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5-11under

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Posts posted by 5-11under

  1. Quick update:

     

    1. Existing orders: I ran into a problem when I was reloading updated firmware, and then retesting with a different microSD card... to make a long story short, I need to take each unit apart, and re-glue a piece inside that is meant to stop users from putting the microSD card into the wrong place (and have the card lost inside the cartridge). It'll take a few days to do that work, because I need to glue one at a time, with sample microSD in place during the glue drying stage. I should be able to send out a few per day, starting today or tomorrow.

     

    2. New orders: Production is well under way. I'm hoping to have 15 ready this week sometime.

     

    • Like 6
  2. 3 hours ago, Sinjinhawke said:

    I like that you have(had) an Arcadia 2001 multi-cart in your store.  If I ever got one of those systems that would be the only cart I would want.  Most of the games are not very good so I would never pay the prices they go for.

    The Arcadia Multicart is out of stock at the moment. I need to review at some point, to see what parts I don't have in stock.

    • Like 1
  3. I've got a batch of these available at videogamepcbs.com .

     

    I was hoping to have RTOs available at the same time, but I promised the first batch to PRGE attendees, most of whom already have Amigo Cornhole. So... if you want to save on shipping and get both at the same time, your best bet is to wait until I have more RTOs available, which will hopefully be in 7-10 days, if all goes well. If I run out of Cornhole games in the meantime, I'll prepare more of those, too, so both will be in stock. I'll keep you posted here.

    • Like 2
  4. I made a promise to the PRGE 2023 attendees that I would let them know first, when the first batch of RTOs were ready. I've made a batch for them, to be mailed out within a few days. I'm hoping to replenish the stock, and have these available to everyone, with in about 7-10 days if all goes well. These will be available at videogamepcbs.com when they're ready. I'll update here when that happens.

     

    • Like 2
    • Thanks 1
  5. 17 hours ago, BassGuitari said:

    Must the Intellivision be tainted by Amico games?

    The good news is that the Intellivision is still the Intellivision. The brand may or may not be tainted (there's other threads for that discussion), but the original console is doing fine.

    1 hour ago, carlsson said:

    To some part, the origin of this game reminds me of some of the more elaborate crap games on the Speccy, though perhaps the developer wouldn't agree that it belongs in the crap game category.

    I'm not familiar with too many games for the Spectrum. For this game, Mike's Gaming Gala did a review (link on first post), which I think captures it quite well. I certainly hope it's not in the crap game category... it's meant to poke fun, but it's also meant to be fun. I wouldn't release it if I didn't think it was at least a fun little game or two (that of course doesn't mean that everyone will think it's fun to play).

     

    Perhaps I'm not understanding you, though... you write about the "origin of the game" reminding you of some Spectrum games. I'm not familiar with these "elaborate crap games". The origin for this release, however, is: I looked for a key game from the Amico that I thought would be fun and that I could code on the Intellivision relatively easily (within my skill set). I already had the "Amigo" name in mind. Cornhole fit the bill, because I could picture how I would make it look and work, and physics is fun. It's not meant to be any sort of port of the Amico game - I just took the title and real-life game as inputs. The Snake game started as a demo that I made for a podcaster (the project fell through), with similar initial goal to poke some fun at the Amico (but in a totally different manner). Early on, the back of the box had the poking-fun bit, but the box was more classic, but with purple background. Rev suggested that the box should be blue, more like the Amico physical releases. I took that advice, melding the Amico physical release boxes with classic Intellivision boxes, keeping in mind what worked well for the box assembly method.

    • Like 4
  6. Official thread for the Intellivision game: Amigo Cornhole

     

    Amigo Cornhole was initially released at PRGE 2023. It's cornhole! Why play the real thing when you can play the videogame instead. This game was inspired by the halcyon days of the Amico Physical Releases. Knowing that Cornhole was going to be one of the included games for the Amico, I thought it would be fun to make the game for the Intellivision. The game also includes a bonus game: Snake. I didn't realize until later on that Snafoo was also to be an Amico game... I would have named the Snake game Snafoo if I knew about that.

