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Andromeda Stardust

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Everything posted by Andromeda Stardust

  1. I agree wholeheartedly with your entire post, except for this one statement. ?
  2. Aarrrg! You ninja quoted me while I was editing the post. The Numbskull cabinets by far are the slickest looking and largest of all the mini arcades, and each one is absolutely authentic. I have Pac and Ms Pac, with Galaga on the way. I am concerned they don't have to get Ms Pacman pulled due to AtGames licensing. My understanding was that Numbskull secured the license in the 11th hour right before GCC signed them over to Atgames. So it may be the only "quality" product we see with authentic arcade ROMs for a while. BUY THE MS PACMAN QUARTERCADE, NOW, BEFORE IT'S GONE FOLKS. DITTO FOR PACMAN. Mine is #6731 / 10000 The 2004 TV Games port is actually the closest matching the real arcade (they ported the original code from Pacman and Ms pacman to display portrait mode on standard def TVs, and play nearly identically, except patterns don't work anymore in pacman due to subtle nuances) - I also have the 30th anniversary version crammed into a cigar box.
  3. My arcade is currently the only "legal" way to play ms pacman? Ha! ? Quarter Arcade is currently the only legal licensee of the arcade ROM afaik, unless you buy a $3000 Ms Pacman Galaga cab direct from Namco or one of their botique 30-in-1 home arcade models. None of the 1up or My Arcade stuff has the original Ms Pacman ROM AFAIK. GCC sued Namco/Bandai for back royalties on the Class of '81 cabs mid 2000s and settled out of court. That's why we haven't seen Ms Pacman reissued since the Museum collections and TV plug-n-play until very recently. The MyArcade and basic fun stuff have either Namco NES ROMs or newly programmed ports which are exempt from the deal because they don't reuse the code from GCC. Didn't they help program the superior-in-every-way Tengen ROM as well? Nevermind Namco in the Japanese homeland never wanted to achknowlege Ms Pacman's existence despite it's cash cow status in the west, likely due to Xenophobia since it was western developed. Now I hear through the grapevine the rights on the arcade ROM have been sold to Atgames. Not sure how I feel about that with their less than stellar Quality Assurance record...
  4. And FPGA implementation of the Cray II would be feasible I think. No need to spend 18 million and require a small nuclear reactor to power it. It would probably fit inside an XM module if not a cart.
  5. It's not unlike comparing the 3.59Mhz 65C02 in the SNES to the 94Mhz MIPS in the N64. I do not think we will ever see a bigger gap in processing power in a single generation. Though the slower cpu in the snes held it's own against the 7Mhz 6502 in the turbografx and the 10mhz genesisquite well, even in carts without the enhancement chips. I think comparisons between the Cray 2 supercomputor and the ARM inside the cartridge are moot though. Has any gsme programmed thus far actually bottlenecked the ARM? There are some extremely restrictive limits the TIA and 6507 continue to impose.
  6. If the N8 is causing corruption, it is likely a flashcart issue. The cart should playable on an NES, Famicom, AVS, or NT Mini. If the everdrive causes corruption, it's the mapper driver?
  7. Pretty much this. The ARM tech breathed so much new life into homebrews. Now even more people are programming the old way compared to ten years ago I think. More people making games period, regardless of method.
  8. To be fair, whether we put the logo on the box or not, people will discriminate. Nobody is buying these retail, so the box print is irrelevant. The AA store clearly identifies which games have melody enhancement, and which bankswitching scheme they use. So we know when a game uses ASM, BB, or ARM code based upon the description, as well as the ROM size and if the game features additional RAM. I would not be open to categorize games based upon type, though there is a section for AtariVox games, these included 2600 and 7800 games with any bankswitching type, because they are compatible with a specific peripheral marketed by AtariAge. Currently there are sections for homebrews, hacks, repros, and non-games (test carts, demos, and music generators), and hardware mods and accessories. We do not need to subdivide the homebrew catagory further. If we create a special section in the store for "advanced" homebrews versus "vanilla" homebrews, it would discriminate against the ASM and BB games. And BB is really just a compiler that encodes to 6502 ASM, so an ASM programmer could literally do anything BB could do an a whole lot more. There's a lot of flavors. While many back in the day games were poop on a stick, suffice to say many AA homebrews are above and beyond the quality of vintage releases. Pacman, ET anyone? Name one of those turds in the AA shop. You can't.
  9. I'm still waiting for 4k tube sets to be a thing? ? Have you tried a VGA converter on an old late 90s era crt monitor? A device like AVS would be ballin' out at 720p. Some old 1024p max resolution crt monitors may be able to sync to 1080p without issue, but I wouldn't push my luck. Just use 720p with 5x horizontal stretch and medium dark scanlines. The monitor will have the necessary dials to position the resultant screen to your liking.
  10. Well put. I get just as much enjoyment out of a 4k asm homebrew as I do DPC+/CDW/whatever! Maybe just enjoy the simple games for what they are and the wow factor on the new ones. And technically, the technology hasn't changed one bit. You still put the cartridge in the system and play it. The way the electronics are packaged inside the cart are irrelevant. I'll do like Pacman and take the yellow pill, thanks! Waka-waka! ?????
