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Kernal

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Everything posted by Kernal

  1. the software is mixed. all the stuff ive accumulated since 1983 the tape drive is a atari 1010
  2. Hey You guys, Its time to do a little spring cleaning and I was trying to get rid of some of my Atari Stuffs. Heres what we got: Make Me offers and Ill see if i like what I see. Im offering you guys a shot at this before i take it to the computer shows this summer around boston: ATARI ST/FM /w Monitor Atari 1200xl / w paddles ATARI 1050 Disk Drive ATARI sx 212 modem atari tape drive Atari ST Software LOT 1 (3.5 disk archive) Atari 8 Bit Software Archive (5.25 disk archive) Im willing to sell everything separately or as one big lot. People in and around boston get immediate preference.. but ill accept offers from anywheres.
  3. hoping the next leap.. will be the leap home.

  4. i am making an atari version of my game ghosts of quabbin..
  5. does anyone have a copy of the infocom text adventure engine i could USE you know the one they made Hitchhikers guide to the galaxy with?
  6. Posted Yesterday, 11:20 PM Here is the first segment of source code of the game... I would like some help developing the title screen (lines 12960 - 12969) If any one would like to comment on this code, and help develop the title screen and music please add... 1 REM GHOSTS OF QUABBIN 2 PRINT "CODED BY KERNAL, ATARI VERSION 1.0 RECODED FEB 2012" 3 GR. 10 : SETCOLOR 3,2,1 4 REM © 2012 TALON/CSMP3 PROGRAMMING 5 A = 0 :B =0 :C=0:D=0:E=0:F=0:G=0:H=0:I=0:J=0:K=0:L=0 09 PRINT " THE YEAR IS 1938, YOU ARE A REPORTER FOR THE BOSTON NEWSPAPER, INVESTIGATING REPORTS OF STRANGE EVENTS HAPPENING" 11 PRINT " IN THE RECENTLY ABANDONED SWIFT RIVER VALLEY, WHERE THE QUABBIN RESIVOUR IS BEING BUILT" 12 PRINT " PEOPLE LEAVING THE VALLEY REPORT THAT PEOPLE HAVE BEEN SCARED OUT OF THE VALLEY BY THESE GHOSTS" 13 PRINT " YOUR OBJECTIVE IS TO INVESTIGATE WHAT IS GOING ON.. BUT BECAREFUL SOME GHOSTS ARE FRIENDLY AND SOME ARE EVIL" 14 PRINT " FRIENDLY GHOSTS WILL HELP YOU AND GUIDE YOU THRU YOUR JOURNEY, WHILE EVIL GHOSTS WILL HURT YOU AND MISLEAD YOU" 15 PRINT "PRESS 1 TO CONTINUE" : INPUT NULL : GOTO 20 20 SETCOLOR 3,2,1 30 GOTO 12960 50 PRINT "LOADING.............." 51 GRAPHICS 10 52 PRINT "YOU ARE STANDING IN FRONT OF ASA SNOWS CABIN" 53 PRINT "YOU SEE HIS GLASS COFFIN, HIS CABIN AND A PIG" 54 PRINT "WHAT DO YOU WANT TO DO?" 55 PRINT "1.) ENTER CABIN" 56 PRINT "2.) OPEN COFFIN" 57 PRINT "3.) TAKE PIG" 58 PRINT "4.) HEAD DOWN DANA ROAD" 59 INPUT A 60 IF A=1 THEN GOTO 70 61 IF A=2 THEN GOTO 80 62 IF A=3 THEN GOTO 90 63 IF A=4 THEN GOTO 100 64 GOTO 52 65 PRINT "ERROR" 70 PRINT "YOU ENTER THE CABIN, YOU SEE A PILE OF STONES AND A KEY" 71 PRINT "PRESS 1 TO TAKE THE KEY, OTHER WISE PRESS 0 TO LEAVE CABIN" 72 INPUT B 73 IF B = 1 THEN KEY = 1 : IF B = 3 STONES = 1 : GOTO 52 74 IF B = 0 THEN GOTO 52 75 GOTO 70 80 PRINT "YOU OPEN THE COFFIN AND A NOTE READS ON ASA'S CORPSE 'PEOPLE SHOULD SEARCH FOR THE GOLDMINE IN THE GREENWICH VILLAGE'" 81 PRINT " 'TAKE THE PIG TO ENTER SECRET AREAS'" 82 PRINT " PRESS 1 