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Cebus Capucinis

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Posts posted by Cebus Capucinis

  1. You can still find a good portion of SPI style wargamers - I have a solid collection of them, and get them out on occasion. It's definitely harder to find people willing to play them, but they're around.

     

    Having said that, these folio style games came in SPI's magazine and thus are incredibly easy to find at quite low prices. I like to think of it as making art from Pac Man 2600 carts - little harm in destroying something rare but creating something fun. I've considered taking some to the local game shops and asking them if they'd just put them up free of charge, just for some cool art to put in public.

    PXL_20230715_222908908.jpg

  2. 29 minutes ago, MrTrust said:

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    While I generally agree, I always go out of my way to check availability and rarity before I actually do it. I assure you, nothing that can't easily be found for $20 or less gets put in a frame.

     

    (Except for Wellington's Victory - that got put in a huge 2-part piece for my Napoleon themed home office).

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  3. Making some new art today from some old strategy games (don't worry, I don't do it with the rare/expensive ones, except for Waterloo, which I put in my office!)

     

    Now to find a couple frames....

     

     

    PXL_20230715_173944441.jpg

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  4. I was at the bar last night, having a great time, just relaxing with the bros, and all of a sudden, in waddles this guy, mid-40s, probably 320lb, wearing a DBZ shirt and with scraggly facial hair. Guy immediately walks up to the chick at the corner of the bar.

     

    One of my friends taps my shoulder and points. We laugh a little bit, waiting to see what happens.

     

    The girl, to her credit, doesn't immediately walk away or freak out.

     

    He starts rummaging in his pocket. We get a little worried. Almost looks like he's a creeper, jerking the gherkin through his cargo shorts. He starts mumbling something about trivia questions and how he heard girls and moms really like video games these days.

     

    Dude pulls out his cell phone, mumbles about her being his "Amigo" or something, and tries to show her something on the screen.

     

    She politely declines and walks away. He yells something about how "at least it wasn't the Switch" and something weird about porn I didn't understand.

     

    Dude waddles back out, dejected. We laugh and order another round of brews.

     

     

     

     

     

    .......if anyone thinks the story would go any other way than that, they're insane.

    • Like 1
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    • Haha 9
  5. 2 hours ago, BobAtari said:

    When you buy a jug of milk from the local store, you're not calculating how much work the farmer put into raising that cow to the point where it produced milk, or how hard everyone else who helped get it from the cow to your refrigerator worked, and whether they deserve to be rewarded for it. You're weighing up how much it costs versus how much you want to drink it, compared to a Coke or a bottle of water or whatever, and whether you can get it cheaper in another store.

     

    So there are two questions: "How much pleasure will I get out of this and is it worth the price?", and "Is there any better way I could get an enjoyable thirst-quenching beverage, such as a cheaper one or a better-tasting one?"

    Not to get on a tangent but I think this is the crux of where people's disconnect happened. I agree with all of this, but one thing I'd say as clarification: all of those things we aren't calculating when we decide to buy are already, allegedly, pre-calculated by the seller in the very act of setting the price.

     

    The onus for making these calculations and decisions isn't on us, as purchasers - it's on the creators/sellers to set the price, and the number of people who are making exactly the decision Bob is bringing up will provide feedback as to whether that calculation was in alignment with reality or not. If not, the creator/seller should adjust the price to reach the intended outcome.

     

    As buyers, it's not our place to prognosticate as to what the "intended outcome" is, whether it's get rich or just have fun or throw caution to the wind and make a buck or two while enjoying a passion project. I think it's a little disingenuous to get bothered when a consumer simply makes the call the consumer should be making every time as if the consumer hasn't mind read and determined what the creator/seller's "intended outcome" is. Our jobs as buyers is to just look at the price and vote with our wallets based upon a value proposition. And for the record, yes, some buyers will incorporate "how much can I sell this for down the road and profit from it" as part of that value proposition (i.e., scalpers). Whether that's offensive because it goes outside the expected norm of transactions and that "intended outcome" is beside the point - it's still the exact same value proposition, just with an added factor, i.e. how much FUTURE utility will this product give me.

     

    Buyers aren't to be mind readers and make complex assessments. Those assessments, complex or simple though they may be, are the responsibilities of those who set the initial price to begin with.

     

    I think there's ultimately crossed streams between creators, who are incredibly passionate about what they make, and buyers, who typically are quite dispassionate about value proposition in purchases (or at least less passionate than the creator). Unfortunately, buyers aren't going to get more passionate overall - and at least those that do will show it by equating a higher value proposition and.... paying more.

    • Like 5
  6. I get the frustration of creators surrounding scalping. I think the hobby in general is frustrated with those who do that, for varying reasons. But the unfortunate reality of the situation is:

     

    1) Scalpers have the ability to take their purchases and attempt to resell for highly inflated rates; and

    2) Of a representative sample of people who buy a homebrew, some percentage will be scalpers.

