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JorgeLiborinho

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About JorgeLiborinho

  • Birthday 09/15/1996

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    Male
  • Location
    Americana SP, Brazil

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  1. I did that you sent, but ainad not work. Why is it that is giving problems?
  2. Look here game codes! Jogo.bas The Batari Basic compile it normally, but when I run it on the emulator the screen goes black and nothing appears! I wrote some code wrong? If I wrote something wrong correct me!
  3. I want to do something so when you grab a certain object you accumulate points. How do I do this?
  4. See how this game: Jogo.bas Jogo.bin The scenario of the game is already ready! Now I intend to put some enemies, then the score. How do I put an enemy in the game? I want the enemy to walk randomly around the map!
  5. It did not help much! I did exactly as told and still did not work! Look at the codes: set kernel_options player1colors set kernel_options pfcolorscolors player1x = 50 player1y = 50 main pfcolors: $80 $82 $84 $86 $88 $8A $8C $8E $8C $8A $88 end playfield: XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XX.............XX.............XX XX.............XX.............XX XX...XXXXXX....XX....XXXXXX...XX XX...X....................X...XX XX...X....................X...XX XX............................XX XX.......XX..........XX.......XX XX.......XXXXXXXXXXXXXX.......XX XX............................XX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX end COLUBK = 5 player1: %01101100 101000 111000 %10111010 %11111110 111000 111000 111000 end player1color: $00 $F4 $F4 $88 $98 $F6 $F6 $F6 end if joy0right then player1x = player1x + 1 if joy0left then player1x = player1x - 1 if joy0up then player1y = player1y - 1 if joy0down then player1y = player1y + 1 drawscreen if collision(playfield,player1) then a = a + 1 goto main See also the file .bas! Jogo.bas
  6. Here is the game: File .bas Jogo.bas File .bin Jogo.bin I did not know how to attach files.
  7. What codes I use to leave the playfield solid player does not pass? Look at the code: set kernel_options player1colors set kernel_options pfcolorscolors player1x = 50 player1y = 50 main pfcolors: $80 $82 $84 $86 $88 $8A $8C $8E $8C $8A $88 end playfield: XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XX.............XX.............XX XX.............XX.............XX XX...XXXXXX....XX....XXXXXX...XX XX...X....................X...XX XX...X....................X...XX XX............................XX XX.......XX..........XX.......XX XX.......XXXXXXXXXXXXXX.......XX XX............................XX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX end COLUBK = 5 player1: %01101100 101000 111000 %10111010 %11111110 111000 111000 111000 end player1color: $00 $F4 $F4 $88 $98 $F6 $F6 $F6 end if joy0right then player1x = player1x + 1 if joy0left then player1x = player1x - 1 if joy0up then player1y = player1y - 1 if joy0down then player1y = player1y + 1 drawscreen goto main I want to leave the playfield solid, how? What codes do I use?
  8. Uest And doing a simple game, and wrote these following codes: set kernel_options player1colors x=50 y=50 main COLUBK= 2 player1: %01101100 101000 111000 %10111010 %11111110 111000 111000 111000 end player1color: $00 $F4 $F4 $88 $98 $F6 $F6 $F6 end player1x=50 player1y=50 drawscreen if joy1right then x=x+1 if joy1left then x=x-1 if joy1up then y=y-1 if joy1down then y=y+1 goto main I did everything right and do not know why the player does not move! Hope someone helps!
  9. I'm only making a simple game, this is one of my first games that I'm doing! I ultilize Batari Basic to write the codes and creating the game! Look at the code I wrote: ------------------------------------------------------------------------------ main COLUBK=02 player0color: $00 $F4 $F4 $88 $98 $F6 $F6 $F6 end player0: %01101100 101000 111000 %10111010 %11111110 111000 111000 111000 end player0x=50 player0y=50 drawscreen goto main main2 COLUBK=02 player0color: $00 $F4 $F4 $88 $98 $F6 $F6 $F6 end player0: %01101100 101000 111000 %10111010 %11111110 111000 111000 111000 end player0x=50 player0y=50 drawscreen goto main2 ---------------------------------------------------------------------- I wrote this code here: player0color: $ 00 $ F4 $ F4 $ 88 $ 98 $ F6 $ F6 $ F6 end With this code the player should be colorful, but because when I tested it gets all black?
  10. Is there any program that I can get the source code of a rom atari2600?
  11. I only know a little programming in Batari Basic. Someone who is generous could pass me some link to how to create games for the atari Batari Basic?
  12. Thanks for the support guys! I've arranged the Batari Basic,now I can program games atari! Problem solved!
  13. Você é brasileiro também? Rsrsrsrsrs... My configuration is exactly like yours. In the space "Emulator" this way: C: \ Atari2600 \ Emulator \ Stella \ Stella.exe Within "ALT Batch File" this way: C: \ Atari2600 \ bB \ 2600bas.bat Both camps are right, it only changes the directory, but in the "bb compiler" I did not enter because I do not have the file 2600bas.exe I just got the file 2600bas.bat. Where do I find the file 2600bas.exe? I think I've figured out why the problem!
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