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Stevaside

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Posts posted by Stevaside


  1. $399 OBO for the Coco3 w joysticks & cables :
     
    $100 OBO for 6 games: (Predator, Rad Warrior, Downland with manual, Clowns & Balloons,Dungeons of Daggorath & Roman Checkers with manual)
     
    Thanks for looking. Being the Coco is a pretty niche part of retrogaming, hope some of you might be interested here.

  2. I've tried 3 different Super Pitfall roms so far on VCC & all have the music missing. Can anyone possibly point me in the right direction? Has to be one out there because gameplay video I saw on Youtube had the music intact (OG Stevie Strowe's channel)

     

     


  3. On 12/31/2020 at 5:59 PM, jhd said:

    In my experience, most Coco hobbyists used cassette-based systems for most of the system's active life. Here in Canada, a single disk system cost more than the Coco itself! Most commercial software was released on cassette -- there were only a very few third-party cartridge's. Personally, I abandoned my Coco for a PC in 1988 without ever having purchased the disk system. 

     

    Until the Multi-Pak Interface (a rare and expensive piece of gear) was developed, there was no way to physically connect a disk drive and a cartridge simultaneously. Therefore no cartridge software would be capable of saving to disk. Some cartridges have been hacked or modified, but the only examples that I have seen are not games.

     

    With a game like Madness & the Minotaur, you should really locate a copy of the original manual. That game has some weird commands  and "magic words", and it is going to be near impossible to play without knowing them. If memory serves, I only ever made it through Level 1 and a small part of Level 2 (there are four levels altogether). 

    I believe my Grandfather saw the COCO3 on sale at Radio Shack in 1988 or 1989 & bought it for us. We only had a handful of games & they were just cartridges so I'm clueless with any of the other formats or saving games

     

    Makes perfect sense about carts not being able to save

     

    I do have the manual scan for Madness & the Minotaur, but still can't figure out how to save my games lol


  4. On 12/29/2020 at 3:36 PM, Gamemoose said:

    Sands of Egypt use "Save" followed by a number 1-9. Then to load, type "load" followed by the number.

     

    To save to tape on Dungeons of Daggorath: on VCC click on "Configuration" followed by "config". Click on the "Tape" tab and press REC. You'll be prompted for a location and file name. Go to where you want to save the file and then type in the name you want next to "File name" on the "Insert Tape Image" window. Click Open and the file will be created. Click Ok 

     

    Now in the game type ZSAVE"<insert name>" and press Enter. You won't see the quotes but do it anyway. The game will save. To load, go back to your Configuration->config->Tape and load your cassette file. Once loaded, press the Play button and click OK. Then type ZLOAD "<file name>" snd press enter.  

     

    Note that when you use the tape, it stops the counter at the end of your loaded CoCo file. If you need to reload that same save, go back to that Tape window and click Rewind to set counter to zero.

     

    I tested this doing a "hello world" program and CSAVING it. Even though it's dead simple, man that felt good-I haven't programmed in years. Now that VCC supports copying and pasting text, I can finish my Dad's text adventure in Notepad and copy it over!

     

     

    Thanks alot. Saving disk based games was alot easier than I thought. I tested Sands of Egypt, followed what you said & it worked right away, sure most others will be just as straightforward

     

    As far as saving games to cassette I could not figure that out. Kept trying to test it on Dungeons of Daggorath & when I went to load file I saved I just heard sound effect repeat over & over like it was stuck in a loop

     

    The tape counter thing is confusing to me also, let's say i wanted to have a couple saves for the same game. I wouldn't just make 2 diff filenames to save to from the tape menu? Don't get how the cassette counter plays in or the whole rewinding thing

     

    I also tried Madness & the Minotaur...as someone said below it was originally a cassette game? Looks like all the games I downloaded are .ccc or .dsk..this one I have is a .dsk. According to the manual saving is possible to cassette & involves pulling out the game & inserting a blank tape?? CLUELESS how this would work, let alone how to accomplish it in VCC. I tried the tape menu, created a file called mino.cas to test it. Went back into the game, typed ZSAVE"mino" & just got  "I don't understand that"

     

    Anyways it appears most of the games I wanted to try were disk based so don't think I'd have much trouble saving those, but all the cassette stuff I'm just stumped by. Never used cassettes for anything other than listening to music lol Would still really like to try some of those titles though & be able to save. Be real if Super Pitfall had save capabilities also, but apparently it doesn't

     

     

     


  5. 2 hours ago, Gamemoose said:

    I'd have to look but does VCC have save states? That way you could take a "snap shot" of what the emulated CoCo was doing and then reload that save state and be back where you were.

