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About ManCaveArcade

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    Chopper Commander

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  • Interests
    Collecting for Atari 2600, NES and building awsome custom boxes for games. I also enjoy woodworking, designing projects on paper and making them into reality.
  • Currently Playing
    xbox 360 fighters uncaged, Atari pitfall 2, NES Contra

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  1. All of these game sets have been completed and ready for shipping. Everyone that reserved one should have received a message by now with instructions for payment and shipping. I just shipped out all the games that I have received payment for today and updated the list above to show which ones have shipped. If I missed anyone, please let me know and I look forward to the feedback on this one. I really like how it all came together. I also wanted to announce that I am planning on finishing my 6 game set but I am going to take a break from game development for a while so it will be a few months before the next one gets started. Doing 2 games back to back drained me. I will be doing some custom boxes that were requested here and there in the meantime. I'm hoping to be able to make another game in time for Halloween.........
  2. This is exciting news, there is a lot going on it that game. You can tell a ton of work went into designing and creating that one. Congrats!
  3. Wow, I just saw this and the game looks awesome! Love the artwork and game play looks really fun. I would love to get a copy of this one when finished!
  4. UPDATE 5/16/20: After 3 different prototype box designs, I finally got the bugs worked out and completed all 8 Deluxe sets. This was more difficult then expected and I am not making any more of these. Only members already reserved will get them unless someone changes their mind or doesn't pay. The following pictures show the box open, closed and also did a photo next to the original shooting gallery box for comparison. The bottom base of the box is made from heavy duty corrugated cardboard and slightly thicker then the original box for added strength. Each one was hand cut from 4' sheets, scored and assembled. It took me a few different tries to get the size, folds and template formed. I soon realized that working with corrugated cardboard is MUCH harder then traditional box stock. I didn't like the look of the edge of the cardboard so I made a new design with all 4 edges of the tops folded over and glued in place for a nice clean edge and it adds a lot to the strength (a lot harder then it sounds). The top of the box was also a challenge because I could not print one solid piece that large so I actually had to make 2 prints and glue the pieces together with a seam in the middle. I think it turned out pretty nice though. I also made a cool sleeve that slides on the box from the side and helps keep the center of the box top from bulging (this was an issue with the original shooting gallery box) and I think it looks cool. Inside the lid, I glued in 3 additional card stock prints. I compiled all the research I've done for set up, service and maintenance on the ZDF standard issue 1TL950 service rifle I combined this information into 3 card designs and added my own information relating to Zombie Outbreak. This is a nice feature so the open lid is a quick reference guide for the rifle and also adds a little extra support to the lid. The deluxe kit includes the large custom box, additional large overlay, 3 additional mission files (that go with the overlay) and 2 Z.D.F. decals that go on the rifle stock. The cost for these box sets - rifle will be $40 (plus shipping)
  5. That is a cool game concept Zach. I just watched the video and it looks fun to play, great work! I love all things horror :) Sly, I just recently scanned my "near mint" copy of the shooting gallery instructions at 600dpi so I'll email those over for the archive soon. Let me know if there is anything else I can contribute to the preservation of this system. I love what you have done so far.
  6. Thanks Sly, Sorry for the confusion, the picture shows the front and back of the box it is only 1 design with 2 different sides. Love you blog and dedication to keeping the odyssey Alive!
  7. I've started making my own custom full size boxes for the "Free" homebrew game downloads so they all match in my collection display. Here is a picture of my Space War box. I think it turned out pretty good. I reached out to Mikebloke about offering these to the community if anyone wants one and he gave me the thumbs up so if anyone wants one let me know and I'll do a very small run of boxes. I charge $15 for any Odyssey box, $8 for an original small size overlay and $10 for my version of a large overlay which matches my game overlay sizes that is a little smaller then the original odyssey large overlays. Instructions will be included free with the box. I cleaned up the instruction sheet because it was missing images, border segments, etc. and added a back side about the history of the game from his post. I wasn't happy with the quality of the overlay in printed form because the file was a bit low on the resolution and came out blurry so I had to redraw all the game sprites one at a time at 600 dpi, fill in new solid