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Posts posted by ZylonBane
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What is it about this forum in particular that compels newly-registered members to immediately dive into the archive and respond to years-old threads?
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Theremin Hero, controlled by a theremin.
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37 minutes ago, RevEng said:Nope, the plan was ROM. It's an in-cart chip, and the idea was they could have customised it per-title.
You should emphasize this point then, because the concept of a sound chip that's customized on a per-game basis is utterly bizarre.
Also, ignore CPUWIZ. He is 17 corn muffins and a paperclip.
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Quote2 arbitrary 64-byte waveforms stored in on-chip ROM, which could differ per-game
Err, did you mean on-chip RAM here?
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I wonder if any of these improved sounds could be hacked in to the 2600 version of Galaxian.
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On 12/1/2020 at 1:40 PM, SalemFrost7800 said:How ironic is it that the 1980 Popeye movie was just released on Blu-Ray
Protip: "Ironic" is not a synonym for "coincidence."
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On 12/1/2020 at 8:28 PM, BydoEmpire said:Dark Chambers is good on paper, not in practice. It's simply boring. The "shoot monsters to devolve them" is kind of stupid, and there's no challenge or exploration.
Dark Chambers is a nearly direct port of Dandy Dungeon ("Dandy" being a reference to "D&D"), an Atari Program Exchange title. The creator of Gauntlet, which came out a few years later, stated that Dandy was a direct inspiration.
So basically, Atari wanted Gauntlet on their home consoles, but Jack didn't want to pay to license it, so they ported Dandy, which they already owned the rights to.
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What a clickbait article. I thought it was going to try defending, y'know, Karateka, or Super Huey, or Jinks.
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Nice! I wouldn't try to directly convert his angry grimace at this resolution though. There are so few pixels, it ends up looking like buck teeth, IMHO.
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Great work, but something I'm finding really disturbing is Bluto's face. He looks like some kind of compound-eye Brundlebluto nightmare. I think by simplifying the detail a bit it would be possible to get something that reads much more as a human face while still resembling the arcade graphics.
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19 hours ago, Machine said:So for 40 years or so, I ALWAYS saw the sword in ADVENTURE as a crude sword with a giant point.
What exactly do you think swords are shaped like???
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It seems you've attempted to improve the graphics, but... you do know there's a 5200 version of River Raid that already has even better graphics, yes?
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I'm shocked, shocked, okay not really shocked. that nobody has yet pointed out that no, there is no "source code" in this game, onscreen or anywhere. Source code is the human-readable version of computer code before it's compiled into object code. That's what CPUs actually run.
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On 7/14/2020 at 9:31 AM, zzip said:One example is Karateka. On the Atari 8-bit, it uses 320 mode with color artifcating.
Wrong. 8-bit Atari Karateka uses the 160 wide 4-color mode.
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1 hour ago, Defender_2600 said:No flickering
Yeah, instead sprites just completely disappear when you try to shove too many onto a single line, as happens quite often in Midnight Mutants.
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Are you trying to say that DK doesn't need another revamp?
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On 6/20/2020 at 5:26 PM, Philsan said:Boulder Dash was first programmed for Atari 8-bit computers by Canadian developers and released by a US publisher.
Therefore I think original speed is the faster one that plays on NTSC Atari 8-bit computers, not the slower one that you can hear on PAL Atari computers.
Correct. The NTSC tempo is as the composer intended.
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Okay okay, most of the sounds are actually fine. It's just that there are a few effects that rely on the sound registers being updated much faster than once a frame for their unique sound, most notably the human pickup, bonus life, and wave end/begin sounds.
So is it even possible with this kernel to update sounds more than once per frame? In an ideal world you'd be able to program the DPC+ to run this algorithm to reproduce the Robotron sounds precisely, but I assume it's already busy doing other things.
EDIT: Getting back to the animations, I finally figured out what specifically is going on. In the arcade version, the animation cycles of the Hulks (and humans, and probably all the other bipedal enemies) are tied explicitly to their movement. That is, every time they move, they also advance to the next animation frame. The 2600 port instead appears to just cycle animations at a fixed rate no matter how they're moving, which makes them kind of look like they're skating around the screen.
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Regarding the borrowed 7800 sounds, I kind of really hope you don't end up keeping them. I always thought the sound effects were the weakest aspect of the otherwise excellent 7800 port. They come across rather wimpy compared to the punchy arcade sounds.
My only other complaint would be the motion of the Hulks. They move too smoothly compared to the arcade Hulks, that moved in chunky steps.
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On 3/26/2020 at 6:14 AM, The Usotsuki said:I call those computers the "400 line", fwiw.
Thanks, this is the dumbest thing I've read today.
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On 12/24/2019 at 11:13 PM, tschak909 said:He's referring to the fact that PDF files are not in an easily parseable format.
Please, this is Gunstar we're talking about here. He meant no such thing. Look at the full sentence: "But since PDF's aren't saved as any form of text, but are graphic visual representations of text and images...".
He obviously thinks text in PDFs is converted to bitmaps or vector outlines or something, discarding the original textual content.
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14 hours ago, Gunstar said:But since PDF's aren't saved as any form of text...
Completely wrong. PDFs store textual content as text, displayed using an embedded font. That's why you can copy-paste text out of a PDF, and edit them in Acrobat.

You guys can thank UniWarS for this one... (Galaxian?)
in Atari 7800
Posted
Everything is good except the firing sound, which I assume is placeholder. Sounds far too harsh and buzzy compared to the soft whoosh of the arcade shots.