one game instead of three is a very good one. I just took a few minutes to browse the code, and I noticed this at the bottom: ; here we count the unused bytes: IF ORIGINAL .ds 171, 0 ELSE .ds 271, 0 ; I stopped at 100 extra bytes, you will find a lot more :-) ENDIF Hmm...I wonder if the code he sent me actually only has 100 bytes freed up, or if he just never updated that line? Edit: Ok, Blonde moment. Maybe the "you will find alot more" refers to the extra 213? I need more sleep. AM
  17. I spoke to Joel Park earlier this week, and he emailed me a copy of his optimized adventure code. This code frees up 313 bytes of space by removing the code for B&W, according to the old thread where Joel first mentions it (thanks for pointing it out, Nukey): http://www.atariage.com/forums/viewtopic.php?t=10401 Joel gave me permission to post it, so I'm attaching it to this post for everyone to enjoy. Given the time, I should be able to use this to add a few new things to Adventure Plus! I'm excited about the possibilities. Any suggestions as to what to use the extra space for? AM adventureoptimized.zip
  18. Do you have Joel's email address? I've been toying with the idea of revisiting Adventure Plus and making some additional changes, including more rooms. I'd love to see if I could add some music like Paul did with Combat Rock & Mr. Roboto, but I've had a hard time figuring it out even with the info on his website. I love my synthcart, if only I could transfer those tunes to a hack easily! If I could see the optimized code that Joel & Thomas worked on, that would be a big help.
  19. I've wondered this as well. Is'nt the whole point of playing a slot machine to win money? I can't see myself playing a real slot machine if I knew there wasn't going to be a payoff! AM
  20. I agree. I had the game as a kid, and while I was disappointed at there only being two screens, I played it constantly and enjoyed it. I still pop it in every once in a while. AM
  21. If your EPROM game stops working, couldn't you just have someone (like AA) just erase it and redo it with a fresh image of the game? As long as the ROMs are available, you can make your cart last forever.
  22. Aren't all of the Mythicon games pretty much the same thing anyway? I like Infilitrate the best of all the Apollo games.
  23. Thanks Guys! I appreciate the compliments. I'm Looking forward to a label contest for "Robot City", Thomas! When was that going to be done again? Steve
  24. You can download them here at AA. Here's the link: http://www.atariage.com/2600/archives/Atar...l?SystemID=2600
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