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InfernalKeith

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Everything posted by InfernalKeith

  1. I'm a little hesitant to share before it's completely done, but it's very close now, so I wanted to show off my newest game, Tollkeeper. It's a 1-2 player turn-based game in which you buy and sell acres of land, which are passed over by caravans, which pay you tolls. Your opponent is also grabbing land and collecting tolls, and when your territories overlap, it's a battle. Tollkeeper is being written to run in 16K TI BASIC and load from cassette (inspired by PixelPedant and Hell's Halls, of course). There will be AI to play against in a 1-player mode, although I don't yet know how good it'll be or what strategy it will implement. I've got the buying, selling, and all the setup and NPC caravan activity in place and I'm still sitting under 7K of code, so I might be able to do some cool stuff. You can haggle when you buy land (but not without risk), sell less desirable terrain to get better land and command more tolls, and reclaim acres destroyed by battle. You lose if you reach zero acres of land or zero coin, and the game ends after a pre-determined number of caravans have made safe passage across the kingdom. I plan to do another physical game release around Tollkeeper, this time on cassette. More about that later on. I hope to have it uploaded for you to check out soon.
  2. I missed this one entirely when you first put it up, but holy crap, this is great! You have such a knack for these old-school action games.
  3. Sounds like something the fat cats at Big Gas Giant would want us to believe!
  4. This new Fat Jupiter research is really causing a schism at my local Flat Earth club.
  5. I mean, the visual evidence is literally right in front of us.
  6. The game needs a cutscene after this where a tiny pilot gets out, enters the space station, and kicks the butt of whoever built that landing pad there.
  7. Some things just aren't going to be for you, and some things aren't going to be clearly labeled, especially software written as a hobbyist's lark nearly half a century ago. You don't owe the original authors your time, but it certainly seems like a baffling thing to get this worked up over.
  8. Yeah, I'm doing way more harm than good so far, if you're looking at things from the herd's perspective.
  9. TI out there selling Editor/ssemblers
  10. "If you don't type CALL FILES(0) before you load the game, Granddad haunts the screen as a 'Mr Bojangles' dancing sprite and insults you through the speech synthesizer."
  11. Not to resurrect a dead thread lightly, but are any of you the party who just paid over $130 for the original Adventure Editor and docs on Ebay? I thought I was gonna splurge a little on that one but wow!
  12. I've only ever seen Simon's Saucer in the wild as physical product. Archeodroid (a souped up version of Lost Ruins, published in 1983) was originally a type-in program. Midnight Gunner may also be, although I don't recall it. If real copies of the other two exist, I'd love to get my hands on them.
  13. Not that I don't love me some Emerald Valley/99'er stuff on my shelf, but the hubris to call something a "3-in-1 value pack" when one of the three things is the box it came in is... well, it's something.
  14. Hustle and Blasto are underrated games. TI Invaders is probably objectively the best of this bunch (some of you need to read the actual poll question more carefully). That said, I voted for Yahtzee because I still play it almost daily. It's borderline embarrassing how often I'll have a browser window open to js99er.net with a multi-round game going that I revisit throughout the day on work breaks. I've downloaded several Yahtzee apps on my iPhone and none of them are as satisfying as our old trusty module. I will also go to my grave mocking The Attack as a terrible game, but I do love the theme song.
  15. First look at my new TI game Ruinsweeper now up at www.orphantech.com!  Hoping to finish the last section today.

    1. grayescu

      grayescu

      Nice. I have a ti-99/4a with a cassette player to run programs.

    2. InfernalKeith

      InfernalKeith

      Awesome! This game will require disk and 32K expansion, but the next two on my to-do list are gonna be cassette games for the unexpanded system.

  16. Trying for a week to get back into coding mode and make progress on my game... feels like my brain is made of rubber cement.  Hoping to at least get a few game loop routines down tonight and get back in the zone.

  17. I had a milestone birthday and a lot of life upheaval in 2022, so my goal for 2023 is to get all these half-finished projects out into the world once and for all. I wrote myself a release schedule and everything. We'll see if it sticks. It's frustrating to go back to a project, realize you got it 80% done before you walked away from it, and then it takes so long to get the thread of what you were doing to get back into that headspace. In a perfect world, I'd knock out about ten games this year, get them 'off the books' and then get to work on a bigger, more ambitious project I have had kicking around for a few years now. We shall see.
  18. I love it! Millions in missile technology to protect a 2004 Silverado.
  19. I'd go so far as to call Barrage one of the TI's best arcade games, period. The replay value on that game is insane. It has aged better than almost any of the arcade clones in any language.
  20. Earmarking some hours this weekend to check this out. Thank you for sharing such an ambitious project with us! Your work is impressive and inspirational.
  21. I think I mentioned it elsewhere but your work here has inspired me to dust off a maritime trading game I was trying to fit into TI BASIC a few years ago. I'd gotten to the port routines and the buy/sell/haggle goods part and run out of memory, and set it aside, but now I'm trying to rework it and keep it a BASIC game. This is an old screenshot but I'm in the middle of reworking it to have a map screen as well as a more robust trading screen for when you make port. I'd even like to add some turn-based RPG style naval battles but I'm not sure if I can fit that in there... hope to have something to show soon.
  22. This lot isn't out of the question for me to drive and pick up, but this auction site is clunky as heck to navigate.
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