CrudOMatic
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25,920 clocks (at 216 scanlines) w/o overhead on 1BPP - Jeebus. MARIA is what some odd 3Mhz, but I guess the DL/DLL overhead is a real killer, especially because of DMA. I might be getting that wrong though. Well, crud. Color is a real killer for me, if I can get 25 at 160 but 9 at 320, I guess I'll have to stay in the low res realm. I was really looking forward to that too (hi res level, low res sprites w/ more color). I know I can do tricks to squeeze in more colors, but I'm just plunking around right now - kinda too advanced for me right now. BTW, what is the max (visible) vertical res in 160?
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I wonder what the logic behind neutering color in 320 mode was? But 320A actually sounds more attractive, 8 pals, 1col, 1bg vs. 2 pals, 2cols, 1bg - 9 vs 5 hmmm... have an idea - is it possible to use 320A and a 160 mode simultaneously - like maybe draw a level in 320A and draw sprites in 160 (so they could be more colorful)? Or would that approach be more trouble than it's worth?
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Nice method. I'm actually trying to read up on as much documentation as possible - would it have been better to use the 320A mode? I can't remember where I read it, but doesn't it give you 12 colors (4 palettes of 3 colors each), but with a funky data layout? Not sure if it was 320A, but I might be wrong about a 320 mode allowing 12 colors... Also, it was my mistake on the vert res of 270 - I just measured the inside of the ProSystem window, which came out to 270
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How did you get the 320x270 resolution? with that many colors?