TO TAKE THE NOTE, 2 TO POKE ASA, OR 0 TO CLOSE THE COFFIN " 83 INPUT C 84 IF C = 1 THEN NOTE = 1: GOTO 80 85 IF C = 2 THEN ASA = 1: GOTO 80 86 IF C = 0 THEN GOTO 52 87 GOTO 80 88 PRINT "ERROR: GAME HALTED": END 90 PRINT "YOU HAVE TAKEN THE PIG, HE IS DRESSED IN A DRESS" 91 PIG = 1 : PRINT "HIS PRESENCE WILL ALLOW YOU TO ENTER FORBIDDEN AREAS" 92 GOTO 52 100 GR.10 : PRINT "YOU BEGIN WALKING DOWN THE LONG ROAD TO DANA, THE SKY IS DARK AND THERE IS A FOG" 101 PRINT " THE ROAD IS LINED BY 100 YEAR OAK TREES AND COLONIAL STONE WALLS" 102 PRINT " YOU HEAR A QUIET VOICE CALLING OUT TO YOU TO THE LEFT" 103 PRINT " PRESS 1.)TO LISTEN TO THE VOICE" 104 PRINT " PRESS 2.)TO CONTINUE DOWN THE ROAD" 105 INPUT D 106 IF D = 1 THEN GOTO 110 107 IF D = 2 THEN GOTO 130 108 GOTO 100 109 PRINT "ERROR:GAME HALTED":END 110 GR.0 : PRINT " YOU STOP AND LISTEN TO VOICE, AN IMAGE OF A WOMAN ABOUT 27 YEARS OLD EMERGES FROM THE FOG" 111 PRINT "SHE SAYS 'HI MY NAME IS COURTNEY, I HAVE LIVED IN THIS VALLEY ALL MY LIFE AND THE PEOPLE FROM BOSTON' 112 PRINT "'NEED WATER TO DRINK, BUT MY VALLEY IS BEING FLOODED SO THEY CAN DRINK THE WATERS OF THE SWIFT RIVER'" 113 PRINT "'ALL THE PLACES I GREW UP AND PLAYED IN WHEN I WAS YOUNG IS BEING FLOODED OVER; AND MY FATHER WORKED'" 114 PRINT "'IN A GOLDMINE ON THE GREENWICH/PRESCOTT TOWN BORDER. I LIVED IN A HOUSE IN DANA UP THE ROAD AT THE COMMON'" 115 PRINT "'IF YOU WANT ILL SHOW YOU AROUND THE TOWN AND HELP YOU AT LEAST UNTIL DANA" 116 PRINT "" 117 PRINT "DO YOU WANT COURTNEY TO JOIN YOU ON YOUR JOURNEY?" 118 PRINT "PRESS 1.) IF YOU WANT COURTNEY TO JOIN YOU IN THE JOURNEY" 119 PRINT "PRESS 2.) IF YOU ARE TO SCARED OF A GHOST TO ACCEPT HER HELP" 120 INPUT E 121 IF E = 1 THEN COURTNEY = 1 : GOTO 130 122 IF E = 2 THEN PRINT "YOU CONTINUE ON YOUR JOURNEY" : GOTO 130 123 GOTO 117 124 PRINT "ERROR GAME HALTED":END 12959 PRINT "GAME HALTED":END 12960 GRAPHICS 2:POKE 710,0:PRINT #6," GHOSTS OF QUABBIN" 12961 POKE 752,1:PRINT "©2012 TALON/CSMP3 PROGRAMMING" 12962 GOTO 50 Quote MultiQuote Report #2 Kernal ONLINE Chopper Commander 185 posts Joined:29-August 09 Posted Yesterday, 11:30 PM oops some errors in this code.... replace line 12962 with 12962 input null : goto 50 i would really like to have access to the infocom text adventure engine to really develop this game in the style of hitchhikers guide to the galaxy and of course the 3d pc version is being developed at https://sourceforge....fquabbin/files/
  7. oops some errors in this code.... replace line 12962 with 12962 input null : goto 50 i would really like to have access to the infocom text adventure engine to really develop this game in the style of hitchhikers guide to the galaxy and of course the 3d pc version is being developed at https://sourceforge.net/projects/ghostsofquabbin/files/
