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ZylonBane

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Everything posted by ZylonBane

  1. Looking at the Baby Pac playfield, it seems chunky enough that you could get away with assigning a collision angle to every character cell of the playfield. Assuming you can do per-pixel collision of the ball against the playfield, that would get you playfield physics decently enough. As for the flippers, you could use the same approach for when they're full down and full up, but for the actual flipping, a pre-computed table of angle-velocity modifiers for each horizontal pixel of the flipper might be the way to go.
  2. I have no idea what you're talking about. I had nothing but kind words for him.
  3. Thanks for quoting the entire billion-line post immediately above yours. Really. That was brilliant.
  4. You don't understand how forums work, do you.
  5. What is it with people who seemingly register with no other purpose than to necropost?
  6. I would strongly urge roping Dintar816 into taking a whack at the sound effects and music. He absolutely fecking nailed the sounds in , to the point that even now it's hard for me to believe it's TIA making those sounds.
  7. Could you please get a friend to translate this into English for you?
  8. Apparently soul-grinding tedium is something you look for in your games.
  9. Today I learned that turning 46 means you never have to work again. The secret's out!
  10. Game Kickstarters never deliver in six months. That would be ridiculous.
  11. Like when you're oblivious to extremely obvious jokes, **coughRealplayer**.
  12. Posting a QuickTime file to download? What is this, the 90s?
  13. I'd like whatever drugs you're on that make those actually look like clouds.
  14. "Even better than"? Christ, you hyperbolic fanboys. Just saying it could be good is never enough.
  15. No, it doesn't. The original Choplifter looks great. Chopper Command looks great. Fort Apocalypse looks great. This looks like a first-generation APX title. It has a teeny tiny simplistically-animated helicopter sprite, a ground texture that looks like random noise, "clouds" that look like alien blobs, and colors that seem to have been assigned by a random number generator. The player and enemies bounce and zig-zag around the screen with no inertia at all. There's no background music or even engine sound for the helicopter... just complete silence when you're not firing or being shot at. Yes, the parallax scrolling is nice, but everything else is alpha quality at best. If this game sells in its current state, it will no doubt be primarily to the "buys literally everything that's new" crowd.
  16. No it can't. The arcade Q*bert hardware is more powerful than ANTIC/POKEY. However, a better version could certainly be done. Years ago I had a copy of an alternate Q*bert port that looked superior to the Parker Bros version, but had no sound. A work in progress, I always assumed. I have no idea who wrote it.
  17. Uh, yes, ANTIC Mode F is indeed what graphics mode 8 uses. Very good.
  18. The Learning Phone runs in Graphics 8, which is 320 across, not 160.
  19. Not sure which is more annoying. Kiwilove - posting - like - this, or emkay .... posting... like... this. Learn to use punctuation, you semi-literate knobs.
  20. The word for his different play style is "better".
  21. Christ you lunatics. No, the Atari 800 version doesn't run at 60FPS. It has a decent frame rate, but the 7800 version clearly runs more smoothly.
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