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About Zendocon

  • Rank
    Chopper Commander
  • Birthday 06/08/1976

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  • Gender
  • Location
    Niagara Falls
  • Interests
    Video game design
    Video game development
    Board game development
    Music composition
    3D printing
    3D modeling
  • Currently Playing
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    Space Numberzap

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  1. Did the Jaguar put the number pad to any real use? I know a handful of games had overlays. I think Lemmings would have made a great adaptation to the Jaguar, putting all the controls to use.
  2. Stadium Mud Buggies - do want! I don't know what you'd want in trade though.
  3. I always wait on the Map screen until I get close and then switch to Bomb Bay view. I've always had that same problem.
  4. It would have to be, given you still saw yourself moving in Bomb Bay view. If you had bombed the target before that point, you were just circling/hovering over nothing really. That's why I would scramble to select the nearest target I could, then change it to something more valuable.
  5. Yes. I had noticed that as a child. I always just had assumed that's where the CPU was at. I later learned it's overclocked.
  6. I just discovered these today and read them with a lot of interest. Imagine if I could have gotten a Music Synthesizer for $20 back in the day!
  7. Return Fire for the 3DO had a more ingenious plan. If you're flying in a helicopter and you go out of bounds, your first warning is a sonar ping. Then a submarine appears, and you hear a klaxon as it fires a homing missile that seeks you out and destroys you. Pilotwings for SNES set the boundaries far away for the helicopter rescue missions. You can fly away from the destination for so long, when suddenly all the action stops and you hear the failure tune and see the out-of-bounds message. I also recall playing 1943 for NES and reaching the part in the first stage where the music suddenly stops and your plane goes down as if it had run out of fuel, while a message gradually appears on the screen. If I had played the arcade game first, I would have immediately known that the pilot is reducing altitude to confront the fleet of warships down below. Imagine a similar thing happening in B-17 Bomber: you're flying out into the middle of nowhere to bomb an enemy warship when suddenly the background seems to jump up at you, and the warship starts fighting back. Speaking of B-17 Bomber, I found it creepy how the plane would seem to hover on the Map screen once you reached your chosen destination. "Checkpoint, in sight!"
  8. That was only my first time playing. I couldn't understand why the sub was going off in some random direction when I kept pushing Left to make it go left. Maybe I had a bad Auto Racing flashback. After that one time, I tried pointing the periscope where I wanted to go and it worked. While trying to figure it out, I watched to see what would happen when the sub reached the edge of the playfield. It just stopped as if it had hit a glass wall in the middle of the sea. That itself was creepy in a way. I imagined being in a vessel of some kind out in the water, and suddenly hitting a force field like in the movie Tron. Even scarier if the water isn't turbulent and your guard is down.
  9. I was a kid when I first played this game, and one thing I didn't know at first was that in the combat phase, your sub moves in the direction your periscope is facing. That probably should have been a no-brainer.
  10. Yes. I was very happy to hear Ride of the Valkyries at the end. The three small ships sailing away are what combine with one of the enemy convoys to form the invasion fleet you mentioned. The suspense was horrifying, if I failed to sink the Destroyer before it reached my position, and then I had to shut off the sonar and engines and then dive, waiting while a few depth charges exploded nearby, hoping one of them wouldn't connect.
  11. Whenever I demoed FUBAR, I used my SSVA for just that reason. No coiling gave the controllers more reach.
  12. I don't know what city. I only know it was in the state of Connecticut. Maybe I'll ask them.
  13. I had discussed this in much greater detail in the past. It's simply what I grew up with. If we had had Atari like everyone else (and apparently, one of the family members suggested it just for Pac-Man - this was in 1981), then maybe I would have moved on to something like the Amiga. But the Intellivision was truly special to me. We had one, and my cousins who lived nearby had a Sears Super Video Arcade with a few different games than we had. Other cousins of mine had the PlayCable in summer 1983 when we went to go visit. Besides that, nobody I knew had one. Our system came with three games. The first one we played was Astrosmash. My uncle came over to check it out, and he did the best among all of us. I was just as happy to watch as I was to play. When I wasn't playing, I was checking out the box and the game catalogs. That's why I enjoy games with "feelies" to this day: there's more to the game than the gameplay. Also, the "art style by design" due to the low resolution and bright & cheerful 16-color palette gave an air of familiarity across all the games for the system. That and the GROM "font". Even Space Battle, the second game we played, wasn't so much about protecting the Mothership as it was about my "stargazing" while my sister went on to achieve "ALL CLEAR" first among us. Then there was my desire for a computer in 1983. Imagine my surprise when I discovered the Intellivision was in fact expandable to a computer! I found it out when my father and I spotted The Jetsons' Ways With Words at a nearby Child World store, and found out we needed the ECS to play. When we finally got one, I went on to write a number of crappy games with the built-in BASIC interpreter.
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