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TEXAS_JOE

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Everything posted by TEXAS_JOE

  1. Very well done that man! Joe.
  2. As silly as it sounds, it might make a difference if you drop the colour depth down to 16-bit. I'm running a linux machine at the moment and Classic99 works wonderfully except you can't copy and paste text into it. (Vice works fine with clipboard as do others, but it's a Wine issue, not a classic99 issue I suspect) My full screen works better in linux than it did on windows .... the mind boggles.
  3. That's madness .... CRT's as memory .... I bet these things were prone to the occasional fire hazard maybe , hehe ...
  4. You're welcome. One thing I did like, was that even the normal TI-Basic games had nice graphical patterns to them on the introduction screen. There's one or two pretty good Extended Basic games in there too if I remember.
  5. Ok the programs that I didnt write ... mmm ... there are one or two that my good buddy Daz wrote , the Piano program was one, "Cum" ... was another ... don't load that up in front of anyone sensitive... it's not good, it's offensive. I don't approve of that being there and if I'd have realised then I would have deleted it before I posted on here. My software is intended for families to use. That being, you, you're wife, you're kids and even you're dog.
  6. My mind is often blank but every now and then something dubious creeps out

  7. A lot of it is because I'm thinking of three different things at once, and when I'm tired that just reaps some whacky results I guess you now know what my next game's gonna be. (It's in the bag) .... I'm wanting animated fenceposts, horses in the middle of the screen, animated horses with black shadows, seperate horse names and odds on each (random odds every game). It's a follow-up to my previous nag-game, Arlington. The working title is "Final Furlong".
  8. The above picture shows what I * think * is a bug of some nature with sprites in RXB. Now, I'm aware of the 9918A's issue with 4-sprites in a line, and I've checked that it's nothing in my code that's wrong. However, my horse seems to be missing it's hind leg . The two horses shown are different. The one at the top and the one at the bottom are of different patterns, but the bottom one is faulty. I don't know what to make of this. I really want to make a game that utilises Rich's RXB but I can't figure this out. Can anyone help * I used character 104 for the second horse, it's a Magnify(3) sprite. I then went and designed the top fence post as character 105, which added a post to the horses ass. I do apologise for this blooper, and would like to know how to delete this post?
  9. Thanks guys .... and thankyou Mark, I've sent you a PM ...
  10. It's in the making. I have an intro sequence more or less coded, it does look good. I will post onto here when I'm happy with what I've done. As I said before though, I don't know how long it's gonna take due to RL issues at the mo. But it's, as we say, in the bag.
  11. You're giving me good ideas here Matthew. The F-18A is a consideration. However I am unfortunate enough to have a girlfriend / soon to be wife that likes to think she's in charge of money. That is exactly why I don't have a PEB , cassette deck, Disc system and XB yet. If I lived independantly I would have by now I tried a voltage converter in it some months ago. Now, either the converter blew or the TI did. I have'nt had the bottle to try it again and have lost the converter. I don't want bad news! It could be the converter I hope so anyhow. I shall try again with a friend's transformer.
  12. It has been decided .... that I am going to do one last bandit machine game. It won't be too soon, I have to tend to RL issues going on at the moment. The game will be based on Parsec and will utilize Richard Gilberston's RXB module (My apologies to owners of real TI's who don't have this software) It is intended to use sprites and I wanted to make a scrolling starfield in some way.
  13. The TI next to a modern Samsung laptop. Well I know which I prefer (and it ain't the Samsung!) This machine is a 1981 model, it is in very good condition for it's year, there isn't a scratch on it (tiny little dent to the left side of the aluminium that's all) .... It is however, a US spec machine and I'm in the UK. So my plan is to get hold of a TI that is UK spec and if it's tatty I will replace the shell with mine. This isn't going to happen anytime soon, my girlfriend already feels like a "TI99 Widow" ....
