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RelliK111

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Posts posted by RelliK111

  1. Hey, guys! I've been away for a while for personal reasons, but now everything is settled and i'm back with some awesome news about the Super Game Module! :grin:

     

    First of all, we just got word from the factory that the Super Game Module boards have shipped, which means we'll be able to start shipping the 2nd run of SGMs to pre-orders soon.

    The second good news is that we have a 3rd and final run of the SGM planned for Q2 2016. This run will be offered with no box and at a lower price, and in case you might be interested, please contact us: info@opcodegames.com

    We have also been working on the Super Game Module 2.0 project, a new version with a superior hardware that will allow you to play a brand new wave of games. :lust: We are estimating the release of the SGM 2.0 before the end of this year, but no firm date yet and no waiting list. That's all we can say for now. Please stay tuned for more information soon.

     

    Hope you enjoy the news!

    I would say wait to talk about SGM 2.0 until everyone has plenty of time enjoying there SGM 1.0. After waiting years for 1.0 its not fun to hear that it may be obsolete before we even get it. :P Just some advise in PR, either that or give everyone waiting a free upgrade to 2.0.......just a idea

    • Like 2
  2. All confirmations sent. Please let me know in case you did't get it.

     

    UPDATE: only 25 modules left. They should be gone in the next couple of days, as I started contacting people in my wait list. I will have 210 modules manufactured, but 10 are spares, since we usually get a few bad boards from factory.

    Hi Ed I did not get a confirmation email. You might still have my old email. Just let me know if you need it again ;) :thumbsup:

  3.  

    Honest question here - So would that be like if I had someone make me a one-off Mouse Trap with a blue label, for example, because I like the color blue for my own personal collection, using the real PCB and an original Coleco cart case, or even just slap the blue label on an existing Mouse Trap cart, then could I sell that as a "Rare Blue-Label Mouse Trap?"

     

    Just trying to understand how these one-offs work.

    What that means is there was never a Super Action Soccer made in the US. In the UK Coleco made Super Action Football because in the UK Football is what we in the US call Soccer. I had a label made that states Soccer instead of Football. Mouse Trap was released in the US and in the UK. So I don't really see the point in the comparison but if you want to have a custom label made that was blue and unlike something else, and its the only one out there I would say it is rare as it is the only one. The definition of rare is "(an event, situation, or condition) not occurring very often."

  4. So now rellick is passing fakes off as rare original . Misleading people as usual .

     

    I'm not passing fakes off as original you asshole! That is a custom label I had made for Super Action Football(Soccer) Its the actual pcb and the label was made will before Pixelboy made/or even talked about his version. The shell is from a donor US shell as I wanted the game to be like if it was released here in the US for my collection as anyone who collects Colecovision games will know that Super Action Soccer was never released in the US, but I guess AtariBrian if you didn't know that you could always ask me and I would be more then happy to educate you. It is the only one and was made just for me. If you don't know what you are talking about you can just shut your face, or you can always just ask me like a normal person and I will be more then happy to give you a answer.

     

    I'm not trying to hide, in any way. I just don't need to set off ebay's robots by calling it a homebrew, so I stopped putting the word homebrew in listings, but if anyone wants to ask any questions I have no problem giving a history on anything I sell. If you have a problem feel free to talk to me.

  5. Hi, everyone! Nice to meet you! I'm looking forward to make some new friends here, since OPCODE told me so much good things about all of you. I also hope to bring some great news soon that i think you'll really enjoy it. Glad to be now part of this group.

     

    Hi

    Welcome to the Colecovision Community! :-D :thumbsup:

    • Like 1
  6.  

    Sorry I'm still not clear on what the differences are - is it just the glitches?

    The difference is that this is the earliest playable version of the game. Its a Prototype so in this version there was no score system set up yet, no intros, collision was off, plus lots of other differences. The game wasn't finished and its more of a proof of concept item. You wouldn't ever play this version over the retail version, the 32k prototype is a piece of Colecovision homebrew history and I think its cool to see games in early form of development. The Rom file that was released by Collectorvision is the released version of the game.