     

    Rev and I wrote the text on the back of the box:

    image.thumb.png.9d293e88125bc11af38bc338f69b6197.png

     

    Here's a picture of the complete package:

    image.thumb.jpeg.37671c680f256f11d5bdfca59c12c089.jpeg

     

    The box is CNC cut out of 0.050" chipboard, and hand scored and assembled in the style of a Parker Bros box, except slightly thicker. There's a cardboard insert that holds the game in place. The box is pretty hefty. Overlays are made using a thin lamination. The manual is a single sheet, folded. New shells are used.

     

    There are several gameplay modes for one and two players. Either up to 21 points, or play 6 rounds. 1 point for landing on the board, and 3 if it goes in the hole. There's 3 difficulty levels, which only change the maximum wind speed. The snake game has 3 speeds.

     

    The display shows the thrown bag in both side view and zoomed-in top view. When the bag is in motion, it will show in both views, but when it stops, it will either be shown on the board (if it stayed on the board or if it went in the hole), or it will be shown in the side view (if it didn't stay on the board or go in the hole). Depending on wind speed, adjust starting position and release speed (both using disc). Then press a button to release at the desired angle (timed press of button). Watch the bag fly, collect points if applicable, and continue for all bags in the round. I don't see it in any videos, but player one is blue, and player two is yellow.

     

    These explain it fairly well:

     

    The idea is that this would be the first in a series of releases. It'd be nice to have more than one in the series, with matching boxes and such. We'll see, though. It all depends on if I can find a game or two that works for me, and that would have been on the Amico.

     

    The initial release of 36 copies sold out at PRGE. I'm currently making more, and when I've got them ready, I'll let you know how to buy one.

     

     

    • Like 13
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    • Haha 1
  7. 2 minutes ago, jerseystyle said:

    Not only are they saying that, you can still send them money for a pre order (for both the games and the console). And there is the revolutionary Amico Home which will allow you to hit on women at bars.

     

    Although I do hope that at least Home comes out.  Why?
     

    Mostly for something like this:

     

    CHUDS venturing from their basements, squinting at the sun, and lurching towards the nearest dive bar. One slimy hand clutching a wad of moldy bills, the other a cracked phone with Sideswipers droning along on the home page. 

     

    They walk inside, scanning the room for a women sitting by herself.  Tapping their Amico AR shirt for good luck, they send her a flirty text through Home- a witty joke about The Little Mermaid. Sadly since no one else has it, she doesn’t receive the message. After a short prayer to TT, they approach, desperately wiping the marinara sauce from their unkempt beard. 
     

    She looks up and is taken aback by the smell and multitude of wristbands.  
     

    “are you okay? Do you need help?”

     

    This is his chance. The first direct human contact he has had since Crayola.  He holds up his phone, his hands shaking.

     

    ”Cornhole?”

     

    He wakes up in the hospital four hours later, after getting hit in the teeth with a barstool.

    Good story... the Amico now has "fan" fiction!

    • Haha 4
  8. Question for the smart people...

     

    According to mr_me, I see that Coleco games can be made to work on a Model II by changing address $500C to $C0.

     

    Does that memory location do anything else? If I have a game that works on a Model I, but not on a Model II, will that work, without any other issues?

    In this case, I made the change (from $9F), and the game now boots up properly... I'm just not 100% sure if there's going to be other issues.

     

  9. 9 minutes ago, DirtyHairy said:

    To iterate on that, I think I have found a good solution --- the ARM performance counter. Once enabled it counts CPU cycles (so sub-nanosecond, and at a fixed rate if scaling is disabled), and reading it is a single MRS instruction to access a special register. The access is usually blocked from userspace, but access to unprivileged code can be enabled from within a small kernel module that configures the relevant special registers.

    So... running unprivileged code to run illegal opcodes. I hope nobody finds out.

  10. It's great to see progress being made, and to see it running by several people. I wish I had time over the next few weeks to join.

    Thanks everyone for the work done so far!

    Now I'm wondering if I should buy an Atari 2600+ to use as an eventual case for this. ;)

     

    • Like 1
    • Haha 1
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