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ZylonBane

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Posts posted by ZylonBane

  1. 4 minutes ago, scelbi8h said:

    I love the idea of this mini Atari 400. But why the yellowed case color? It's supposed to be light grey...

    Mandela effect or undiagnosed color blindness — now taking bets!

    • Like 2
    • Haha 2
  2. They were perfectly free to name it whatever they wanted while still leaving "Atari" on the front where it belongs. But they aren't even following their own naming convention. Their Commodore 64 mini was called "TheC64", not "The64". The logo for it actually worked out because the "The" was tiny and off to the side of the much larger "C64". Here though they completely botched it, with the most visually prominent part of the logotype being a big brown "THE".

    thethe.jpg

  3. That all being said, I hate, hate, hate the name. The huge "ATARI 400" text on the front is just as much a part of the design as anything else, so this thing having that big brown "THE" where it should say "ATARI" just looks idiotic.

     

    It's not even a noun! They replaced Atari with a flipping article.

    • Like 1
  4. 6 hours ago, Mr Robot said:

    Why did they pick the ugliest Atari to use for the case? If this was an XL model I would be all over it just for the case, but as it is, I'll pass.

    I never knew so many people here had such dreadful taste. The original Atari 400 and 800 are fantastic, visually distinctive works of 70s-era humanist industrial design. The XL and XE designs are, by comparison, just cost-reduced boring boxes.

    • Like 6
    • Confused 1
    • Sad 1
  5. On 4/13/2023 at 7:38 AM, Songbird said:

    Thanks for the feedback! Yes, we have tried to make some grammar corrections, but good point on the title screen.

    Cool. I went back and looked at my review of Tower II in JEO #1, and I actually mentioned a couple of the typos in the review: There were confusions of aloud/allowed and stock/stalk. In case you haven't already fixed those. Also in "You don't need anymore sleep" that should be "any more". Also "Iron Gardian" should probably be Guardian.

     

    Does the end still do the thing where it forces you to waste time dumping all your inventory items for no reason?

     

    Now, I haven't actually played this since it first came out, so my memory of the endgame is VERY hazy, but I do vaguely recall trying to actually leave the tower after defeating the big bad, since that was literally my main quest, but for no reason I wasn't allowed to leave and instead had to jump into the big crystal, again for no reason. If I'm remembering all this correctly, it would be nice if there was some in-game explanation given for all this.

    • Like 1
  6. Hopefully there's been a relook of the game strings as as well, because I remember some really goofy typos in the original Jag version.

     

    EDIT: Just took a look at the YouTube video, and that italic text at the bottom is barely legible. It looks like...

    A-meornotion

    B-Contmuetion

     

    In the original this text was light-on-dark instead of beige-on-beige so it was a lot easier to figure out. Comparing to the original, I can see one of the aforementioned typos-- "incarnation" starts with a lowercase letter, but "Continuation" starts with an uppercase letter. You guys should probably fix that.

    • Like 2
  7. On 1/21/2023 at 7:02 PM, 4ever2600 said:

    Do I buy Atari's 100.00 brand new Warlords game cart from Atari.com

    Why do you keep typing "100.00" over and over when what I'm guessing you actually mean is "$100"?

     

    $100 isn't even right. According to the site you failed to link to, it's actually $99.99. And it's sold out.

  8. "Dear Diary,

    So I signed up for this cool interwebs sight called Atari Age.

    Both my first and second posts were replies to messages that were over 20 years old.

    Oh god why can't I do anything right?

    This is why my wives keep leaving me."

    • Haha 5
  9. 22 hours ago, -^CrossBow^- said:

    I guess what you are asking or suggesting, is that some additional wave movements coming out from the around the islands should have been added?

    I'm only pointing out that having the waves scrolling in a different speed/direction from the islands creates an unintended parallax depth effect. If the waves scrolled in sync with the islands, this wouldn't happen.

     

    Why are the waves on a different layer anyway? Is there not enough bandwidth to render the sea texture of the original? Though it is a very subtle texture... probably why most of the home ports make it more explicit.

  10. On 10/7/2022 at 9:53 PM, ALEXANDER said:

    Great work guys !! Love your version of this game.

     

    If this video is still representative of the current state of the, game I only have two criticisms:

     

    The constant DUBYADUBYADUBYADUBYADUBYA sound of the player shots is pretty obnoxious and excessively dominates the soundscape. In the arcade version the player shots are more of a subtle white noise effect.

     

    The decision to have the ocean waves scrolling in a different direction than the islands (unlike the arcade version) creates a parallax effect that makes the islands look like they're floating in the sky above the ocean instead of being in the same physical plane with it.

  11. 23 hours ago, ZeroPage Homebrew said:

    How the game should look when displayed/emulated properly (still not super great looking):

    That's not how it's supposed to look either. Lode Runner was coded for CTIA artifacting, not GTIA artifacting, so the bricks are supposed to be blue.

    • Like 2
  12. I was thinking that having some visual indication of which monks are carrying gold bars would be a nice enhancement, but after looking at several dozen Lode Runner ports and sequels, it seems only the arcade and Android versions did this. Strange design decision, since knowing who's carrying gold would allow the player to act more strategically.

     

    Would also be nice to have some simple background music, since the game itself really only needs one sound channel at a time.

     

     

  13. 8 hours ago, Dionoid said:

    I've considered using 28 tiles across, but that would mean that all tiles had to be 1 playfield-pixel (or 4 player-pixels) wide - assuming all elements (gold, bricks, stairs, runners, etc.) take up a single tile. And that would have really hurt the look & feel of the game

    Fair enough. It does make the ladders look a bit massive, but I guess there's no helping that.

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