  8. Here is the first segment of source code of the game... I would like some help developing the title screen (lines 12960 - 12969) If any one would like to comment on this code, and help develop the title screen and music please add... 1 REM GHOSTS OF QUABBIN 2 PRINT "CODED BY KERNAL, ATARI VERSION 1.0 RECODED FEB 2012" 3 GR. 10 : SETCOLOR 3,2,1 4 REM © 2012 TALON/CSMP3 PROGRAMMING 5 A = 0 :B =0 :C=0:D=0:E=0:F=0:G=0:H=0:I=0:J=0:K=0:L=0 09 PRINT " THE YEAR IS 1938, YOU ARE A REPORTER FOR THE BOSTON NEWSPAPER, INVESTIGATING REPORTS OF STRANGE EVENTS HAPPENING" 11 PRINT " IN THE RECENTLY ABANDONED SWIFT RIVER VALLEY, WHERE THE QUABBIN RESIVOUR IS BEING BUILT" 12 PRINT " PEOPLE LEAVING THE VALLEY REPORT THAT PEOPLE HAVE BEEN SCARED OUT OF THE VALLEY BY THESE GHOSTS" 13 PRINT " YOUR OBJECTIVE IS TO INVESTIGATE WHAT IS GOING ON.. BUT BECAREFUL SOME GHOSTS ARE FRIENDLY AND SOME ARE EVIL" 14 PRINT " FRIENDLY GHOSTS WILL HELP YOU AND GUIDE YOU THRU YOUR JOURNEY, WHILE EVIL GHOSTS WILL HURT YOU AND MISLEAD YOU" 15 PRINT "PRESS 1 TO CONTINUE" : INPUT NULL : GOTO 20 20 SETCOLOR 3,2,1 30 GOTO 12960 50 PRINT "LOADING.............." 51 GRAPHICS 10 52 PRINT "YOU ARE STANDING IN FRONT OF ASA SNOWS CABIN" 53 PRINT "YOU SEE HIS GLASS COFFIN, HIS CABIN AND A PIG" 54 PRINT "WHAT DO YOU WANT TO DO?" 55 PRINT "1.) ENTER CABIN" 56 PRINT "2.) OPEN COFFIN" 57 PRINT "3.) TAKE PIG" 58 PRINT "4.) HEAD DOWN DANA ROAD" 59 INPUT A 60 IF A=1 THEN GOTO 70 61 IF A=2 THEN GOTO 80 62 IF A=3 THEN GOTO 90 63 IF A=4 THEN GOTO 100 64 GOTO 52 65 PRINT "ERROR" 70 PRINT "YOU ENTER THE CABIN, YOU SEE A PILE OF STONES AND A KEY" 71 PRINT "PRESS 1 TO TAKE THE KEY, OTHER WISE PRESS 0 TO LEAVE CABIN" 72 INPUT B 73 IF B = 1 THEN KEY = 1 : IF B = 3 STONES = 1 : GOTO 52 74 IF B = 0 THEN GOTO 52 75 GOTO 70 80 PRINT "YOU OPEN THE COFFIN AND A NOTE READS ON ASA'S CORPSE 'PEOPLE SHOULD SEARCH FOR THE GOLDMINE IN THE GREENWICH VILLAGE'" 81 PRINT " 'TAKE THE PIG TO ENTER SECRET AREAS'" 82 PRINT " PRESS 1 TO TAKE THE NOTE, 2 TO POKE ASA, OR 0 TO CLOSE THE COFFIN " 83 INPUT C 84 IF C = 1 THEN NOTE = 1: GOTO 80 85 IF C = 2 THEN ASA = 1: GOTO 80 86 IF C = 0 THEN GOTO 52 87 GOTO 80 88 PRINT "ERROR: GAME HALTED": END 90 PRINT "YOU HAVE TAKEN THE PIG, HE IS DRESSED IN A DRESS" 91 PIG = 1 : PRINT "HIS PRESENCE WILL ALLOW YOU TO ENTER FORBIDDEN AREAS" 92 GOTO 52 100 GR.10 : PRINT "YOU BEGIN WALKING DOWN THE LONG ROAD TO DANA, THE SKY IS DARK AND THERE IS A FOG" 101 PRINT " THE ROAD IS LINED BY 100 YEAR OAK TREES AND COLONIAL STONE WALLS" 102 PRINT " YOU HEAR A QUIET VOICE CALLING OUT TO YOU TO THE LEFT" 103 PRINT " PRESS 1.)TO LISTEN TO THE VOICE" 104 PRINT " PRESS 2.)TO CONTINUE DOWN THE ROAD" 105 INPUT D 106 IF D = 1 THEN GOTO 110 107 IF D = 2 THEN GOTO 130 108 GOTO 100 109 PRINT "ERROR:GAME HALTED":END 110 GR.0 : PRINT " YOU STOP AND LISTEN TO VOICE, AN IMAGE OF A WOMAN ABOUT 27 YEARS OLD EMERGES FROM THE FOG" 111 PRINT "SHE SAYS 'HI MY NAME IS COURTNEY, I HAVE LIVED IN THIS VALLEY ALL MY LIFE AND THE PEOPLE FROM BOSTON' 112 PRINT "'NEED WATER TO DRINK, BUT MY VALLEY IS BEING FLOODED SO THEY CAN DRINK THE WATERS OF THE SWIFT RIVER'" 113 PRINT "'ALL THE PLACES I GREW UP AND PLAYED IN WHEN I WAS YOUNG IS BEING FLOODED OVER; AND MY FATHER WORKED'" 114 PRINT "'IN A GOLDMINE ON THE GREENWICH/PRESCOTT TOWN BORDER. I LIVED IN A HOUSE IN DANA UP THE ROAD AT THE COMMON'" 115 PRINT "'IF YOU WANT ILL SHOW YOU AROUND THE TOWN AND HELP YOU AT LEAST UNTIL DANA" 116 PRINT "" 117 PRINT "DO YOU WANT COURTNEY TO JOIN YOU ON YOUR JOURNEY?" 