  7. That's a pretty hefty markdown which almost makes me want to buy, but what's the point when the rom file is available in the Homebrew Discussion forum absolutely free.

     

    To my knowledge the rom file for the 32k Prototype is not available, and there is no plans of releasing it. JF would know for sure as far as releasing the rom and if it ever will be released. The rom file that is available is from the retail version of Mario Bros. You can see the differences in this You Tube video:

     

  8. Ok,quick update. I am currently in Brazil, should be back on March 25th. Before I left I had the chance to ship most modules for those who replied me. PSGs arrived on Tuesday afternoon, so I had no time to assemble the remaining modules before I left. With that I still have about 10 modules from people who didn't reply or modules that were missing PSGs. I will ship those once I am back.

     

    For the next couple of weeks I will be contacting those I shipped the modules to, to make sure they got their modules, as well as all people in the 2nd run list. I will post here once I have done so, just to make sure I didn't forget anyone.

     

    Trying to get this out of way ASAP.

    Ed

     

    I have been trying through emails, PMs and every way I can think of (smoke signals coming soon :P) to let you know my email has changed since I made the payment over a year ago. Can you please let me know if your getting any of these messages? Thanks

  9.  

    I don't think it is a good idea to post names here. But in the next couple of weeks I will be contacting everybody that placed an order to give an update, so please stay tuned.

     

    Hi Ed I sent you a PM back in Feb but it doesn't show you have read it, I just wanted to let you know that my email has changed since I bought my SGM so you may have a old email for me. Can you contact me on my knew email that is in my PM? Can you let me know that you got this message?

  10. Just contacted the first 17 buyers in my list. I have the modules ready to ship. 7 more should be ready next week, once the PSGs arrive.

    Also liquidating all assets of the old Opcode. Prototype games going to eBay. Printed material for unsold games available for grab in large batches.

    PM sent

  11. bennybingo, on 01 Feb 2015 - 6:12 PM, said:

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    As you are aware, I have taken issue with your selling practices before, and still feel the same way…but I can completely respect that your games are 100% yours to sell…for whatever you can get for them…free market economy and all...

     

    That said, the homebrew & collecting scene does suffer as a consequence (wether your agree with me or not…it is true). You see, the only reason I have had a hard time lately with the CV scene is due to artificial price inflation. This inflation comes from folks like you, jacking up the prices on eBay…leading others to do the same. If you question this conclusion, then notice that you are offering games which are still available from the publishers, for FAR above what they are offered for directly from the publisher. THAT takes money out of the pockets of developers, and puts it into yours. Sure…you could say "buyer beware", but truthfully, it is not the case.

     

     

    Just because you "think" something is true doesn't make it true. Selling Mario Bros at any price has no effect on the homebrew or collecting scene (with the exception of helping it grow, by creating interest in the platform). Under your mentality I guess I caused anything that is made in a low production run to go for huge prices right! Let me give you a lesson in collecting 101. The price of games always has to do with

    A: how many of "x" game was made

    B: How many people are wanting "x" game.

    A+B= C: price of "x" game.

    This happens with every system including the PS4! Homebrews, do to the nature of how they are made have low production runs so after a game is no longer made, its instantly rare and hard to find. As the Colecovision(or could be any system) community or just interest in the system grows so does the value as there is still only "x" amount of games but now there is even more people wanting it. The only way for a price to go down is to make more of "x" game(in turn can cause controversy). This happens with the Vectrex, Intellivision, Atari, Nintendo, Genesis, SNES, and even with current games that have a limited print run like the PS4 anniversary edition. So for everyone putting all this blame on me for the colecovision makes no since. You all act I created this "amazing" way to make all this money. I didn't! You should just be happy that you by the games from the developer, at a very reasonable price and that interest in retro games is growing by a lot! 5 or 6 years ago (maybe less) Collectorvision and Pixelboy where making games in the 25 to 50 unit mark, and now there making will over 100 units for each game sometimes more. Which in turn makes it so they can make even more games. Looking at the prices of homebrew for any system after there production run doesn't mean anything to the community as the developer and publisher are done with that game and is making the next game. The only people it affects is if you don't buy the game when it comes out, and which in turn you are causing more problems to the community then anything, because these developers and publishers are counting on you to buy there game right away, so they can get there expenses paid for. They want the game to sell through there stock as fast as possible, so they can get to funding the next game. That's the way homebrews for every system works, and that is the truth!