     

    Out of your list, here's what I know from experience

     

    Interbank Incident-saves to disk

    Dungeons of Daggorath-saves to tape

     

    The Sierra games (Leisure Suit Larry, King's Quest, etc) should save to disk as they are disk based. I looked up Sands of Egypt and that does save to disk as it is a disk based game.

     

    UPDATE: VCC does not have save states, unfortunately. You are at the mercy of the programmers of those games.

     

    Yea VCC doesn't have save states which really sucks. I don't really know any other emulator that doesn't, would make things so much more convienient

     

    Thanks, good to know those titles do. Going to have to check the manuals for the rest soon. Any idea the steps I would have to do in VCC to save , let's say Sands of Egypt to disk & Dungeons of Daggorath to tape?

     

     

     


  6. 3 hours ago, Michael Kline said:

    Typically, cartridge games that had a way to save games, were designed to save to cassette. On VCC, I've never experimented with how to perform this function. You would have to look at each game and see what your options were. I believe that all of the cartridge based games have been converted to disk images. However, you would have to experiment with how this version would save their games. If they were modified to save to disk instead of cassette, it would have to be evaluated on a case-by-case basis. You can check for the game manuals in the Document section of the archive. See if the game offered a save function, then experiment with both the disk version and the cartridge version of the game. And if their save routine was cassette based, then you'll have to experiment with how to do that with VCC. 

     

    Good Luck

    Michael

     

    Ok yea, was thinking I'd have to just go over all the manuals. I do have the .PDFs for nearly eveyy game I mentioned. 

     

    Thanks alot for offering your advice, appreciate it!

     


  7. 39 minutes ago, Michael Kline said:

    My subsequent question is about your question; "saving games". Are you referring to games that has a save game option, within the game? If this is the case, it depends on how the game is written and where it is saving "data". As far as a Cassette Save option within VCC, I've never tried it. If it's a Disk based game, and the programme has a Save Game option, you should be able to save your game on the same disk that the game is running from. If you are wanting to use a blank disk, then (depending on how the game is designed), when the game ask to select a filename, add a ":1" after the filename. For example, "filename:1". If you need a blank disk image, they are in the Archive. 

    The actual answer to your question, greatly depends on the game itself. So, if you can provide an example of a game that you want to save, I would be able to answer your question better.

    I made a list in my original post of some of the adventure games I'd like to try, but am unsure save is even possible on or if so, how. I'm mainly hoping to play some of those, but don't have the patience to spend hours on them & not be able to save. Also, be cool to save high scores on the arcade titles, but I'm mainly concerned with these:

     

    Blackbeard's Island

    Calixto Island

    The Interbank Incident

    King's Quest Series

    Leisue Suit Larry

    Madness & the Minotaur

    Marooned

    Maui Vice

    Nuke the Love Boat

    Planetfall

    Police Quest

    Sands of Egypt

    The Black Cauldron

    The Dallas Quest

    V

     

    & EDIT: Scolling down the cartridge game list, there's a few others I could see myself getting into if I could save. Not sure if saves to disk from cart games were even possible but:

    Dungeons of Daggorath

    Castle of Tharoggad

    Wildcatting

     

     

     

     

     

     

     


  8. 37 minutes ago, Michael Kline said:

    Ok, I understand now.

     

    Loading cartridges into VCC is a little different. You'll need to go back to the archive and download the game cartridges instead. https://colorcomputerarchive.com/repo/Cartridges/

     

    To load a cartridge from the menu, goto: <Cartridge> choose an available <MPI Slot >, then choose the .ccc cartridge you want to "insert" into an available MPI slot. 

    Then click on <Cartridge> from the menu, choose <MPI Config>, then change the slot selector to match the slot you loaded the cartridge/programme pak from. Click <OK>. The cartridge will then auto start. 

     

    To get control back to the FD-502, go back to the <MPI Config> and change the slot selection back to the FD-502. Then hit F9 to reset.

     

    If you then choose, you can go back to the <MPI Slot #>, you can eject the the cartridge, you can load another cartridge in the same slot, and/or load a cartridge into a different slot. 

    Thanks! OK now I know to get the .CCC files for cartridge games & see that they do autostart, it worked with Super pitfall. Weird though, I had .DSK of Super Pitfall as well & it still started after typing DIR & RUN "Pitfall, but it didn't autostart & I was wondering why. Makes sense now. Only thing is the music isn't working on either Super Pitfall version for some reason.