  11. I know it's not like this on the original machine, but just use "classic" mode for the ghosts. The way the ghosts continually about face in the arcade can make it brutal. 5 lives helps. Screw it. This arcade game is a quarter sucker. You'll need all the help you can get. I just try to stay alive and get whatever pellets or help I can from the pinball stage. Once you drain the pinball, you either have to die or complete the current maze to return to the pinball stage. I do not know the best strategy for point farming, but I survive longer in the pinball stage. Best strategy (besides "survive as long as you can"). Ideally you complete some objectives on the pinball board to unlock all four energizers and eat the ghosts. Take the escalator thingy to get back to the maze (not the drain which closes the escape exits), eat all 16 ghosts again, then return to the pinball arena to collect more energizers. Mega points to be collected that way.
  12. Not to sound like a retrousb fangirl, but the AVS is comparable both in price and featurewise to the non-jb firmwares features on the super nt and mega sg. In fact both Analogue's 16-bit consoles make perfect spiritual successors to the RetroUSB AVS. There is no means to jailbreak the AVS. Much smaller FPGA and no SD card to load firmware or store ROMs. You'd have to connect it to a PC to flash a different core, if one existed.
  13. https://www.retrousb.com/product_info.php?cPath=36&products_id=78 RetroUSB AVS. You are welcome. It's 720p only, has built in Four Score and Japanese style expansion port. It also takes both NES and Famicom with expansion audio. Looks great side by side with the Super NT and Mega SG and equally capable when compared with the current non-JB firmware. If you've got a PowerPak or Everdrive, you can load ROMs on it too! Absolutely no reason to knock Analogue's products simply because the NT Mini is no longer feasible to manufacture.
  14. XM shipping in 2018, 2019, 2020? Third time's a charm! ???
  15. Also bear in mind the NES is a unicorn in the sence that it is the only system I know of with a dual bus for graphics and program. Also both graphics and program can contain rom or ram. This creates huge versatility when it comes to bankswitching and cart expansion, especially considering all the additional address lines they stuffed in. The Famicom was designed from the ground up to be expandible, which is one reason why it lasted so long as a system. The 7800 and other systems basically had to find cpu exploits to expand default capabilities. That and Tramiel was a penny pincher.
  16. This is awesome. I loved, loved, loved the little guys going splat during a miss. As good as the Pokey 7800 game is, the dated PRGE demo from a few years back is one of my fav gotos on my harmony. Perfectly playable, and with a bit of polish could become a completed game.
  17. Note there is no "speed hack" in the original Arcade ROM, although the Class of '81 cabinets do provide that. These were typically added as aftermarket kits. You do not have to update the firmware on Ms Pacman to change the starting lives configuration as with Pacman. Hold P1+P2 during boot sequence to access a dip switch settings menu. Difficulty: Normal/Hard (default =normal) (pellets expire sooner, ghosts more aggressive, Ms Pacman moves slightly faster) Start Lives: 1, 2, 3, or 5 (default =3) Extra life: Never, 10k, 20k, 30k (default =10k) Coins / credit: Free Play, 1/2, 1/1, 2/1 (default =1/1) Rack advance and coctail mode are not accessible. You can access a diagnostic mode by simultaneously holding C1, C1, P1, and P2 start at sny time. This will end the game in play. Unlike the Replicades and Arcade 1Ups, the Numbskull Quarter Arcades do not retain high scores when turned off. Numbskull achnowleges this fact stating that emulation is authentic to the original machines, which did not contain non-volatile memory or retain high scores when powered down. I'm gonna miss seeing my top 5 in Galaga. Cest La Vie... So be sure to whip out your phone and take a pic of the screen when you are finished playing. Hope this helps.
  18. Did I mention this this thing is freaking solid? What if someone took a shrink ray and put it in reverse, like in "Honey I Shrank the Kids?" It might be indistinguishable from the real deal. To test this theory, I weighed Ms Pacman on a parcel scale. 5 pounds, 2 ounces. Multiply by 64 (4 cubed) yields 328 pounds. I could not find an exact figure for vintage Ms Pacman arcades, but the Ms Pac / Galaga machine was 300 pounds. Most vintage arcades are in the ~300 pound range, especially with a crt monitor. That's pretty damn impressive.
  19. Santa was good to me this year! ?? Waka-waka! ? • • • \⍩⃝/
  20. NES and Lynx versions are awesome. The Genesis port (going ape spit) has similar assets from the arcade but the levels are completely reeesigned so it plays like a poorly made hack.
  21. Wait, what? Why does it not work on toasters? Is it the security chip? Will this work with the modified nes roms?
  22. New HDMI solution for Turbografx. Has anyone bought this??? https://www.amazon.com/gp/aw/d/B07S9QNZX5 Now ALL of my retro consoles have hdmi capabiliy except my Atari... ? FPGA consoles: AVS, Super NT, Mega SG Mod: Ultra HDMI 64 Dongle: GameCube, TG-16 Game Boy / Game Boy Advance via GB Player and Super Game Boy. Technically the TG-16 is the only one using an ADC circuit, but it's converting from 240p RGB so should be far superior to composite / 480i built in scalars.
  23. You're welcome! ? https://www.bestbuy.com/site/replicade-amusements-centipede-video-game-cabinet/6264911.p?skuId=6264911
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