Jump to content

Zendocon

Members
  • Posts

    1,054
  • Joined

  • Last visited

2 Followers

About Zendocon

  • Birthday 06/08/1976

Profile Information

  • Gender
    Male
  • Location
    The Restaurant at the End of the Universe
  • Interests
    Video game design
    Video game development
    Board game development
    Music composition
    3D printing
    3D modeling
  • Currently Playing
    FUBAR
  • Playing Next
    X-Ray & DILLIGAS

Recent Profile Visitors

5,404 profile views

Zendocon's Achievements

Stargunner

Stargunner (7/9)

847

Reputation

  1. Did anybody ever fix the bug in the Learning Fun 2 ROM that causes only the letters A-P to spawn in Word Hunt and Crosswords? I'm surprised it's not on the Intellivision Rocks CD. It probably explains why only Word Rockets was included on the Evercade cartridge.
  2. Getting Erdrick's Sword is tricky. You have to go three levels deep, taking an exact set of stairs each time, then work your way back upward.
  3. Are you having trouble with a routine? Feel free to post the questions you have. We're all happy to help.
  4. "Here come the Men In Brown | No package to deliver."
  5. I fed the .bas file into my Portable Intellivision Development Environment to make the ROM image available. With the blessing of @First Spear - here it is. Enjoy. chopin-etudeop10n04drchew.zip
  6. I'm putting a video together to show it off. Should be ready in a couple more days.
  7. I said something similar back in the day about Vectron, before I went on to demonstrate that Level 16 couldn't be beaten without a ROM hack.
  8. After Level 255, the level counter rolls over to 0 and crashes the game. Similar to Pac-Man arcade.
  9. In addition to the boy who broke NES Tetris, there was the Sky News anchor who made light of his accomplishment and told him to go outside and get a real hobby, or something along those lines. She's getting rightly reprimanded by the general public for her ignorant remark. News Anchor’s Comment on the 13YO Gamer Beating Tetris Leaves Community Outraged (msn.com)
  10. I think I should bump this, because my Treasure of Tarmin map app might be better suited on another emulator besides jzIntv. This one might be perfect for it. jzIntv has "Gui Mode" which allows another program to pipe in and send commands. As it turns out though, there are only three supported commands: pause, quit, and reset. Also, it suppresses normal output to stdout, so even if I modify the source code to add a command for a memory dump, I would have to modify it further to get the output I want. You can see the app in action on my Twitch livestream. I can easily give you the information as to where the map data is stored in memory, along with the placement of items and monsters.
  11. Despite not getting everything I want, I'd say this is an acceptable compromise. I still haven't found out how to determine the color of the eye murals or the gates, as you can see, nor what kind of doorways there are from the outer hallways or between quadrants. The map only refreshes upon request, and it's a bit of a manual process, but I'm happy with the result so far.
  12. By request. This does not include the Easter Eggs. Enjoy. Stonix Codes.txt
  13. I read through the entire thread. GUIntv is just a front-end to launch jzIntv, same as what my program PIDEjL does. I don't see any functionality to tell jzIntv to perform memory dumps and receive that data. Today I modified cheat.c and added "M" to the list of accepted commands at line 121, and recompiled jzIntv. That was on my phone's PIDE. For some reason, jzIntv keeps throwing an error at startup about being unable to parse the cheat string because there's no whitespace, which is false. Using Cheat worked fine on my tablet's PIDE last night, and when I compared the two cheat strings, they were the same. Maybe I'll try modifying and recompiling jzIntv on my tablet. Of course I had the presence of mind to keep a backup copy of the jzIntv binary target, just in case something magical were to happen. Funny thing is, the backup copy threw the same error. More digging tonight. I didn't find anything pertaining to GUI Mode yet, but I'm not giving up that quickly. Where there's a will, there's a way.
  14. I read through the doc folder. There is the "cheat" feature, which lets the user bind a keystroke to a macro to poke values into RAM. Unfortunately, poking values is all you can do. If I could extend the Cheat logic to also allow the debugger's "m" command, I could go that route to do memory dumps, and pipe that out to another GUI. There wasn't any documentation about GUI mode and what commands it supports. I was expecting that all the debugger commands would just be available. Nope. I'll have to dive into the jzIntv source code at this point and see if I can find out what it's listening for in stdin. What are the other GUI solutions out there that you know of? I could also look to see what they are doing.
  15. I set up a BASH script to pipe the stdout of my other application to the stdin of jzIntv using --gui-mode: projects/otherprog/otherprog.py | jzintv --gui-mode game.rom > deleteme.txt It works only when I send "q" to quit. Unfortunately, nothing else seems to work. When I send the command "m 100 f0\n" and open deleteme.txt, I just get this: What's worse, when using --gui-mode, the contents of deleteme.txt become available only after I close jzIntv. The deleteme.txt file has what I want whenever I don't use --gui-mode, and the contents are immediately accessible. So perhaps there's another workaround. If jzIntv allows for macros to be defined in the keyboard hackfile, I could then pipe jzIntv into another program and not use --gui-mode at all. I'm out of ideas at the moment. All I can do now is read through the doc/ subfolder of jzIntv and see if there is some workaround here.
×
×
  • Create New...