background color and clean up the image overall. Thanks Mikebloke for allowing me to share these with the AA community, your copy of this is free so I will be sending you a pm to arrange shipping. There is room in my new shipping boxes (see pic) to fit exactly 2 games so If you are purchasing one of my games I can add an extra box to save on shipping. I can make other custom boxes if anyone has a special request. I already have a few designs I'm working on like the Apex double ender box (coming soon), percepts, etc. I am redesigning my ManCave and love the look of these boxes all lined up matching size on my shelves so while I'm building my Odyssey collection display, I thought I would share these if anyone wants one. I'm starting a small list here to try and figure out how many prints I need: SPACE WAR: (B) box/Instruction set (S.O.) small overlay, (L.O.) Large Overlay 1. Mikebloke 2. Dastari Creel (B) 3. SlyDc (B-S.O.) 4. Stupus 5. Zhorton 6. BuckEyefan_4eva
  8. I'm down for helping out with the big 5-0. There is plenty of time to plan, I could make boxes or whatever you need me to do.
  9. DAILY UPDATE: I have to say that this game has been a really fun project overall and I have spent countless hours in the game design phase. Being off work right now, finishing this project I started back in 2012 has been my main focus because I'm afraid I may not have time to devote to it when we open back up. This has become my full time job and literally working 12+ hours a day on these games. I really believe that a quality Odyssey game has to be more then just an overlay and instruction sheet. I try to discover new ways to make the games far different then any thing ever produced. Due to the limitations of the odyssey, every one of my games is played on the screen AND "off the screen". This is how they got around the limitations in 1972 and 1973. Graphics could not be created on the screen so overlays would jump start your imagination and set boundaries in the game. Physical game pieces where included such as cards, dice, etc to help bring the game off the screen and enhance game play. This is the same principals I use for all of my odyssey game designs. Zombie Outbreak is not just a game, it's a story. From the very beginning, it sets the stage with the "back story" of how this virus was created and why you are doing this "missions" Each mission file located inside the game contains the next chapter of the story inside. The story is supported by the corresponding overlays and both of these together (along with other material inside the game) become the interactive game play that goes along with the story. If the player(s) take the time to play this game properly, every aspect of the game makes sense. It's not just the same 'ole shoot the square with the rifle. There is a reason behind every different function that the newly designed game card provides and how it ties into the story. Each mission folder will not only contain the next chapter in the story but also explains how to properly set up the overlay/game before this chapter is played (which is really easy) and both solo and multiplayer game options for this chapter. This makes the solo game play very fun and interesting. This is why I encourage you to NOT read ahead inside this "Top Secret" folders but instead read everything and play the game in order how it was designed to be played. This is the reason I didn't want to post too many pictures of the overlays and missions. The first challange (zombie head cannon) is more of a "training" initiation phase of the Z.D.F. before you go on your first solo mission. BONUS MATERIAL: After the long 2 days of box making, I decided to take a break from the physical "making" of this game and start designing the bonus content of the deluxe package.The standard version of this game ends with mission 4 and the bonus material will add 3 more missions and another overlay. This is 3 more chapters to the story. 2 of which will be played on the same overlay and one of them with physical game pieces included in the box. There may even be some FREE downloadable missions to continue this story in the future. This may be a public download here on this thread or sent via P.M. to only people who bought this game. There is so much to this story but I have to stop it somewhere to get this game out to people. There will also be a game play challenge to everyone who buys this game for a chance to win a prize Can you complete mission 7?
  10. Here is some pictures of the finished box along side with the rest of the M.C.A. game set. I have them all in the clear box protectors and will be including these with your games. I started building these yesterday and I'm about half way there. Should be finished with all of them by the end of the day.
  11. Thanks Wiki Sly! I've really needed some of these to fill the missing pieces of my collection.
  12. I wanted to share some pictures of the custom Zombie card you will receive with you game packs. I think they are coming out pretty nice. I decided not to number my cards so I didn't risk conflicting with any card numbers that the Odyssey now team is developing so instead they will all be printed with some nice artwork with the game title on there which I think fits pretty well since the card is required to play the game.
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