118 PRINT "PRESS 1.) IF YOU WANT COURTNEY TO JOIN YOU IN THE JOURNEY" 119 PRINT "PRESS 2.) IF YOU ARE TO SCARED OF A GHOST TO ACCEPT HER HELP" 120 INPUT E 121 IF E = 1 THEN COURTNEY = 1 : GOTO 130 122 IF E = 2 THEN PRINT "YOU CONTINUE ON YOUR JOURNEY" : GOTO 130 123 GOTO 117 124 PRINT "ERROR GAME HALTED":END 12959 PRINT "GAME HALTED":END 12960 GRAPHICS 2:POKE 710,0:PRINT #6," GHOSTS OF QUABBIN" 12961 POKE 752,1:PRINT "©2012 TALON/CSMP3 PROGRAMMING" 12962 GOTO 50
  9. https://sourceforge.net/projects/ghostsofquabbin/files/ Now its a party!
  10. i also want to try to make a 3d vector world in atari.. for this to go along with or superseed the text adventure version... anyone want to help with that.. i was thinking about making it black and white vector like vectrex or blue sky green grass lighr blue water
  11. http://www.megaupload.com/?d=WXQN4EER here is a beta concept for the pc version of ghosts of quabbin which will also be accompanied by the text adventure version which can be played along side or standalone from the pc 3d version..... Right now the beta just includes the world (generated from a real usgs map of the quabbin reservoir in massachusetts) give it a try, just download the exe and try it.
  12. the next version i make of this will have full keyboards more distortions and a visualizer for the tone.
  13. I should have a beta done within the next few days for Ghosts of Quabbin.. but i need some help.. say i wanted to create a text adventure with a subroutine that had a diving game in it.
  14. Here is the beta version of Colour Synth It is a sound synth that produces colour. Read the enclosed beta documentation. This is just a starting point for the full fledged synth I want to create. Thank you quadrunner for the tech advice.... to run simply load csynth.obj in dos 2.0 any problems can be reported here. coloursynth.atr
  15. thank you quadrunner you will be put in the credits for the synth im making and for the ghosts of quabbin. this was very much needed
  16. what is the poke command to turn off keyboard clicks in a basic program.
  17. the underwater part of the game i was thinking about making like a diving game and you would find hidden items... any one have any suggestions?
  18. about 50% done coding the main interface for the game (atari version) its going to be a graphical grid/room adventure based game on the atari version and i will use that as the plot basis for the 3d first person version for the pc the first levels you will be in the woods surrounding the resivour and in the mid to late levels you will explore underwater in the flooded towns there will be ghosts that try to kill you, you must destroy them to get past them to find different relics and they will help you solve a certain mystery.
  19. I was thinking about the possibility of a minecraft game for the 8 bits.. prehaps even making it multiplayer of sio2pc > internet also is there an atari 800 emulator for the blackberry torch 9800 discuss.
  20. i also mean expanding the ram available to programs via a swap drive on the pc thru the ape
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