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About Zendocon

  • Rank
  • Birthday 06/08/1976

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  • Gender
  • Location
    Somewhere east of Garinham
  • Interests
    Video game design
    Video game development
    Board game development
    Music composition
    3D printing
    3D modeling
  • Currently Playing
  • Playing Next
    X-Ray & DILLIGAS

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  1. I wish I had the money to take those copies of Scarfinger and Illusions off your hands.
  2. I had written definitions to sort of automate the Flash save and load functions. If you're still having trouble, I'll dig them up.
  3. Utopia, Phase 2 of Tron Maze-a-Tron, the Map screen in B-17 Bomber, X-Ray, etc.
  4. I got my copy of Stadium Mud Buggies today. That was the last of the 125 I never had.
  5. I prefer the scanned manuals posted at Annarchive. The transcribed one left out the disclaimer on the back cover, which still cracks me up.
  6. I remember running jzIntv in my environment without speed throttling, and trying each difficulty just to have an impressive screenshot for my documentation. At Level 7, the CPU will make one move before getting stuck in a rabbit hole, and at Level 8, forget it. On Level 6, the game lasts a total of 31 hours and ends in Stalemate, because both players keep repeating the same moves back and forth. Each player has a chance to capture the opponent's one remaining Rook, but is unwilling to sacrifice its own Rook in the process. Same goes for the Queens.
  7. I do remember getting the three cables, including the mini-jack for the "Remote" port to a standard tape player. I didn't get my hopes up that it would actually work though. At least now I know it never would. Yes, Highlights for Children. There was also a booklet I got around the same time as the ECS, called Magic Window (I think), which had a BASIC program in it for doing drawings. It didn't say what computer to use it on, so of course I tried typing it into ECS BASIC, knowing full well it probably wouldn't work. Imagine my surprise when it didn't.
  8. Actually, I have a similar attitude. Except that I was the only kid on the block with an Intellivision, so nobody else would have cared. One person I know had an Odyssey2 and a couple people had a Commodore 64, but everybody else had Atari. One thing I like to daydream about is going back in time to Christmas 1983, dressing up as Santa Claus, and presenting to my grandparents (so my aunt, uncle, and cousins could enjoy it as well) the Intellivision II, ECS, and all the peripherals and software, including the unreleased titles. I can only imagine my 7-year-old self hitting the ceiling over Game Factory and a new Intellivision console integrated with a computer. Included with all the hardware would be the extra controllers and Super Soccer for 4 player gaming, the System Changer, and even the Step-By-Step Guide To Home Computing book.
  9. Right. I'm in the US, so I should have had a white ECS all along for NTSC televisions. The brown ECS worked fine otherwise, and I had the original Intellivision all these years, so I prefer the brown ECS cosmetically. Yes, to have done what I did with just the ECS is something I consider an accomplishment. Those Bomb Run and Number Cruncher games are not too bad for ECS I think. I had a couple of other series of games: one called Think Fast and another called Fall Of The Human Race. Maybe I could revisit those and make them better, so I would feel good about making them readily available.
  10. It still seems like the kind of story that would sell these days: how a woman managed to "break the glass ceiling" in a "male-dominated field", even if the story is completely fictional.
  11. I know that Space Armada uses sprites for the three bunkers. The other sprites are: your gun, your shot, two enemy shots, and either a third enemy shot or the UFO. The armada itself is rendered as background objects. That means collision between your shot and the foreground indicates you hit an enemy. Then it's just software calculations to determine which enemy was hit. I think there is dedicated GRAM scratch space to appropriately shape the three bunkers as they are chipped away. I hope that helps somehow.
  12. I'm glad you enjoyed my better efforts. ECS was all I had for a "computer" until the 12th grade, so I spent a lot of time making the most of it. My family bought it because we accidentally bought The Jetsons' Ways With Words without knowing we needed the ECS to play. Thank goodness it became available through the INTV catalogs shortly after. Also, I had the brown ECS, which was intended for PAL televisions. As a result of different timing, I could never save my programs to tape and never knew why, so I "saved" everything to a spiral-bound notebook with a pencil. Very humble beginnings! Not that all that time was in vain though. Before getting a real computer, I went on to cracking passwords in a number of 8-bit and 16-bit games, in a heuristic method: just recording a bunch of passwords and solving the logic behind them. That was how I taught myself binary arithmetic, and gained a rudimentary understanding of code validation schemes.
  13. Maybe a retroactive book, "Barbie: I Programmed Intellivision Games Under a Male Pseudonym". Also, in 2016, Mattel released a "Game Developer Barbie" Doll.
  14. Yeah, I disassembled the ROM to find the keyword lists, since whoever created the manual decided the "definition by example" teaching method was good enough. There is a list of words in the ROM for each game, and everything I found in there existed somewhere within all the code snippets. The Mr. BASIC game is first in the ROM, then Vampire Bats, then Cannon.
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