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About MantaNZ

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  • Birthday 02/27/1976

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  • Gender
  • Location
    Auckland, New Zealand
  • Interests
    Video game design, coding, cars, bikes, movies, cool 80s stuff.
  • Currently Playing
    through my backlog.

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  1. Have you played Tempest 3000? I’ve never even seen a Nuon but I REALLY want that game, lol.
  2. Damn, nice work! Such a great game.
  3. Oh, right, I think I get ya. So to get single lines of colour I’d just decrement by 2? Thanks for the info!
  4. Haha my mate used to work on his show. He said Jay turned up in a different vehicle every day and once it was a massive vintage firetruck! What a legend. EDIT: @Tommy Tallarico are those jumpoer leads in your hand? Are you asking Jay to jump start the Ferrari?
  5. I had an Amiga 500 (but was late to the party - it was 1992) but was always interested in the ST, same as I was interested in the Amstrad and Speccy when I had a C64 and saw all the reviews of various game versions in magazines (I think I only ever saw one Speccy and one Amstrad in NZ). I don't get the 'wars' over it - though we did have a few debates at school over which was better, C64 or Amiga (pretty much the only systems kids in NZ owned, other than Sega consoles). Silly really. I've still never had an ST and I really want whatever model it was that had the awesome sound - proper chiptunes, unlike the Amiga's cheating use of samples, haha.
  6. Awesome I look forward to finishing it. TBH I'm using it as a stepping stone to get into C64 development, then I'll pick up 68k asm and get back into Mega Drive dev. I've done some stuff on the Mega Drive in C but I really prefer the idea of asm. I like to know what's going on under the hood. But yeah this course has actually got me thinking about making an absolute beginner's course for C programming. Now, I'm no C master - far from it - but I more than know the basics and as someone who struggled for a LONG time to get to grips with programming I think I could really help other people like myself. So many 'beginner's courses' seem to be very difficult unless the beginner is a natural. So I was thinking a total noob friendly course that introduces variables and maybe moves no further than for loops (hard to believe I struggled with them at one point) so people would be able to then move onto other 'beginner' courses.
  7. Yup, same one I just made the 'rainbow'. I feel there are a few things that aren't quite explained (or possible I missed them as I have the attention span of a gnat) - like he talks about using # to denote a literal value and $ to denote hex but there's no explaination about #$ - I assumed $FF on its own would be an address and #$FF would be a literal hex value and I was right but I could see people who'd never touched on coding before getting very stuck in a few areas. He also uses a few higher level language examples that people simply wouldn't understand if they hadn't coded before and doesn't explain them (like != and ==). It's fine for me but the course is supposed to be for total beginners. Also, we draw 192 scanlines but only half of that are 'painted' - 96 lines of colour fill the screen. I googled this and found it's what's known as a two line kernel, so an explanation of that would be nice - I was scratching my head, looking at the code and wondering why if I'm looping over something 192 times, I only see 96 lines. As I said before though, it's quite likely I just missed said explanations! LOL. I also wish the slides etc. were available as a download for future reference, but other than these points it's a pretty solid course and I'm stoked it exists.
  8. Oh cool. Same course or one of the x86 asm courses? Or are there other 'retro' CPU asm courses on there I missed? Thanks! It's super interesting hardware. The way things are drawn is totally different from anything I've worked on before. It's really fun I think it will even help with might higher level language stuff.
  9. If you don't give me one I'll send you a truckload of Marmite. I know where you live EDIT - Actually I've thought things through. I could buy many Amicos for the price of a truckload of Marmite. And I like Marmite, so I'll just buy my own Amico and Marmite. AND THERE'S NOTHING YOU CAN DO TO STOP ME!
  10. I have one and it is amazing. Also, I heard a rumour that they will be giving the Amiga 500 the same treatment... here's hoping... EDIT - if there is an Amiga coming, I hope it's a mini first, like with TheC64 as I don't have the desk space for a full sized Amiga!
  11. First question - do you know how to code in 6502 assembly? I assume you don't as otherwise you'd know what is and what isn't doable. If I'm right, learn and start with Pong or Breakout. Every game developer needs to start somewhere. I've been making games for years and I've only just started with assembly coding and there's no way I'd start on a project that ambitious! If I'm wrong and you can code and have the skills to get it done, then do it and impress us all
  12. Played the hell out of that on C64 as a kid. My mates and I had so much fun throwing our 'wives', haha. You could never make that game these days! Haha. Also, it had a cooler name on C64 - Caveman Ugh-lympics.
  13. Yeah, I bought the 64GB version on launch. Can't say I've needed the extra space... I think you're right to wait.
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