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ZylonBane

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Everything posted by ZylonBane

  1. Super Cobra Arcade? Wait what? Is there footage of this anywhere?
  2. Except that's not what he did. He just threw in that sad repeating pattern that doesn't resemble the arcade at all. Now this is what a sideways arcade maze looks like:
  3. Why does this Christo guy keep sticking " " in his posts?
  4. I like how its Locomotion clone is called Mouse Puzzle, while its Burger Time clone is called Locomotive. If it had had a Mousetrap clone called Burger Maze, life would have been complete. https://www.youtube.com/watch?v=cJ_6DUaiwcM&index=1&list=PLC5PJIGl6fUnp4XOPv3duZQARYK7bt5rF
  5. You think wrong lol. Magazine reviews of the time were not kind to 2600 Pac-Man.
  6. If your settings are loose, try tightening them.
  7. Koronis Rift uses GTIA mode, which is much lower-resolution. Are you really so stupid that I have to explain these things to you?
  8. Because it keeps his stupid confined to a single thread. Mostly.
  9. As illustrated here, you're an idiot. Using different colors to do depth cuing on textured walls is not practical in a 4-bit color mode. You can't use DLIs, because different walls on the same row can be different distances away from the player. Also, Alternate Reality X is running on far more advanced graphics hardware, so of course it's more colorful. The makers of the original AR did the best they could with the technology of the time. You'd understand that if you weren't so very, very stupid.
  10. That you're very bad at communicating.
  11. Oh yeah, duh, of course AR: The City should have been an isometric top-down shooter.
  12. I notice you're using white noise for the ship's engine sound instead of the distinctive warble of the arcade version. Did trying to reproduce that sound just not work out? I'm guessing for it to sound correct you'd have to update the frequency much more often than once per frame.
  13. And here are all the JagPEG textures, thanks to ggn's player. Would be nice to rip all the sprites and sounds too, but I have no idea how to go about that. avp_jpegs.zip
  14. The term you're fumbling for is "bilinear filtering". Antialiasing only affects polygon edges.
  15. Every surface and sprite in AvP is being scaled and redrawn every frame, so a little squashing along one axis is nothing. Worst side effect would be slightly non-square texels. I imagine they did it to bring the ceiling height down so things would feel more cramped and claustrophobic.
  16. I was even more bored and extracted and named (most of) the bitmaps. Converting the 16-bit bitmaps to the Jaguar palette was beyond my means. Interestingly, the computer log system was originally planned to support images in addition to text, as there are several unused images that correspond with log entries. For instance these guys: Obviously go with these entries: In fact I'd like to identify who's who in these pictures. Anyone know? avp_bitmaps.zip
  17. Okay, so it's intended to be an "alarm" symbol. But what's in the game doesn't look like an alarm, at all. What's in the game is this: This looks like a hat. With sweat drops. Now, the usual iconography for a warning or alarm in a video game is some variation on an exclamation point. BUT, in this case, I'd argue that you don't need any sort of symbol at all. The player is already overwhelmed with visual information, and there's already a voice literally saying "ALARM ALARM", so why not just get rid of the alarm symbol entirely and only display the enemy ship icons? Most importantly, that graphic appears on the side of the screen, so players will most likely be scanning it with their peripheral vision, perceiving only flashing blobs instead of recognizing individual shapes. If the number of shapes corresponded directly to the number of incoming ships, that would be the most efficient means to convey to the player the ship count, instead of them having to remember "side blobs minus one".
  18. Literally nobody singles out Rebellion. There are plenty of AvP games to pick on, and plenty of Jaguar games to pick on.
  19. If Rebellion's first draft of the levels really was 64x64 random mazes, that speaks pretty poorly of their game design skills.
  20. You'd have to be some kind of hypersensitive fanboy to think that, since as I already pointed out, this "negative point of view" comprised less than one percent of my original post. Eh, some people live to be offended and see what they want to see.
  21. It's like Cyrano doesn't realize what a breathless hypersensitive ninnyhammer he comes across as by flipping straight into red-vision RAGE MODE in response to an aside that comprised less than one percent of my original post. Pssst, hey, drama queen-- it's okay to point out flaws and shortcomings in popular things. Would it blow your mind to know that Minecraft, one of the most beloved games ever created, is also generally regarded to be pretty poorly written? Ditto for most Bethesda games, and Troika games, and surely countless others. Believe it or not, it's possible to like something whilst also acknowledging its flaws. This is something that properly-functioning human brains can do. In fact the biggest fans are usually the ones most aware of the flaws.
  22. Yeah no, you implied no such thing. Tapdance fail.
  23. Hey now, all he did was imply that anything that anybody ever enjoyed should be exempt from all subsequent criticism. That's not at all utterly batshingle crazy.
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