  14. How many directors has Atari had ?! I think, Nolan Bushnell, Ray Kassar, Jack Tramiel and then Sam Tramiel, wasn't it?
  15. When I did the sounds , I had two laptops on one table. My Linux machine was fired up to run the original Munchman game. Then on the Windows machine, I had two instances of Classic99 running at the same time. One was for pasting my code into, and the other one was running a little program I made myself that lets the user input sound values. It plays the value on a duration of 200 and I enter sounds again and again until they sound close (ish) ..... Then I simply write the sounds into notepad and copy and paste into the Classic99 that's waiting for code. Example; The code for when you match any 3 symbols; 9900 CALL SOUND(300,1400,1) 9910 CALL SOUND(300,1150,1) 9920 CALL SOUND(100,1400,1) 9930 CALL SOUND(100,1150,1) 9935 CALL SOUND(50,1400,1) 9936 CALL SOUND(50,1150,1) 9940 FOR L=1 TO 10 9950 CALL SOUND(10,1150,1) 9960 CALL SOUND(10,1400,1) 9970 NEXT L If you copy that into Classic99 and run it, you'll find it's not a bad representation of the original Munch Man winning the maze sound. (Bear in mind of course, I'm unsure wether initial sound values are made any different using Wilhelm under Classic99) Generally, I'm not good with sound, and I find it a complete pain to code. But I knew I had to try with this one because Munchman, like Tombstone, has some unique sounds .... I wasn't entirely happy with what I did with the sound in Tombstone but I just wanted to get the game written and done. (TI99 time always spills over into real life time and I get into bother for that) ......
  16. I don't think he meant to. He was just selling computers cheaper than anyone else did. That way he got the higher sales. I'm going to say this, and I am die-hard TI99 enthusiast, but if any company charges $1150 in 1979 and then $525 in 1981 for a 16K computer what's going to happen is people look elsewhere if they don't fully know what the TI is capable of. And gold-plated CPU or not, the TI was never worth $1150 just because it's RF modulator failed the test. We can't blame Jack for the failure of the TI99. Blame TI themselves they're the ones with the shitty marketing.
  17. If you look closer, it's got a Texas Instruments SN series sound chip. These were found in TI99/4a , Sega MasterSystem, and Nintendo NES (maybe Coleco?)
  18. Thanks Rocky I redraw the characters pixel by pixel. This is simply 'cos I havent a clue how to use any conversion tools. I have fun drawing the graphics too
  19. The graphics are now to my satisfaction, as are the sounds. The reels are now spinning as they should be. I've decided to have a scoring and his-coring system, which works like this; Say we get a $4 win, then the initial score goes up by 4 points. Whatever else we get, it adds on to that. At the end of the game, we get a new hi-score so long as our score is higher. (first time play creates initial hi-score) So with putting that in, I've now got an issue with the hi-score variable not showing itself on the screen. God knows why , it's all there in the code! Annoying, I've just spent 5 solid hours tinkering with the code and it's still the same. I'll get around it somehow!
  20. I truly did'nt know that. (the lockouts on most consoles) .... thank's for the information!
  21. It is Rolf Harris. I decided to use him because of his famous phrase "Can you see what it is yet" .... regarding my work in progress. Most people on here will hopefully be able to see just what it is, given that Munch Man to the TI 99 is practically what John Wayne is to cowboy films.
  22. So far so good, the cash display is added, in a little box in keeping with the Munchman graphics. The reels are giving me a problem, the first spins as it should but the next two stop at the same time. This is probably down to a moment of stupidity in my code. The graphics for the reels will be altered. I'm not 100 percent happy with those. I think they need to be closer together but yet still a character width apart to stop them looking too cluttered. I'm happy with the overall graphics. I've also added two Texas Instruments symbols to the top left and right within the box.
  23. it's my works in progress. This may take some time. I've done Tombstone City slot machine now it's munchman. Don't have a clue how im gonna do the parsec one, hehe
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