     

     


  9. 9 hours ago, Michael Kline said:

    I just downloaded and installed VCC 2.1. 

     

    Here's What I did to get set up:

    Click on <Cartridge> from the menu, then <Cartridge> <Load Cartridge> and select "mpi.dll". The MPI is now loaded.

    Click on <Cartridge> from the menu, then <MPI Slot 4> <Insert> and then select "FD502.dll. You should now have access to your virtual floppy drives. From here, you will load disk images from the archive. After you have loaded a disk image, the functionality of the the CoCo disk system is just like the real thing. 

     

     

    Yea I was saying I didn't have a problem loading games that were on disk format so far, but cartridge games like Super Pitfall & Clowns & Balloons I can't get to work. [EDIT]: I just loaded Super Pitfall in the FD502 drive as if it was a floppy disk, typed DIR, then RUN + filename & it started up. What threw me off was I know for a fact that game came on cartridge + StevieStrows tutorial said to rename the cartidge game extensions as .rom. That did not work, but apparently treating a cartidge based game as a floppy does??

     

    Anyways I STILL have no idea how I can save any of these games, and which ones actually are capable of saving for that matter

     

     


  10. Hello

     

    Have posted here a while back asking about how to save COCO games & eventually gave up trying to deal with VCC at all. Decided to get things going again & now I can't seem to remember how to even load cartridge based games, although looks like disk drive is working. I tried both Super Pitfall + Clowns & Balloons, both I downloaded in .DSK format & from what i saw in a tutorial, apparently VCC can't even read that format for those & it must be renamed to .ROM? I have the MPI interface set up in the cart slot & left Slot 1 empty to insert cartridge games. When I added either one of those files in there it shows they are in the drive, but nothing happens (Checked that slot is on position 1, I have tried resetting as well) The options to "autostart emulation" & "autostart cart" are both checked as well. Typing RUN & hitting enter just says "OK", typing DIR gives an error message & selecting RUN from the drop down does nothing either so I just can't figure out what else to do

     

    Another thing is I couldn't for the life of me ever figure out how to save COCO games. Believe I was told alot of games aren't even possible to save? Some might be to disk, others might be able to save to tape? The thing is I have ZERO experience with floppy disks or cassette decks for any kind of computers. I had a COCO3 when I was very young, but just a few carts. I guess save states like most emulators have are completely out of the question, but would be very convienient if they did exist

     

    IDK if their might be a save capable game list out there that shows what format is used or if anyone can offer any insight from personal experience, but it's mainly alot of the adventure games I'm curious about trying that I'll list below. There is no WAY I would have the patience nowadays to spend hours on the games & have to start from scratch all over due to no save capability so hoping a few of them have that option. Would be nice to save progress in some of those later titles as well such as Thelda & keep track of high scores on the arcade titles. Anyway here are some of the main titles I'm hoping allow saving & I could give a try. Thanks in advance 

     

    Blackbeard's Island

    Calixto Island

    The Interbank Incident

    King's Quest Series

    Leisue Suit Larry

    Madness & the Minotaur

    Marooned

    Maui Vice

    Nuke the Love Boat

    Planetfall

    Police Quest

    Sands of Egypt

    The Black Cauldron

    The Dallas Quest

    V

     

     

     

     


  11. 8 hours ago, Trebor said:

    The ProSystem emulator (core) unfortunately is very outdated and it's unfortunate that Retroarch leverages it.  Really, it should be leveraging MAME for A7800 emulation, as it is already supported by it as a component of its Arcade support.

     

    Anyhow, part of ProSystem issues include often having problems with bankswitching games (Titles that are greater than 48K) due to not properly reading and managing headers.  Specifics for the game need to be specified in the ProSystem.dat file that is typically located in the same place as the executable.

     

    Choplifter hacks work as that game is only 32K.  Scrapyard Dog is 128K and requires an entry in the ProSystem.dat file.  The file can be edited with a program like Notepad and the following entry would need to be created for any hack of Scrapyard Dog:

     

    ["SHA1 information of the file"]

    title="Name you want it described as in ProSystem"

    type=4
    pokey=false
    controller1=1
    controller2=1
    region=0
    flags=0
     

    For example, here are the two entries for the retail NTSC and PAL ROMs that comes with the included ProSystem.dat file:

     

    [980c35ae9625773a450aa7ef51751c04]
    title=Scrapyard Dog
    type=4
    pokey=false
    controller1=1
    controller2=1
    region=0
    flags=0

     

    [53db322c201323fe2ca8f074c0a2bf86]
    title=Scrapyard Dog
    type=4
    pokey=false
    controller1=1
    controller2=1
    region=1
    flags=0

     

    An easy to use emulator for Windows with save states, that is worlds more accurate than the Prosystem emulator (core) is BupSystem.  For a more MAME/MESS familiar experience with further improved console emulation and save state savings as well, there is A7800.  Both properly read headers and no hacks or workarounds are required.

