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Emehr

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Everything posted by Emehr

  1. It only makes sense if the original build of Pitfall is stll being sold in a format compatible with original Atari 2600 hardware. If Activision were selling an Atari game compilation for Wii U then that format should be protected, but cartridge binaries for Atari 2600 hardware are fair game, in my opinion. The moment they abandon a format is the moment that they lose protection. If they've gained all they can monetarily then moved on to another system, then nothing of value is lost if copies are played on the abandoned hardware. If they had a stake in it then they would still be cranking out Atari cartridges.
  2. My own personal rule is this: is somebody potentially losing money because I'm using this software? If that particular build of the software is not on the market or if the hardware (or operating system) that is required for the software to run is no longer in production, the answer is generally "no". All software is protected by copyright. It's not yours to copy, sell, or give away. Otherwise you dilute the market and reduce the demand of the product, which affects the author or publisher. If there is no market or if the product is no longer in production, then there is nothing to dilute and nobody is affected. That approach seems reasonable to me so that's what I go by. It doesn't mean I don't buy obsolete games and software though. I like old media and the packaging and documentation that goes with it.
  3. I spent this last weekend sorting, inventorying (is that a word), researching, and pricing all of the stuff I intend to sell. When I got towards the end, I felt a rush of "what else can I get rid of?". I wanted to keep going. It felt good. I can't wait to get it out of my house before I change my mind or something. 400+ games and several consoles. This may take a while...
  4. FF7 was the reason my brother and I went in together to buy a Playstation. Seems like yesterday. What's even harder for me to fathom is that the Sega Genesis is 26 years old. Somewhere, someone is doing (or has done) a study on age and our perception of time.
  5. I agree. Even though the joke may be tired around here, I can guarantee that the headlines are already written when this thing fails. I have no love for the Jag either and I never did when it came out. I'm of the opinion that if Atari had stuck with the Lynx and put their Panther/Jag development costs into marketing and expanding the Lynx library instead, they may have stuck it out for a few more years. Of course, we'll never know since they felt like they had to compete with the big boys with an obnoxious ad campaign for a lackluster console that sounded like it was trying to compensate for something. Consumers remember this stuff and the tech press is definitely going to remember. So if the RetroVGS fails you better believe that the legacy of the Jaguar will be mentioned in their headlines and articles. Is it unfair? Yeah, probably, since it's just a plastic shell, but it's going to happen.
  6. No, I said this console would be kick-ass. Plus, putting anything into a Jaguar case is the kiss of death.
  7. I just read the "under the hood" details in the RetroVGS FAQ. If I'm understanding correctly, this thing is basically going to be an all-in-one style system that doesn't really have its own identity. Each cart will include a Hardware Description Language (HDL) that will tell the console how to behave. That is, what kind of console to simulate. So it can be an Atari 2600 or a Neo Geo based on what HDL is on the cart. So if you think of J. Edgar Hoover, J. Edgar Hoover will show up on the console. If this is the case, then this is even less appealing for me. I'd rather see them take a bunch of 6502 or 68K processors and build their own retro-modern console around it. Those are some tried and true CPUs that have been around the block. At least it would have its own personality. Take the best parts of the SuperNES and Genesis and make a kick-ass console with its own distinct traits. Make it fast like Genesis, colorful like SuperNES, higher resolution than both, hardware scaling and rotation, color blending, color darkening/lightening, alpha channels, flat-shaded polygon abilities, chip tunes, plenty of memory, etc. It would still be a hard sell for this "geezer" and they would still need some dedicated developers but at least it would be unique and I could give it the benefit of the doubt. This jack-of-all-trades system they're shooting for is just going to end up with a bunch of ports.
  8. I kinda have an irrational hatred towards the Jaguar based solely on how it pushed the more promising Lynx out of the market only to fail spectacularly so it will be a cold day in Phoenix before I have anything that looks like it in my house. I like the idea of a new retro-style console but this particular "geezer" is way past his bulk-collecting days and is getting ready to sell off a significant chunk of his collection. There's simply not enough time to play and enjoy all of these games. Adding another console to my mix is a tough sell. If I can't find time to enjoy actual retro games what chance does this have? Not only that, a new console needs to have quality exclusive games out of the gate or else it will be DOA. Super 3D Noah's Ark? Are they serious? I see no reason to buy their console when most of their launch titles are (or will be) available elsewhere. Whet our appetites with a tech demo that shows off what the console is capable of. Show us something that an existing retro console can't do. All I'm seeing are games that look like they could be ported to the SuperNES or Genesis, systems I already own and would rather buy games for.
  9. I find that the older I get the more stuff I add to my "for sale" pile. I don't ever see myself getting rid of all of it but I will be selling off consoles that have no nostalgia value to me or that I just don't play. I picked them up long ago either as a "rescue", it was a good deal, or because they had some historical value and they should be in my collection. Turns out I haven't fired up my Odyssey 2, for example, in probably 8 or 10 years. It's been consuming space, collecting dust, and providing zero value for that long. Meanwhile there's probably someone out there who could probably give it a good home and some love. I feel the same way about my Mac Classic, my Mac 512k, clamshell iBook, etc. I start to feel guilty for having them. When my "for sale" pile gets bigger than my "keep" pile it'll be time to start my big sale, I think. I also try to justify keeping a lot of it for my son. But then I think "Would I have wanted to play with my dad's childhood toys?" and my answer would probably be "No". But then I think "These aren't toys, they're more equatable to books, music, or movies." and then I decide that the stuff stays. Now it's just a matter of cherry-picking what stays and what goes.
  10. Is holding Reset as you power on the Atari considered "frying"? That's how I got double shots in Space Invaders and I always thought that was an intentional feature.
  11. Emehr

