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Ryan Witmer

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Everything posted by Ryan Witmer

  1. Took a bit longer than expected, but this thing is finally done and available for a modest $4.99 on Steam. I've also also posted the complete C++ source code for anyone who's interested in that sort of thing. I'm planning to do a special release day stream on twitch in a few hours where I'll be playing the game and just goofing around.
  2. It's too bad I never bumped into that guy at PRGE to sign his Intellidiscs stuff. Maybe next time.
  3. Nobody gets me.  I'm the wind, baby.

    1. Cebus Capucinis

      Cebus Capucinis

      I'M A LONER, DOTTIE. A REBEL.

  4. Rob finished in 3rd place in the awards voting. A big thanks to anyone who voted for it, (you all voted for it right? RIGHT?!) Just being nominated for something like this was pretty surprising to me, and it's interesting to see that a 5200 game can go up against some of the crazy A8 stuff that's being developed these days.
  5. Interestingly, the person I was talking to during the stream was @vitoco, famous for his A8 Basic 10-liners.
  6. If someone is reading this, I must have failed.

    1. Show previous comments  1 more
    2. ClassicGMR

      ClassicGMR

      Talking to yourself x=usr(1536)? First sign of mental illness....

    3. x=usr(1536)

      x=usr(1536)

      It's not so much talking to myself as it is running commentary :D

    4. DuggerVideoGames

      DuggerVideoGames

      This star Naju was our home, but we were invaded by evil life forms.

  7. Made this last night: Got line detection and clearing done for the little Tetris game, but not as cleanly as I would have liked. Either way, this is going to be the end of these videos. I think I've exhausted all the stuff I wanted to cover. I hope they've been helpful, or at least entertaining. Attached is the code and binary for this video. 5200lesson10code.zip
  8. Here's a new video: Implemented fast drop and piece rotation, but not without some difficulty. There is a bug around rotations at the very top of the pit, I'll probably clean that up next time. Here's the code and binary for this video: 5200lesson9code.zip
  9. More Tetris implementation adventures. Got some basic piece movement and collision detection working. Code/binary for this week's video is attached. 5200lesson8code.zip
  10. After a little bit of a break, here's a new episode. Sadly, my microphone decide to cut out at the beginning, but I do fix the problem once I notice it. Starting a new project here to demonstrate ANTIC mode 4, which is very commonly used for games. Doing a simple Tetris clone. Here's the code for this week's video: 5200lesson7code.zip
  11. I'm actually looking to go in a different direction with this game visually. I'm not trying to match the arcade game, in fact I actually want to do something that looks rather different while still maintaining the same game play. I may be in the minority, but I really like the early 7800 arcade ports that deviated from the arcade look, like Asteroids and Centipede. I have some interesting ideas for how I want to approach this stuff the second time around, but I just haven't had time to work on this lately.
  12. Listened to this last night, fun as always. It was great to meet Capt. Bob and all the other folks in Portland. Hops your signed materials reach you OK.
  13. Here's last night's video. This week I did some player collision stuff, a little bit of sound, and demonstrated some basic sprite multiplexing. This is as far as I plan to go with this little game project. Final code is attached. I have some plans for Veteran's Day, so there will be no video next week, but the following week I plan to start a new project that will demonstrate some other ANTIC modes that games often use. 5200lesson6code.zip
  14. Here's session 5: Got some stuff moving around and shooting, and even got a score display built. Attached is this week's code and binary. 5200lesson5code.zip
  15. Ooh, a complete set. I don't have my Rob 'n' Banks yet, so you're ahead of the curve.
  16. Of course! The 5200 is still my baby. I'm still a little hesitant to make any major maze changes, especially since the lines have gameplay implications, but I've been thinking about the dots and I might have come up with some interesting alternatives. I'll post more about it when the ideas become more solid. I had an extra palette color, so I installed a floor.
  17. This is pretty cool to see. I wasn't sure why you kept the phone bonus, then I remembered that I used it for the second intermission so you kind of had to keep it. https://phasercat.com/rob-n-banks/ It will be in the store once all of this year's PRGE releases get in there, probably by the end of the year.
  18. Yes, it's just bankswitched cart. Here's a very early screenshot of the stage 1 screen at the north pole. I have this cool moon and a sample cloud that will drift across. I'm still putting together the actual play area at the bottom, and once it comes together I can start explaining what I have in mind for this.
  19. Back to it this week. This week I focused on the slightly frightening topic of display list interrupts. I also took some time to discuss how to use the other buttons on the controller and demonstrated how to make a pause loop. At the end, I got some enemies on the screen, and next week I'll start working on making them do something. Attached is this week's code and binary. 5200lesson4code.zip
  20. I would definitely like to work the analog control in there somewhere. An even bigger bonus would be finding a way to use the trakball. I have a few ideas, but they need a bit more time to develop.
  21. I'm just hoping the marker stays. The covers on those manuals are really glossy. In retrospect, I should have signed the inside of the cover.
  22. I mean, maybe I could do something like that...
  23. Unfortunately, I won't be doing a video today. My streaming software has just decided to stop working and I haven't been able to figure out what's going on with it. I'll try to have everything fixed up for next week if I can.
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