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Lynxpro last won the day on May 24 2014

Lynxpro had the most liked content!

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About Lynxpro

  • Rank
    River Patroller
  • Birthday 12/13/1974

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Profile Information

  • Gender
  • Location
    Sacramento, CA
  • Interests
    -Former active Atari Corp shareholder.
    -Formerly published contributor to the "Tips & Tricks" section of Atari Explorer Publications Corp's "The Atarian" magazine.
    -Former member of the Atari Computer Club Encompassing Suburban Sacramento (A.C.C.E.S.S.) users group.
    -Former member of the Sacramento ST Users Group (SST) and Sacramento's Total Atari Resource (STAR) users group.

    Outside of Atari, Volkswagen, Doctor Who, Star Wars, Mac OS X, motion pictures and music.
  • Currently Playing
    Gyruss on the Atari 5200.
  • Playing Next
    Xevious on the Atari 7800.

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  1. How does synching not count as I/O if it's bidirectional by nature?
  2. I suspect the plan would've been to sell a specialized cartridge along with the LaserDisc disc itself. The cartridge serving the gaming logic specifically programmed for a certain LaserDisc title. So for Atari's own Firefox, they'd probably sell the bundle with the Firefox control cartridge and then the Firefox LaserDisc. Warner and certain Atari Inc execs would've liked that plan since Coleco had been rumored to have been exploring that too with a Colecovision Expansion Module. Although there had been chatter and rumors about both using either CED or LaserDisc. As having been part of a family with a CED player, that would've been a nightmare with all of the skipping caused by dust particles. Great picture quality compared to VHS but ugh, having to fast forward and rewind scenes just to get the dust particles away from the stylus so the video wouldn't skip. Had things worked out differently and Atari Inc survived, I suspect they would've shelved those plans and retained the possibility of providing such gaming experiences with the 16-Bit Mickey console since it would've retailed for much more than the 7800 at Christmas 1985.
  3. I don't understand how someone back then hadn't heard of the Atari 7800. Toys R Us carried it in its stores. So did Kay Bee. Sears had it in their catalogs. Electronic Game Player/Electronic Gaming Monthly, GamePro, Video Games & Computer Entertainment, and other magazines covered its limited - compared to the NES - releases [hell, EGM was actually positive at the time to it]. Even their weak television commercials were advertised during afternoon syndicated cartoons in most television markets at the time...especially from 1987-1988.
  4. And obviously, your friends weren't part of the market research focus groups which informed Atari Corp of the majority dislike of gamepads in relation to traditional joysticks. I was 11 when the NES came out in December 1985. The only thing I liked about its game pads were its dual fire buttons. Nintendo "thumb" became a real issue. I wasn't won over by game pads until the Sega Genesis game pads and the Atari Lynx I's pad. They were more comfortable than Nintendo's controllers. And the true reason why Nintendo created them in the first place is because they were cheaper to manufacture and ship than joysticks, not due to them allegedly being superior controllers from a gamer's perspective and experience. You bring up third-party companies to use against the 7800. That's rich considering Nintendo had locked up just about every potential third-party company into exclusive agreements which prohibited them from licensing or selling games to any other system for a period of 1-3 years. It didn't just impact Atari Corp; it also impacted INTV, Sega, and NEC. Likewise, Atari Corp *DID* work with third-party developers for the Jaguar [and also with previous consoles]. You might want to contact Bill Rehbok if you don't want to take my word for it since he was in charge of that. He later ended up at SCEA after Atari Corp's implosion. Sam Tramiel was very hot for Mortal Kombat III to be made for the Jaguar. But WMS Industries had a wait-and-see attitude about providing that title to the Jag. And even before that, Michael Katz worked with third-party developers for the 2600, 7800, and XE Game System before he departed from the company to become the head of Sega of America. But there was only so much that could be done with the majority of the companies locked into illegal exclusive contracts with Nintendo of America.
  5. Atari Corp had the rights to arcade games up to 1984. I knew Marble Madness was released in 1984 but I wasn't sure when so I looked it up. It was released in December 1984 so Atari Games kept the home rights since Atari Consumer was separated and sold to TTL ["Atari Corp"] in July 1984.
  6. This is why Atari Inc. should be credited with creating our modern world. Without the video game craze that perpetually stimulated the massive demand for better graphics, audio, and ever more powerful microprocessors and RAM, there wouldn't be a personal computer industry. There'd still be expensive mainframes, time share computing schemes, and dumb terminals. Sure, we'd probably still ended up with analog HDTV - since Japan's "MUSE" system was invented by the US but not adopted by it - but we'd be using HD video tapes. The "web" would be an experience via devices like the French Minitel system leased by the phone companies. MaBell in the US would still exist because they wouldn't have insisted on the right to sell AT&T branded personal computers like what happened in our time line.
