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Curt Vendel

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Everything posted by Curt Vendel

  1. Hi everyone, Sorry for taking so long to get back. Been tied up with work on my XM's and just work in general. So here is the shell I think you guys really want. The XE game shells, the two piece plastic shells were actually designed by Warner Atari Inc in 1982 as a replacement for the Plastic/Metal shells done by Craig Asher for the 400/800 in 79. So here is the full sheet. Sorry about the shadows on it, I don't have time right now to go to Fedex/Kinko's to run this through the scanner and its E sized and would take me an hour to try and scan each section in then run it through the composite assembler to make one image. I hope this is good enough for everyone. I also have the later 2600/7800 shells as well, if anyone needs those I can post those up in the 2600 and 7800 forums. Same goes for the 5200 shells too... if anyone needs something, please PM me, I'm sitting of thousands of sheets of mechanicals and hopefully over time, all this stuff will be digitized and posted up. Anyone want to kick in a few $100 and of a few grand to the Atari Museum to help me with funds to go to Kinko's or to lease of buy a used large format scanner, I would gladly accept the help please.
  2. Yes, it’s a complete POKEY implementation
  3. Heck Mike! That's an awesome idea, lemme look at what is needed and try to sandwich it in, the whole SIO/KB area is getting rather crowded. Thank you!!!
  4. Sure, I understand that, right now I've been focusing on prepping to ship and I just planned to hit the forms from first entry onward, start contacting people in like 10-20 batches, do confirmations with each person, make shipping labels and then ship them out. Then as Jinx suggested, I'll post up each batch of names that have gone out as well. I'm trying to juggle a lot so please bear with me.
  5. That is EXACTLY what I had wound up using. Xcheck??? In all my years of using this old clunker of a program, never heard of that. Copper Connection was nice, but had some very serious flaws when it first came out, by the time it matured enough (but lacked a schematic capture which made me not use it much, except for the export feature which was worth its weight in gold) he got bought out by ExpressPCB and they took out the export feature to lock people in. But I managed to find a way to export out the gerbers from it anyway.
  6. Do you guys just want me to post up the original mechanical drawings for the cart cases, then everyone can just make some 3D models and post them up so everyone can have access to them?
  7. Thanks, I'm using a very old CAD program that I just have a large library of custom Atari parts when I first started this project. The board wasnt going to be as populated and complex as it became, so the software seemed fine in the beginning but has no auto-routing or end point checks in it, so everything has to be down by the manual tracing feature in it that highlights the ends and then you click the traces and follow. I just missed a couple of via's so those got me this time. In the meantime this gave me the opportunity to nest a SOIC 28 inside of the DIP 24 of the NvRAM and run the connections and a CE line resistor for a FRAM replacement for the Dallas 1220's. I only had about 25 of them on hand and used most in testing and HSC NvRAM carts, so instead of buying more of the 1220's which got for about $4 each, I can go with the FRAM's which are about $1 each and also have a huge lifespan to them vs the DS1220's which have a 20 yrs lifespan, though some pinballs and arcades that use them some 35+ yrs later are just failing now.
  8. My CC2 is currently hosed. I’ve thoroughly tested with the CC2 in the very beginning. ive got new SD/MMC slots on their way so I am hoping to have my CC2 back up and kicking in 2 weeks.
  9. None of the electronic suppliers in the US has them in stock, they are available from a seller on Ebay from the UK. I just ordered. I only need 2 (one for the fix and one spare) so if anyone needs one, let me know please. should have them by or before Feb 11th. https://www.ebay.com/itm/10-x-Yamaichi-Electronics-FPS009-2409-0-MBM1-03/391651029440?hash=item5b303871c0:g:vzsAAOSwa~BYT-KC
  10. I shipped Bob's (PacManPlus) XM to him about 1 hour ago, he'll have it on Friday and I have to say, given all of the games Bob has written, it is a true honor to put one these into his hands. Hoping he'll start working on more of his games with POKEY, HSC and hopefully with Yamaha and use of the memory... Maybe a Super Pac Man XM version???
  11. Hi Dennis, Yes CC2 works with the XM, that was one of the very first hurdles that was completed. Your code is going to look for the devices same as it would for an HSC, POKEY ($450), check for SRAM (If your game will be able to work in a limited way without seeing the SRAM) and such... I've posted some of the register info up 7800xm.com and a lot more will be made available over time. Would love to see you coding XM games! ?
  12. This was why I ran just the 5 dev boards of the new SMD design, turned out 3 of the traces didn't get routed correctly to the top layer of the devices, so I put on some straps to resolve. I've updated the PCB files and now when I run off the end user versions, those are fixed and I don't have any patches to place on the boards, they are all set ? As you requested: An audio demo with the Yamaha chip... https://youtu.be/0ftA_AGNx-A
  13. They aren’t boards, they are an entire module in a custom plastic case and aluminum name plate. They’ll be $149.99 plus shipping
  14. I have enough plastics and name plates to build 500 of them, I'm sure that will be plenty for everyone. I've tried to stress to coders that if possible, to have a TIA mode and a POKEY mode on their games. Others that will use the Yamaha or use the additional memory, keyboard or SIO obviously may not be able to have ways to work without seeing those features but coders may end up doing non-XM versions of that games with more trimmed down capabilities too to sell along side the more feature rich XM only versions.
  15. Hi Everyone, Okay so I was able to reach Albert and he cleared out the video's, they were just way too big, so I started uploading to Youtube and I'm embedding the links here, sorry for all of the trouble... Here they are: #1: #2: #3: The "Not Atari" Lab...
  16. Hi everyone, okay so I was up till about 3am working on things and doing a lot of testing, so I posted up several videos up to the 7800 Expansion Module group on facebook (also known as evilbook as well so just sharing the videos and love here as well keeping everyone up to date... More XM's on there way out, yay!!!
  17. To be honest, audio wise, unless you an extreme audiophile with a super acute ear, you can’t tell the difference between an NMOS POKEY and an FPGA one.
  18. Absolutely! It’s been asked and encouraged that coders try to have their games work in 2 modes so if a person doesn’t have an XM or doesn’t have a spare POKEY they can play their game without the POKEY audio and no high score keeping.
  19. Too long! Way too long... just glad to be making progress to getting these finally going out to people. A bit late but tomorrow I’ll post some videos of 3 more built and shipping.
  20. You’ll need something from him to show the purchase. Please ask him if he retained an email or print out. PM me his name & email and I can check on my end for you.
  21. You can always mention that in your submission
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