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kevtris last won the day on March 23 2019

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  1. yeah I was going to add it in on the snt at some point
  2. the super gameboy 2 uses its own crystal and doesn't have any use for the 21MHz clock coming from the system, so the GB cart will get the proper 2^22MHz signal it expects. I think the RTCs on the carts have their own 32KHz crystals anyways, and will always run on that regardless of what clock you're driving into the GB itself. Thus, using the RTC to check the system clock accuracy won't produce meaningful results I wouldn't think.
  3. it's not that I am "laughing at ignoring the thread lol" but I work many hours every single day on this stuff. I don't ignore complaints, but there's not a lot I can say about internal operations so I don't say anything.
  4. this could be because the gg everdrive starts up in SMS mode maybe.
  5. yeah this is a known issue. press reset or change settings to "boot to menu" to fix it until an update is released.
  6. they aren't, but I will accept flowers instead! people are paying it all day long on ebay. right now there's dozens of auctions selling the nt mini. remember too that it's a lot more than NES, does 1080p, and there's 17 other cores to play with. the nt mini has the best 2600 FPGA core, and some really obscure things (gamate, supervision) that aren't available elsewhere. the AVS is fine if you want bare bones. but if you want some meat on dem bones, you move on up to the nt mini. if it wasn't worth the price, it wouldn't have sold out so fast, and then go for double the price on ebay within minutes.
  7. Why they are they opening it up for orders? They have to still ship it to all the suckers that paid them. The thing's almost a whole year late at this point. Maybe they want to rob peter to pay paul, kind of like a videogame pyramid scheme. They need money to fulfill current orders, so they will use the money from new orders to build the stuff for old orders. They've wasted an entire year's worth of money without shipping anything, so that cash has to come from somewhere. I guess shipping out a few "beta units" will show that yes, it does theoretically exist, so place those orders now!
  8. Actually I think the answer is much, much simpler. ROM got cheap. Games got a lot more linear simply because now you weren't restricted to a simpler "Arcade" style high score game because you had room to introduce new game elements like stories, characters, places, maps, etc. Add on battery RAM or similar technology and now you could save progress, too. I don't think it's such a bad thing that a bunch of games ended up being like this, and in fact I welcomed it. Metroid was the first time I really felt like I accomplished something when I finally beat it, spending weeks mapping it out and exploring every nook and cranny. Even though I thoroughly beat it, I enjoyed playing it over and over, trying to get all the items, or beat my previous time, or whatnot. It's kind of like reading a book. You are allowed to re-read a book you really enjoy. The Fun Police(tm) aren't going to come and tell you you can't. I actually tend to prefer games with a defined endpoint, so you can beat it, put it down, and then pick it back up and try to beat it again, but faster or getting more items, finding things you missed the first time, etc. The extreme end of this is speed running. I seriously doubt giving a game a defined end point is done to sell more games- it gives the player a sense of accomplishment which was always missing for me on arcade style games. Back in the day, Adventure was my favorite 2600 game (on game 3 of course) I think because you could win and then try again. Being able to nose around in every corner and crevice of a game like Zelda or Metroid is intensely fun and rewarding when you're a teenager, or at least it sure seemed that way when I was one. Truly mastering the game and spanking it hard when you finally get it all figured out.
  9. Well there's a reason why most FPS games don't allow mixing of PC and console gamers- the PC players just absolutely clobber the console ones because they tend to use mouse+keyboard instead of the console game controller. The mouse is by far more precise for aiming and being able to bind keys on the PC just finishes the job. Personally, after playing fps games using the keyboard+mouse and trying to play a similar game on a friend's xbox was pretty limiting feeling. why can't I turn faster dammit! why won't my aim point change faster! The lack of precision was pretty striking after using the mouse for so long. It reminded me of how back in the 90's I would use the keyboard only to play quake, and got trounced by all the mouse+keyboard players. Learning to use the mouse opened up a whole new world.
  10. The in-app purchases can be spread over days, weeks, or months too so that nickel and dimeing doesn't seem so bad to the average user I suspect vs. the big lump sum of $60 or whatever for your average AAA title. "Well it's only 99 cents for this doodad! that's not bad!" times 50 or 60 over the course of 3 months. I totally get why they have it, but that doesn't mean I have to like it. It definitely is killing a lot of modern gaming for sure. I was bemused when I watched my friend playing the latest ass-assins creed, which added microtransactions. booooo. I hope the new elder scrolls game doesn't turn into a microtransaction crapfest but I bet it will.
  11. I am guessing for the $5-10 per game, there won't be enough development budget per title to make them really long and in depth like the original EWJ titles were. So a collection of the EWJ style minigames might be what it ends up being. The development budget is what's going to dictate the kind of games we'll see on the system. Only so much game can be created with the budget.
  12. Yeah... Android IS Linux though which is the funny thing 🙂
  13. Has there been any theories on the exact SOC that is going to be used on the Amico? I have a few theories and figured I might as well post 'em. My first guess is the Allwinner A83T. This appears to be an extremely close fit to the information released so far: * 2GB Maximum RAM * 1.8MHz, 8 CPU cores * Raw NAND flash support (for the 16GB of onboard flash) * Ethernet, Wifi, USB * HDMI port * Can run Android/Linux The A83T is available on the "Banana Pi" board which is an obvious take on the "Raspberry Pi". Banana Pi: http://www.banana-pi.org/m3.html Quickie data sheet with some basic specs and such: https://github.com/allwinner-zh/documents/blob/master/A83T/A83T_Datasheet_v1.3_20150510.pdf Info on the included GPU: https://www.imgtec.com/blog/the-powervr-sgx544mp-a-modern-gpu-for-todays-leading-platforms/ The second guess is the Qualcomm SDM450. It isn't as close of a fit but still fairly similar. * Maximum RAM is not specified * 1.8MHz, 8 CPU cores * Ethernet, Wifi, USB * Not sure if it has HDMI * Can run Android/Linux This one is really designed for cell phones and tablets, so it has things like a cellular radio that the Amico most likely won't use. Qualcomm's page on it: https://www.qualcomm.com/products/snapdragon-450-mobile-platform So I'm leaning towards the A83T, especially since the dev team could just use that Banana Pi dev board as their base and plug everything they require into it. That'd make development a snap. The Banana Pi board costs $59.99 on amazon. Throw on a USB hub for the multiple devices they want to include (multiple USB ports, RFID), and the board has everything else the Amico requires by the looks of it- HDMI out, ethernet, wifi and bluetooth. It also has 8GB of NAND flash (the Amico will have 16GB but this is an easy upgrade when transitioning to final hardware), The 2GB of RAM is already on the board as well. It's almost a tailor-made Amico board as-is. There's some general purpose IO and probably I^2C/SPI which would be quite easy to connect to the RGB LEDs on the base unit. It comes running Android by the looks of it, and going by the Night Stalker video, they are running the games on Android (you can see the Android buttons pop up at the end on the screen at the bottom). They could be running it stock just to get development rolling. It will be interesting to look back on this when hardware info is eventually released.
  14. it's interlaced like the genesis does it, with the same timing
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