I'm a little hesitant to share before it's completely done, but it's very close now, so I wanted to show off my newest game, Tollkeeper. It's a 1-2 player turn-based game in which you buy and sell acres of land, which are passed over by caravans, which pay you tolls. Your opponent is also grabbing land and collecting tolls, and when your territories overlap, it's a battle.
Tollkeeper is being written to run in 16K TI BASIC and load from cassette (inspired by PixelPedant and Hell's Halls, of course). There will be AI to play against in a 1-player mode, although I don't yet know how good it'll be or what strategy it will implement. I've got the buying, selling, and all the setup and NPC caravan activity in place and I'm still sitting under 7K of code, so I might be able to do some cool stuff. You can haggle when you buy land (but not without risk), sell less desirable terrain to get better land and command more tolls, and reclaim acres destroyed by battle. You lose if you reach zero acres of land or zero coin, and the game ends after a pre-determined number of caravans have made safe passage across the kingdom.
I plan to do another physical game release around Tollkeeper, this time on cassette. More about that later on. I hope to have it uploaded for you to check out soon.