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diogoandrei

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Everything posted by diogoandrei

  1. Wow, that's really interest about your version of Slocum's sequencer kit. Would you consider sharing it one day? Best regards, Diogo
  2. hahaha, I want your job!!! Someone has an even better job: http://www.atariage.com/forums/topic/138019-racing-the-beam-the-atari-video-computer-system/page__view__findpost__p__2200308 Oh boy, I feel kinda depressed...
  3. Hey, I am trying to edit my post on the 2600 Programming forum (I have an updated chart correcting a major error) but I don't get the "Edit" button... while here in batari Basic sub forum I do have that option... is this how things work? What should I do now? - OK, a moderator enable me to edit it
  4. Once again, there's the famous video from Tinkernut here which is always a good start. ...and Random Terrain's Visual batari Basic Guide is a must!
  5. yeah, you do need the compiler. It's right over here, at the official batari Basic website. There you will get the 2600bas.exe and all other files and includes. Just unzip the whole thing in your bB folder and things should work right away. And yeah, from Brazil! Cheers!
  6. Hello Michael, thanks for writing. Your approach based on proportions (old fellow Pythagoras started all that, hm?) is probably the ultimate path to wield the TIA sound capabilities! In the end, it's more really about intonation as you said. Be it a perfect fifth (3:2) or a perfect fourth (4:3), once the proportion is right those intervals will sound right no matter how far each individual note might be off in relation to A 440Hz. After all, the equal tempered scale is about proportion inbetween scale degrees. After setting one single frequency, the proportions will bring all others. It's funny... all this talk about tempered systems makes the TIA look like an issue from the Renaissance, when all kinds of math systems were being used to develop and achieve new musical tunings. I will definitely print those sheets you sent me. I'll probably have to sit down and slowly read again each sheet description you wrote here so I can start to digest it's content. So please alow me a couple of days to get a grip of your material. Overall, this looks like a really promosing project. If you need any help, please let me know! Best regards, Diogo
  7. Hey there, here's a screencap of my Visual bB settings... maybe this helps a bit. Nevertheless, do go to Random Terrain for ultimate information
  8. Thanks RevEng, I am really glad you liked it! Hope it helps out
  9. VERSION 1.0 HAD A MAJOR ERROR ON THE SETUPS. PLEASE, DELETE THAT ONE AND GET NEW VERSION 1.1 (NOW ALSO WITH PAL CHART) Hello there, while working on the Rock Horror Show (Philsan's project) title screen music (which is yet to be finished), I ran into a small and old project of mine and decided to finish. It's a chart based on Paul Slocum's tuning setups to create music for the 2600. I gathered his material (with his permission) and created a chart where all setups are related to only one musical scale, making it really nice to visualize the tuning possibilities. It's printable and really user-friendly (at least it helped me a lot). I originally posted on the Atari 2600 programming forum, but I wanted to share this also here in batari Basic. It's over here. Best regards, Diogo
  10. VERSION 1.0 HAD A MAJOR ERROR ON THE SETUPS. PLEASE, DELETE THAT ONE AND GET NEW VERSION 1.1 (NOW ALSO WITH PAL CHART) Hello there, I am here to share a musical chart for TIA frequencies and channels that I've created. I've been using it for sometime now. It really helped me out when planning the key of a particular theme or when looking for ways to surpass those tuning issues we all know about. I finally thought that it's current design is decent enough to be shared in here. Based on Paul Slocum's "Atari 2600 Music And Sound Programming Guide", I've gathered his three (handy and really good) setups in one single and printable chart. The main idea was to have a common musical scale where all his setups would relate to each other. I've asked his permission to use his material (and share this with AtariAge) and he kindly welcomed me to do so. FEATURES: - Paul Slocum’s tuning Setups all in one single printable page; - Setups are identified by colors, making the chart easy to read; - Data values for both TIA registers and Slocum’s Sequencer Kit; - NTSC and PAL are in separated charts. SMALL PART OF THE INTRODUCTION: (...) My ”Atari 2600 