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negative1

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About negative1

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  1. Even more aprils fools - Sandbox 3D voxel game engine? Prepare to see voxel versions of Atari hits such as Asteroids®, Centipede®, Pong®, and RollerCoaster Tycoon® when the 3D voxel world of The Sandbox launches this year. Created by Animoca Brands and its subsidiary TSB Gaming Ltd, the blockchain-based gaming metaverse of The Sandbox will also be home to the first Atari theme park — Atari LAND! This virtual creation will feature Atari-themed attractions, creations, and immersive social gaming experiences. later -1
  2. a new game, pong quest -> aprils fool joke? http://www.nintendolife.com/news/2020/03/ataris_arcade_classic_pong_comes_to_switch_as_an_rpg later -1
  3. missile command recharged is out, i like the vector looking graphics later -1
  4. well, i'm happy to be proven wrong, he missed the killscreen by 1 dot : but he came back and did it finally: later -1
  5. stop motion dig dug: later -1
  6. once you get the timing down, you can earn a few men for each one you lose, because when you're running out of time, you just pass the border into the next area and come back. even if you get 3 men for every one you lose, you gain a lot more, and a lot of points also. i think you stop getting men after 1,000,000 so at that point, you then play the rest of the levels. later -1
  7. well, unless you plan on mastering ghosts and goblins, at least you can continue, and there's always the shooting zombies trick to get tons of extra men, my friend used to do that, and was able to make it much further into the game. if done properly, you earn more men than you lose during that time later -1
  8. From the videos and what I've played in the MAME emulation of the capcom plug and play, they are arcade emulations. Now, i can't tell if there's slowdown or not in them. Also, they seem to have an easy and normal setting, that may correspond to dipswitch settings. I didn't play all the way through any of them, so i can't verify if all the gameplay elements are exact, but its very close. later -1
  9. gameplay footage, hands on: later -1
  10. Is the the 12-1, i just got it for $15. The versions are decent. but i can't play most of the games with the buttons on the left side. battery life on mine is fine, just played galaga for 3+ hours to get to the killscreen. also: ---------------- Dig dug - runs slow, and color pallette is purple for most of the fruits galaga - has killscreen, which resets the machine, and no shoot bug options pac-man - messed up timing, patterns don't work pac-man plus - messed up timing, patterns don't work buttons and joystick are rock solid, near arcade quality. if i really wanted to, unplug an resolder the connections, i could flip the controller around, and play properly. later -1
  11. some more expert clearing patterns from jerky: later -1
  12. all that is right, and correct. although you could lose the hyperspace button, i never used it. and the smartbomb button is crucial, but not used that often. that could have been doubled up in holding down the fire button, etc. there are lot of ways you could simplify the defender layout, because only experts need all the buttons, if that. the 2600 version is so dumbed down you can play it forever. especially if you hide out below the planet area near the bottom. i remember when it first came out, i could play it all day long. the arcade version, i could last for about 2-3 minutes. i'm better at the arcade version now, and can get about 200k, but that's because i know about the carrying one man around on every level strategy, which i would never would have known back then. later -1
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