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Vic George 2K3

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Posts posted by Vic George 2K3

  1. To anyone whose childhood started with an NES, any game system earlier than that might as well be like Pong -- too primitive to even bother trying out. It's like the fight between casual games and hardcore games nowadays -- if it's too simplistic, it isn't worth playing and hence is NOT A GAME. Of course, the only early games that even bothered to suck you dry of any money were arcade games, since their difficulty was ramped up to make you want to spend quarter after quarter if you want to player harder and longer.

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  2. I think the real question is: can we make compelling games that don't require using women (or anyone in particular) as a sexualized reward for completing it? Not that those games that do don't have a place in society, but they shouldn't be all over the place to the point where one can't even play a game without sex being right in front of their faces all the time. That can get rather degrading over time when the only way you can relate to anybody in a video game is just through their physical assets while everything else that is or could have been attached to those characters is left out.

  3. To me, the game was a case of "how could they possibly make a game out of this movie, much less make it any fun" because there was nothing about the movie that could feasibly translate into a workable game experience, even for the system it was programmed for. So in this case, E.T. for the Atari 2600 is like the elephant trying to perform ballet, and the people marvel not because of the elephant's grace at performing ballet, but just at the fact that it can perform ballet at all.

  4. Back then, there were hardly any game rental places like there were for the NES and later systems in the late 1980s and early 1990s, so to me buying a $5 game was hardly much of a gamble than buying a $30 game. If the game sucked, I was just out $5 that could have gone elsewhere. If the game was good, then I got a good deal for the price. It's a good thing that game rentals came when they did, since taking a game home for only a few bucks a night or so meant I wasn't stuck with a piece of useless plastic and silicone that a better game could have gone inside.

  5. 1985 was pretty much the last year I saw games for the ColecoVision being sold anywhere, and the last game I got for it around that time was B.C. II: Grog's Revenge, which was a Christmas present. 1986 was pretty much a dead year for games until Nintendo and Sega started making noises about their systems, but I wasn't really interested in either of those systems. Not until my brother Christopher bought his own NES.

  6. Smurf: Rescue In Gargamel's Castle for the Atari 2600, which was still priced around $30 USD in 1983, was my birthday present. Not everything went down in price, but I did get to pick up some M Network games like Space Attack and Astroblast for around $5 apiece. Good games they were, with Space Attack and Astroblast being the closest I got to play their Intellivision counterparts Space Battle and Astrosmash.

  7. I only played Star Raiders on both the Atari 2600 and the Atari XEGS, plus Activision's Starmaster, which I think was a good competitor. Frankly, though, I can't say which of the star fighter simulators was the best, though if I had gotten the 8-bit family computer system instead of the 2600, I might have enjoyed its Star Raiders a bit more.

     

    Solaris to me was more like Buck Rogers: Planet Of Zoom crossed with Star Raiders.

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