    Space Shuttle

    I bought this back in the day (late 80s) and mine didn't come with an overlay. I didn't discover until years later that they usually did. Maybe they stopped including it with the late 80s re-iussues. You don't need it to play, just write down what each console switch does or put post-it notes on your Atari. It's basically for opening/closing the cargo bay doors and raising/lowering the landing gear. I think there was another function but I can't remember it. Anyway, I loved it. I'm a fan of simulations and this one was pretty deep, especially for a 2600 game. The inclusion of using the console switches gave it a tactile feel. It really felt like I was doing important work. You launch, stay on a trajectory as you gain altitude and leave the Earth's atmosphere, dock with a satellite or something, then re-enter the atmosphere (again, maintaining a trajectory) and land. There may be more but that's the gist of it. You get a sense of accomplishment when you land. You definitely need to jot down a cheat sheet of the important parameters you need to maintain. Talking about it makes me want to play it. I haven't played it in years. I guess it would hold up okay nowadays. The visuals got the job done and the sound effects did their job well too. It's worth completing at least once, especially if you like simulations. There was really nothing else like it at the time and hasn't been much since. The NES got a space shuttle game but I haven't played it.
  12. I seem to remember trying it with Maze Craze (before I even knew there was a term for what I was doing) and getting the maze to be a grid where you could just go straight across to the exit. It could be a false memory too. This was way back in 1982 or 1983. I never found it useful for any other game. I just remember a lot of glitchy graphics.
  13. The thread about McWill's mod should be pinned and made front page news, IMO.
  14. Asteroids. I loved the asteroid graphics and their animation. It's very satisfying shooting them and watching them turn to dust. The slower, more ominous music gives the game some atmosphere and the "phase in" sound effect when you regenerate is great. The co-op modes are a lot of fun as well. They're like the whipped topping on the Asteroids ice cream. Pie co-op mode. As for marketing, yeah, Atari really needed to step up their game against Nintendo. I only knew about the 7800 because a friend had one. I then saw them in Sears catalogs and that was all I saw of the 7800 in print or media or anything for that matter. Meanwhile, Nintendo was asserting their presence everywhere. Once I played Super Mario Bros, Legend of Zelda, Metroid, and Mike Tyson's Punch-Out at my friend's house, there was no way I was asking for a 7800 for Xmas. That said, I love my 7800 and NES equally. I ended up buying that 7800 from my friend and still have it.
  15. Post #31: 'I would say that any "gamers" out there who haven't gone to an arcade/pinball convention yet haven't "gamed"' Post #34 (this is a real gem, by the way): 'That's like saying that if you're male then you're a man.' Post #35: 'If you're a gamer you need to play real arcade games once' Post #39 (this is you talking down to another AA member): 'Are you sure you know what "real" means?' So, I count four posts where you do indeed "ramble on" about what real gaming is, which has nothing to do with the topic besides some bullshit metric about who is qualified to make a video game list. Yes, it's just as ridiculous as it sounds. "Confusion". Heh. Either you are the one not paying attention or you are fabricating facts and hoping I don't notice. Either way, I'm done with you. This conversation is pointless. I'd rather talk about games that are worthy of playing before you die. This list is okay. Yes I'm a "real gamer" (whatever that's supposed to mean).
  16. I'd like to meet this mythical person that expected Atari artwork to reflect the in-game graphics. Caveat: this person must have actually existed when Atari games were still being sold on store shelves. Atari artwork: 1 Yahoo article: 0
  17. It's a list posted by a non-videogame website. What did you expect? Seriously. It was by no means an exhaustive list and many of the games that were listed were pretty good. They could've made the list 100 games and it still would not have satisfied most gamers. It was 21 games. Who cares? A discussion in which you took no part in. You just rambled on about what makes a "real gamer". The bullshit metric is your assertion that one is not a "real gamer" unless they've played an arcade cabinet. That's some elitist bullshit right there. Make your own list then instead of derailing a conversation with useless talking points about what a "real gamer" is. Do you have to be so condescending when you talk to people? Do you do that in real life? Get a grip dude. Again with the condescending remarks. I could recommend you go do something as well but I don't want to get banned from this site.
  18. Very cool seeing original development hardware in action. Thanks for sharing!
  19. How did this thread go from a recommended list of games to play before you die to some dick measuring contest on what makes a "real" gamer based on some bullshit metric?
  20. I didn't see the list as "Of all the games ever released, only 21 are 'must-plays' before you die", but more like "Here's a batch of 21 games you should play before you die. There are more, definitely, but here's 21". Is Last of Us really that groundbreaking? I don't care about the cinematics. Strip away whatever cutscene bullshit there is and take it down to core game play mechanics where you are actually controlling the game. Does it do anything different or better than any other survival horror game? I haven't played it so I'm genuinely curious. Speaking of survival horror, I'd rather see Alone in the Dark over Resident Evil. The AitD trilogy held my attention for a lot longer than any RE game I've tried. Especially AitD 3 with its western theme. I could never really give a rip about Pokemon but the one thing I gotta give it some credit for is making a role-playing game accessible to a broad audience. Oddworld was a nice surprise to see on the list. I spent many hours on that one (and the sequel). One of the best puzzle action games I've played with great presentation.
  21. I would put Day of the Tentacle in Sam & Max's place. The puzzles are genius and the solutions actually make sense.
  22. PS2 has Katamari Damacy, Shadow of the Colossus, and Spider-Man 2 so my vote goes to PS2, which doesn't seem fair since I never played a PS3 but since the PS2 has at least three games that are appealing to me it gets the internet trophy.
  23. I almost forgot about candle. There was another guy too. Forgot his name. McWill came in and knocked it out of the park. His LCD mods should be on the front page news here on AtariAge.
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