     

    If you don't believe me check out prices for games like Pier Solar on the Sega Genesis, any Vectrex homebrew, any Nintendo homebrew that is no longer made like the 8-bit Xmas games you can look at any year. There is so many examples it would be redundant to list them all here. I didn't make this up its just the way video game collecting goes. So stop blaming me for things I have no control over, and buy your games as they first come out (like I do) from Collectorvision, Pixelboy, or any other developer/publisher. The price of the game after they sell through there stock won't matter to you.

  12. I read your entire post, but the sentences I included in the bullet points above, completely diluted your statements (if they had any merits to begin with). As soon as you decided to drop to the level of foul language and name calling, I would think your comments lost any value to the people you were trying to address…along with anyone who just popped in to see what all the fuss was about.

     

    As you are aware, I have taken issue with your selling practices before, and still feel the same way…but I can completely respect that your games are 100% yours to sell…for whatever you can get for them…free market economy and all...

     

    That said, the homebrew & collecting scene does suffer as a consequence (wether your agree with me or not…it is true). You see, the only reason I have had a hard time lately with the CV scene is due to artificial price inflation. This inflation comes from folks like you, jacking up the prices on eBay…leading others to do the same. If you question this conclusion, then notice that you are offering games which are still available from the publishers, for FAR above what they are offered for directly from the publisher. THAT takes money out of the pockets of developers, and puts it into yours. Sure…you could say "buyer beware", but truthfully, it is not the case.

     

    I have seen you take down such listings, as soon as the publisher themselves posts their own copies on eBay for "actual value"…thus making your auctions irrelevant...but what you are doing is forcing their hand. What if their business model (if you could even call it that…most of the home brewers barely make a dime) can't sustain selling on eBay…with all of the fees and hassles associated? By selling their games, before they are "sold out" on a title, you have basically forced them to put their games up on eBay…just so they can break even. That, my "friend"…that's disgusting. It actually amazes me that the publishers haven't yet blacklisted you from buying their games. Sure, your money is green, but what are the long-term consequences of selling to someone who is clearly only in this for profit? As I said earlier…I understand that this is a free market economy, but your selling practices do hurt the scene, so you shouldn't be surprised when it ruffles feathers around these parts.

     

    Again, I will never disagree with a handful of the things you said…the games are yours, and yours to sell. And I certainly agree that all of us here with substantial collections, hope that IF we ever feel the need or desire to sell, we will get top dollar at that time. That said, you are using that logic as a means of thinly veiling what you are actually doing. You aren't cashing out from the hobby…this has been going on for a long time. As a matter of fact, I still see you buying up home-brews like it is your job…and I believe that is what this is to you…a paycheck. In your case, you are always looking for 1000% return on investment. Best of luck with that…but don't be surprised that folks aren't exactly singing your praises around here.

     

    For one that post that you are bullet pointing was meant to be me last but I keep getting attacked so ya I do to respond to those people, as this thread has been made just to hate on me. Games that I sell, I make a point of not selling games that are available from the Developer, as I have no intention on taking away money from any developer. The very few times I made a error I took the listing down right away.

  13. goldenegg, on 01 Feb 2015 - 3:15 PM, said:

     

     

     

     

     

     

    It's not at all comparable to buying something at a garage sale which is priced low. If you want you have such a comparison, it would be seeing an item at a garage sale and telling the seller the item is worth less in order to get a better price.

     

    Most people here have made their views on this topic extremely clear. There's no reason to put such a large BIN, other than to try scamming someone in to paying a ridiculous price.

     

     

     

     

    So start an auction and let the market drive the price. If you're not willing to accept lower than $1000, then set a reserve.

     

     

     

     

     

    That's bull shit also because you still bitched when I sold my SGM and started it at $0.99 with no reserve! I'm not sure if its just jealousy or if you just feel brave behind a computer.

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