    Thanks..Yea I knew I remembered hearing about a newer 7800 emulator, it was Bupsystem. I just installed it & Scrapyard Dog hacks seem to work

     

    Tried a couple other games on it, but my Commando has no music for some reason (Setting related to Pokey???)

     

    I reset all my 7800 roms in Launchbox to use Bupsytem, but I wish there was a way for it to always open in full screen. Not sure if there's a way in LB to configure that. Only other thing is all my consoles w Retroarch that I use within LB I have the same save/load state controls universally set to the same control pad combos (Save state = R Shoulder + Select, Load state = L Shoulder + Select) Seems there's no way to customize buttons for saves at all in BupSystem, let alone a combination.  I recently started using a mapper called Antimicro for older versions of Visual Pinball & DOS games that don't have joystick support, but I can't figure out how to set combos in it yet. Eventually I'd like to set it up where same button combos activate save states w my 7800 games & guess I could set a single button to switch to fullscreen to make it a little more convienient if there isn't any other way

     

     


  12. After decades of using emulators for other consoles I finally decided to play around with the 7800. Really liking Launchbox & figured I'd build a library even though I own every original NTSC cart besides Tank Command lol

     

    Anyways, most games seem to work fine (Using the Prosystem core), but I ran across the Scrapyard Dog hacks (which i can't believe I'm JUST now learning about) Can't get those to run for some reason, I get nothing but a black screen. I'm so intigued at the thought of reversing roles & playing as Scraps as well as the infinite lives. I managed to get to the final boss one day back in 1999 & I vowed to NEVER put myself through that again, only to get to that lame puzzle final boss...but nowadays with save states I think I might give it another shot. 

     

    Also figured I'd mention I tried the Choplifter Hacks too & those do work


  13. Looking fwd to trying this! I love the NES version, but finally got the chance to play the arcade a bit at local arcade recently & am HORRIBLE at it. IDK just seems WAY tougher. Regardless it's still a sentimental game, being it is the second arcade game I ever remember seeing lol The first was Pleaides & both were at the convienence store next door to where my family lived early on in the 80's.

     

    Anyways looks like a great conversion, thanks for going through with it!

    • Like 2

  14. On 6/12/2020 at 2:00 PM, Gamemoose said:

    With VCC, as I haven't used it enough to remember, when you "insert" the cartridge for the disk drives, you're using that DLL that's in the VCC folder, right?  Then, if it has it, are you inserting the disk into "Drive 0"?  I can check this out when I get home.

     

    When it comes to saving your spot in a game, where the save goes to depends on the game.  If it's a cartridge game like "Dungeons of Daggorath", it's designed to save to cassette.  Other games like "The Interbank Incident" come on disk, so it'll save on disk.  Others might have the option for tape or disk.

     

    On that disk image you are trying to save to, type up a quick BASIC Program, even something as small as "10   Print"HELLO" " and do a "SAVE TEST.BAS".  See if you get an IO ERROR or something. If not, do a DIR and see if the program is there.  If it is, then you know the disk is "writable".

     

    Here are some more commands that will help start things up:

     

    For OS 9 Programs (like, well, OS-9, "The Interbank Incident", "Robot Odyssey" and such": when you have the disk inserted, at the prompt type in DOS and press Enter.  If you do a DIR on a disk and it shows a lot of globbity gook, it might be an OS-9 disk.

     

    For programs off tape: You might know this but I'll include it anyway-use CLOAD to start loading from cassette.  A plain CLOAD command will snag up any program that it encounters first.  If you know the name of the program, type in CLOAD "PROGRAMNAME" and press Enter.  If that program gives you something like an FM ERROR or FC ERROR  (I think, it's been a while), then it might be a machine-language program.  Use CLOADM instead.  Thank goodness for cassette files-no waiting having to find your program!

     

    You've got the disk stuff down.  As you probably know, LOAD "PROGRAMNAME" will load whatever BASIC program is there.  RUN "PROGRAMNAME" will run a BASIC program after it's loaded.  Some programs like "Telewriter 64" have a BASIC program you run that will then load the rest of the program.

     

    Hope that helps!