Frequency And Tuning Chart” came to be because I would always find myself looking up and down my printed version of Slocum’s guide, flipping through the pages and Setups when trying to find a path of notes that could be desirable. I always felt that one day I should figure out a way to put all that information in one single page. One day I finally did it. I poured the three Setups on MS Excel, linked all then to one shared scale and granted an id color to each of them (plus two id colors to notes common to two Setups). With the chart ready I could, with one single glimpse, found out that there’s no distortion able to play D#5, if that was a possible pitch I was aiming for, for example. Or, let’s say, I need the bass to go C2, D2 and E2 in ascending fashion for a brief fill. Looking at the chart I can easily see that the bass cannot play D2, but the saw distortion can. I can then achieve my desired effect doing bass C2, saw D2, bass E2. Also, if I want to have an idea of how the Setups are related to the octaves (or how the distortions are related to the Setups) I can easily check that out by observing the colors of the notes. And of course, if I just want to stay within a particular Setup, I just go about my business looking at the colors too. (...) PRINTING TIPS If anyone is planning on printing it out, I would recommend using A4 coated paper (300gr or higher) and then applying a plastic laminate in it. Sometimes it will be better to print that on A3 sized paper and then trim the borders. More tips on printing the chart inside the document. Besides being useful, it looks really pretty! DOWNLOADS Attached follows some pictures of my printed version, as well as the fully documented chart in PDF (as well as single PDFs NTSC or PAL for the chart only). Atari 2600 Frequency And Tuning Chart v1.1 (PDF FULL DOCUMENT).pdf Atari 2600 Frequency And Tuning Chart v1.1 (PDF NTSC CHART ONLY).pdf Atari 2600 Frequency And Tuning Chart v1.1 (PDF PAL CHART ONLY).pdf I really hope this comes as a helping hand to those who enjoy writing music for the 2600. It is a chart that really helped me in identifying good in-tune possibilities as well as predicting out-of-key disasters. I think the main feature here is that it speeds up the composing process. Comments, suggestions and corrections are always welcomed. Best regards, Diogo
  11. Let me take the opportunity... there's this game called Canabalt that I really think it would be possible to port the gameplay using Visual bB.
  12. Doesn't it feel like perfect timing? New bB and Rocky Horror Show?
  13. Oh my, this is something! Multisprite, all colored, missiles, ball, independent REFPx and NUSIZx... sweet! If some may think this is or isn't cheating... well, maybe some do, who knows. I am pretty sure, though, that this will be a ball for those who already love bB!
  14. Unfortunately, with 2 multicolor sprites, I lose the missiles. Only the ball remains. Hm, just an ideia, don't know how "do-able" would this be... but how about using the ball for collisions check up (for exiting rooms) and flicker the ball around for rooms with more than one door/exit?
  15. Wow, this is looking awesome, congratulations Philsan! I am currently looking for an emulator to play the C128 version, because it really looks like a good game. Besides, their version of Time Warp is really nice indeed, with an extra counter melody going together with the bass line. By the way, I came in to drop a new tuning (4th version, plus chorus this time) for the titlescreen music that sounds a bit better than my last one, IMHO. The bass is lower, still some notes are a bit off key. On the chorus part they are all in tune, though. All suggestions are welcome rocky_horror_show_T4.bas.bin
  16. Hm, really interesting. I like this kind of straight forward play
  17. I kinda started looking for a system to program to and I looked first at the NES. Since I was unable to find at least one complete functional homebrew, that really turned me off. Of course, maybe I looked at the wrong places. Does someone know a playable/complete NES homebrew? Cheers
  18. Right on. I started with batari Basic and it's really, really a head start right there. Definitely you should try
  19. On that book Racing The Beam there's a chapter about Yars' Revenge and the neutral zone is covered there. It's not really about code there (in the book I mean), but the author goes more about how the idea was something new on those days.
  20. this is looking nice, really nice!!!!!
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