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dr. kwack

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Everything posted by dr. kwack

  1. Hiya, This is the first hack I've ever done. Obviously, I'm a newbie. Tried to change Coleco's suck-a-riffic graphics to something a bit more faithful. Very hard. Junior's run is based on his three sprite frames and now he runs a bit "giddy-up". Is there anyway to change the running routine? Yeah, it's kinda cute and chimp-like but... I put more "emotion" in Junior's face by making the eyes less "40's Houligan" than they were. He now looks up when standing still and actually grips the vine. The jumping/double climb is a touch better as well. Mario is slimmer and Kong has a sort-of bound in chains look. Looking for opinions. Feel free to bend, fold, and mutilate... Thanks, Shoe dkjrhack.zip
  2. Hiya, For the past few days while I should have been working, I've wondered... If someone were to carry out a "Coleco-fied" version of Dragon's Lair for the 2600, what would it be like? I can picture the label on the cream colored cart plain as day but would the game be like the ADAM version (which I have never seen first hand- although I know the EA/"Amazing Software" version for the C-64 is pretty much the same) or... Could you actually pull off a cart containing a few of the simpler rooms from the arcade game like "Drink Me", Flaming Ropes, or Falling Platform? I know they would have to be very simplified but considering some of the great stuff we've seen home brewers doing lately (like the dancing baby demo)I think it could be interesting. I have some ideas.
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