     

     

     

    Thanks.  I'm completely unfamiliar with OS-9, but I would like to look into it eventually

    I recently learned the CLOAD commands for cassette based games as well, but still haven't tried loading a cassette file yet, I believe most I have are disks

    I am STILL clueless how to actually save a game though, no one has answered that question for me & that's the main thing I've been pulling my hair out trying to figure out lol


  15. On 6/12/2020 at 9:59 AM, Michael Kline said:

    One thing I want to point out:

     

    A .dsk file is read and understood by the VCC, as if you had a real CoCo disk system. A .dsk file is an image of a CoCo disk. The only difference is that the .dsk image is a file that is just a file to Windows. But, to the emulator, and a real CoCo, it's a real diskette. 158K disks are 35 track diskettes that is used by the CoCo. 180k are 40 track disks. Use the 158K so that you remain standardised. Look at the 180K, 40 track systems when you become more adept with working with non-conventional systems. For your purposes, the 158K RS Dos based blank disks are the ones you're looking for. https://colorcomputerarchive.com/repo/Disks/Blank disks/JVC/

     

    Take the blank disk from the archive, name it using 8.3 file formats. (filename=8 characters, ext=dsk). Just like you would write the title to a diskette on a label. You'll name the dsk file using the same idea. VCC will accept long file names for dsk disks. When you choose to use a real CoCo with the SDC controller, then all disk's names must be 8 characters or less.

     

    All Disk Extended Colour Basic disk commands work on the emulator as if they would on a real CoCo. The Disk Extended Colour Basic manual is in the Archive. VCC allows you to mount 4 dsk files at a time. You can copy, delete, save, load, and etc as you would using a real CoCo.

     

    If you download a game from the archive, it's on it's disk. Just mount it into VCC and run it as normal for that particular game.

     

    I hope this answers your questions.

    Michael

     

    Ok I will try to use on of the blanks from the JVC folder instead, and thanks for the info about naming the disk.

    But I STILL do not know how to save a game while I'm playing it lol


  16. 22 hours ago, Gamemoose said:

    Are you looking more on the commands on how to load software and such?

    So far I've figured out how to get some games running with the DIR , LOADM & EXEC commands...others I've had no luck starting

     

    But as far as saving those games I still have pretty much no clue other than I need a blank disk image. NO idea how to set one up or save to one during a game, so therefore haven't even had the chance to try loading a saved game


  17. On 6/8/2020 at 6:24 PM, rietveld said:

    Also all most all of the tape games are now available in disk format from the same website so you can save and load them all to virtual disk like Michael said

    Thx for the heads up, that would definitely clear up some confusion & guessing games as to which format I need to save to for every game...That is if I can ever figure out how to actually save a game in the first place


  18. On 6/3/2020 at 3:54 AM, Michael Kline said:

    The Archive will have nearly every game for the CoCo there. You can download the zipped up DSK files and load them through the cartridge menu. The archive also has a formatted blank disk that you can use to load and save files to. So, when you need a new disk, just copy the blank to where you need it. Rename to to reflect the programme that you are working with. 

     

    https://colorcomputerarchive.com/

     

     

    I've got alot of my games from there already, and I just found the blank category & downloaded the one named 180K-RS.DSK  Would that be right? I still have NO idea how to save during a game to that blank disk, or if I should rename it first. I'm assuming part of it would involve loading the game in drive 1 & the blank in 2? I tried this with 1 adventure game so far, I took a guess & typed SAVE, but it asked me to press ENTER when I had a cassette ready, which I have zero idea how to work with. Still so confusing as to which games require a disk or a tape...I then tried to save a couple other random action games, but haven't the slightest clue how, being there was no field to type in SAVE like I did in the adventure game & no straightforward drop down menu up top like the old DOS games had, which is the only experience I've ever had saving computer games


  19. Been getting real frustated because I just can't seem to find any info online on how to do this & no one seems to be able to give me a clear answer on how exactly it is done. I only had cartridge games on my COCO3 when I was a kid & therefore have no idea how games were saved on it. I'd like to be able to see what I missed out on & play some of these games that were on disk or tape, but I just can't figure out how to save games/load saved games. All I gathered so far is to create a .DSK & write to it, or use the tape menu in VCC for saving games to cassette, but no details as to how do that exactly. I was also told by someone that some disk games can't be saved to disk, but cassette & maybe vice versa?? IDK, but that just adds to the confusion knowing I'd have to figure out which are compatible with what, that is if I can ever find out how to save games in the first place

     

    Would be incredibly appreciated if someone can help me

     

     

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