  7. I thought Joe Decuir said over in either the Atari Museum or Atari 8-Bit Computers Facebook group(s) that the edge connector was originally meant as an option for external expansion, much like the 1090 was meant to do with the PBI connector.
  8. ROB was a useless gimmick. And Atari Inc had plans of marketing the Atari AndroMan robot prior to the breakup of Atari Inc. AndroMan was developed by both Atari Inc and Nolan Bushnell's Androbot company. So once again, people attribute something to Nintendo that Atari actually pioneered. [albeit didn't make it to market thanks to The Crash].
  9. That's a one-sided opinion. Plenty of us kids who grew up with the 2600 disliked the NES gamepad and thought it was a joke. The only reason why so many of "us" of those GenXers went with the NES was due to its library, not because of its controller. There were also several market research studies that indicated a lot of consumers wanted joysticks; that's why that Atari XEGS commercial emphasizes it. The Atari XEGS Light Gun [aka the "XG-1" separately] was not as accurate as the NES Zapper or the Sega Phaser. Bug Hunt was terrible. It's too bad nobody at Atari Corp was apparently aware of the old Atari coin-op game Qwak! - from, what, 1976? - which Nintendo's Duck Hunt is a rip-off of, otherwise, they could've made a version of it for the XEGS and the 7800. Duck Hunt was responsible for selling quite a lot of NES consoles.
  10. I think that rumor turned out to be a rumor about Jack supposedly passing on Atari Coin/Games for an additional $10 million. The division supposedly owed royalties to Namco so it was more beneficial to Warner to sign over the majority ownership of it to Namco [and still retain a 10% to 25% stake] than offering it to Tramiel for just $10 million more than the sticker price of Atari Inc's Consumer Division's assets. Namco also took over the arcades Atari Coin owned outright. Plus, Warner had also sold the promising AtariTel division to Mitsubishi. There's no guarantee of Midnight Mutants or any of those other later titles appearing earlier and from "Atari". Those came about as a reaction to Nintendo's 3rd Party Developer catalog and were programmed out of Atari Corp's "Chicago" division which Michael Katz set up away from the Sunnyvale HQ. Katz wasn't at Atari Corp in 1984. He was recruited from the ashes of Coleco and ran the "Entertainment Electronics" "division" of Atari Corp from 1985 to right up until losing the US rights to the Sega Genesis. He then "retired" from Atari Corp and was recruited by Sega of Japan during that 1 month of limbo to take over as head of Sega of America and tasked with launching the Genesis here. From the perspective of the 7800's potential success, it would've been better for Atari Inc to have survived intact or had it still been split up, then for the 7800 to go to Atari Coin/Games and then they could've marketed it as the Tengen 7800 with their exclusive arcade titles from 1984 on...plus Namco's titles.
  11. From my understanding, the QuadTari doesn't support the 7800's 2nd Fire Button so it would seem like punting AtariVox type devices to the Expansion Port would be a better use since it would free up the 2nd Joystick Port so both players could retain Dual Fire Button support. The MultiJoy supposedly supports like a jillion* Single Fire Button Controllers but I'm not aware of any titles on the 2600 or 7800 that support them; they primarily seem to have their support on the Atari 8-bit side of things. *Cal Worthington standard units. Go See Cal! And his dog Spot!
  12. It would be useful to task the low-bandwidth Expansion Port with some task like sending scoring information - or "saving a game" - to a device like the SaveKey or an AtariVox instead of hogging the 2nd Joystick Port. Especially since we don't have a device that can act as a "hub" on Joystick Port 2 for multiple devices* like the unreleased 7800 keyboard could do [pass-thru for another controller, the keyboard functioning at the same time, and multiple SIO device support]. *Obviously ignoring the MultiJoy adapters here.
  13. I think the quality of their cartridge PCBs is the most disappointing. Even worse than the Actiplaque.
  14. Are you referring to MultiJoys? Because those certainly do not connect to the Expansion Port. Joystick Port #2 has bandwidth to accomplish this task. After all, the 7800 Keyboard plugged into it and its proprietary chip could handle keyboard input, a daisy-chained joystick, and also connect up to SIO Port devices. Curt* said he didn't have the resources to reverse-engineer it, which is why he pushed for using a PIA and a POKEY to handle SIO via the XM. Theoretically, if one were so inclined, one could design a PCB with a modern [WDC] 6551 - if they wanted to remain period-authentic - [or use a NOS Synertek, Rockwell, NCR, etc 6551 from BITD - which could implement RS232 and thus do null modem connections. *Curt also speculated Atari Corp might've tentatively planned to design an adapter cable for Joystick Port #2 to connect the 7800 to a MIDI Adapter to make MIDI Maze 7800 possible [they had announced MIDI Maze for it before the 7800 and all other legacy Atari platforms were cancelled in 1992 to focus on the Jaguar]. He didn't have any concrete proof of it though.
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