     

    Nothing will change those facts. Thus, #3 is that creators must find a solution to prevent scalping (if they're inclined to do so or care about such thing). Whether that be refuse to sell to known scalpers, flood the market with regularly priced items, or find some other innovative means to prevent scalpers from reselling at 15-25x the price, the onus is on the creator to do that, because nobody else is going to step in. Scalpers certainly aren't going to regulate themselves, and third parties frequently have no skin in the game (or, like the marketplaces, are indirectly profiting from the scalping, and are thus incentivized to keep it going).

     

    It's not a great reality for those who dislike seeing their work get scalped, for sure, but it IS the reality we live in, and solutions must operate within that reality.

    • Like 2
  7. To genuinely answer the question of the thread:

     

    I'm perfectly happy paying $20 for ROMs, and have done so in the past. But I think it goes to exactly what members are saying here. I, personally, value, in a free market economy, the work and effort that goes into making a game that I believe that such creator should be compensated accordingly, so for me, the value of my $20 isn't above the value of the ability to play the game.

     

    I'm in a high percentile of the earners in my country, and thus have substantially more disposable income than others. So that's one factor - the $20 isn't as 'valuable' to me as it would be to others who have significantly less disposable income.

     

    In addition, as others have shown, they do not value the ability to play a digital game at $20 - for whatever reasons. They are unwilling to participate in the free market at that price point. That does not logically or, by necessity, follow that they somehow inherently insult or value programmers very little (as some have cheekily implied) - there are many valid reasons others may not value the item at that price point, whether because they have a higher value proposition of the $20 (as discussed above) or because they have a lower value proposition for the game.

     

    Candidly, it's the power of the free market, and creators bear the responsibility of finding the price point that makes them feel satisfied with what they've produced. Selling 1 item at $5,000 (while historically never that high, think about that seasons cartridge I think it was Ian Bogost (sorry for misspelling!) did?) or selling 250 at $10 certainly won't result in the same net amount brought in, but as multiple people have said, it's more about satisfaction than money.

     

    Overall, I think $20 is probably a bit too high for the general buying public, and something closer to $10 is probably more likely to attract more buyers right now. Again, while I'm happy to pay $20, I recognize I'm not representative of the average consumer.

     

    Now that my schoolmarmish Economics 101 lesson is over for everyone who already knew this and rolled their eyes halfway through, let's have some fun - I just got a giant object pulled out of a sensitive area and my outlook has increased significantly because of it!

    • Like 1
    • Haha 2
  8. Cool! You're back. I'm confused. Do I shove it first, then suck the butt, in order to remove the stuck object? Or do I suck the butt first out of hygiene concerns, then shove it? Or ultimately is that a sort of "whatever whets your whistle" sort of thing?

     

    Let's just say "a friend" may have a jammed object right now, and time might be getting short, so I should probably get this right (or admit I, I MEAN "MY FRIEND" already got it wrong, perhaps).

    • Haha 5
  9. The equivalent in the United States is "first sale" doctrine. It works similarly. Unless you had a direct contract with every buyer stating you got a royalty for any resale (which is what's commonly done in the commercial space with resellers), which creates contractual rights, you wouldn't have any claim to anything. (Now, this is part of why software is now not a "sale" but instead a "license" to use, which I won't get into suffice it to say that's somewhat of an attempt to exercise more control over the product). 

     

    You could certainly create some sort of clickwrap or other things that say you had the rights and in purchasing, such and such party is obligated to give you a percentage of any resale, but 1) enforcing it would likely be more costly than it's worth, and 2) I'm not quite sure clickwrap or anything short of an actual, signed contract would do the trick. (It may be otherwise, but I've just not looked into it). It's certainly feasible to do so, though - but monitoring eBay and other sites and being able to track usernames and cross reference etc. is going to prove likely a larger pain than it's worth, let alone highly unproductive.

    • Like 1
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  10. Just now, Stephen said:

    Does the question now become "would you pay $20 to suck someone's butt?"  What about, "would you pay $20 to have your butt sucked?"  What about this ROM vs RAM it talk?

    Well, you're supposed to "dump" ROMs, so those clearly come from the butt.

    • Haha 2
  11. I just showed up because I heard there were butts to suck....

     

    season 3 flirting GIF by Broad City

     

    Do you shove it first, THEN suck the butt? I presume that's the best way to get whatever the "it" is you shoved in there out. But if you need/want it out, why put it in there in the first place, let alone "shove" it in there, this necessitating harder sucking and less likelihood of receiving your "it" back? The logistics of this process baffles me.

     

    (Yes, I'll gladly pay $20 for a ROM, but I'm a little less income sensitive than the average user, I think, so I'm probably not representative of a good sample.)

    • Like 3
    • Haha 5
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