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Nathan Strum

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Nathan Strum last won the day on May 23

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About Nathan Strum

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    Enjoying a sandwich
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    Newhall, CA
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    Scrabble, Solitaire

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  1. This is one of those things that you read, and re-read, and still can't believe it. Nukey was such a fixture here. Contributing to so many projects. Elevating games to new heights. Fer cryin' out loud - he actually made a version of the original Pac-Man that I liked. That takes talent. He'll be sorely missed. My most heartfelt condolences go out to his family and friends.
  2. I'd like to think it's just age, or exhaustion, or being really distracted. But somedays, I'm just stupid.

  3. It would be a waste of perfectly good 2600 parts. You could probably make them fit (Ben Heck has built portables by hacking up 2600s), then you'd just have a vaguely cube-shaped Atari 2600, and what would be the point? It wouldn't have HDMI output, unless you added a video mod and an HDMI scaler to it.
  4. Somebody say, "Keep on rockin'"...

    1. masschamber


      I usually say "rock on" as I leave, is that good enough?

    2. Nathan Strum

      Nathan Strum

      I'm not sure. Rick Derringer seemed pretty specific.

    3. retrorussell


      Rick Derringer and his bandmates from Edgar Winter Group all seemed like they got along really well.  Edgar especially seems like a really likeable guy.

  5. Took ya' long enough. I tried Facebunk years ago, because a friend of mine said that was the best way to stay in touch with him. The whole experience was so phenomenally annoying (and I wasn't even using it regularly) that I killed my account after just a few weeks. Never missed it. It's a bit annoying that some people/businesses/groups only post updates there, and if you don't have an account you can only read a handful of posts before content gets blocked. But it's not annoying enough to do anything about it.
  6. I had no luck with cheap knock-offs. Then I bought the Retro-Bit controller, which is officially licensed and effectively identical to the original Genesis controllers. Works great!
  7. A dangerous place, if you're hungry for nostalgia... https://rocketfizz.com

  8. Yeah, but an "attempted delivery" in Canada means they just stand outside your door politely for a half an hour, because they don't want to be intrusive.
  9. Things that weren't on my to-do list for today: spending two hours on hold with Apple, because nobody can figure out how to email me a receipt.

  10. Tower of Rubble is complete and available on cartridge in the AA store. Downloadable ROMs however, aren't for sale yet. But plans are in progress to add that as an option to the AA store.
  11. Nathan Strum


    You can follow the progress of the game in this thread. It's still in development, but as with all homebrew projects, it'll be finished whenever the programmer has the time.
  12. No updates to report. As with all homebrew projects, progress is entirely dependent on the available free time of the programmer. I'm sure Chris will pick up this project again, but "when" is subject to whenever real life permits it. Best thing to do is keep an eye on this thread, and when there's something to announce, it will be announced here.
  13. My dream job is to be the guy at Apple who goes through the OS, finds any remaining useful features, and tells the programmers to get rid of them. Because clearly someone is doing that, and is probably getting paid really well.

    1. BydoEmpire


      Or the guy that takes something useful, stable and familiar and completely reworks it into something worse, uglier, clunkier, less stable and just plain different.

  14. Updates: 7-31-21: Gorf Arcade label artwork concept approved. 7-31-21: Lady Bug Arcade label artwork concept approved. 8-2-21: Galaxian 7800 label artwork concept approved. 8-2-21: Pac-Man Collection XM 7800 label artwork concept approved. 8-2-21: UniWarS 7800 label artwork concept approved. Off to a good start! I have roughs of all five labels in various stages (all but two have color), and they're far enough along to show John and Bob the direction I'm heading in. Fortunately, they liked all of them! Although if they hadn't, I suppose that would've let me off the hook for working on them. Maybe I'm doing this wrong... Anyway, as long as I've been doing this, it's always a pleasant surprise when the programmers like the labels, especially if they're for known properties, but the labels don't resemble the original game artwork at all (admittedly, Pac-Man is still Pac-Man, and Galaxian is at least a nod to the original). Of the three 7800 games, I'm having the most fun with UniWarS because it tells a story, but if I can pull it off, Galaxian will look the coolest. For the 2600 games, I solved the Gorf problem of trying to represent all five stages, basically by only representing one. I'm having the most fun with Gorf out of all of these, probably because Gorf is a big, goofy, space gumdrop that shouts insults at you. And the Lady Bug Arcade label turned out much better than I was expecting. I'm really quite pleased with it, and I think it's an appropriate upgrade to an upgraded game. Maybe this time around I won't spend the next 15 years regretting drawing this one. Next, I have to actually execute the final illustrations. On a difficulty scale of 1-10 (1 being super easy, barely an inconvenience, 10 being insane), I'd give them: Gorf Arcade: 4 Lady Bug Arcade: 6 Galaxian 7800: 10 Pac-Man Collection XM 7800: 5 UniWarS 7800: 8 I'm probably going to be wrong on all of those.
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