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Jagosaurus

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About Jagosaurus

  • Rank
    Dragonstomper

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  • Gender
    Male
  • Location
    Houston, TEXAS
  • Interests
    In addition to enjoying original retro hardware, I have gotten into flash carts and retro emulation (PC & Android), along with deep diving into the PS2 and oXbox mod/HDD upgrade/emulation scene (see signature links).

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  1. Transparent blue at least indicates it is a spectre vs a standard Pinky. I dig it. You can see in Chris' post above that you can indeed see the wall textures through the enemy sprite. Something I honestly never expected to see on the Jaguar.
  2. Yup. Nightmare Spectre. https://doomwiki.org/wiki/File:NightmareSpectre.png
  3. Seems to be some implications that DOOM came out too late when the Jag had dug its grave. Wasn't it released only about ~7 or so months after the general launch (not test market)? November '94. It was also after Wolf 3D, Tempest 2K, & AvP. There was solid software available even before DOOM. Add: I've always wanted to see Beast Buster with light gun support! Here's a screenshot of the ST release. [
  4. Just showing my support. Keep it up guys. I'm floored on all fronts! I find this freaking fascinating as a huge DOOM fan. Entertain me... - What would you collectively say allowed you do things others said wasn't doable? - Years & years of knowing the hardware (both limitations & abilities) to credit? - Would it have been doable for id to do this with more time or did they really push far for the time, being a fairly early release?
  5. +1 schnuth Bought items from me. Extremely patient with my work schedule & USPS craziness. Awesome buyer.
  6. Awesome work guys. Seriously, someone tweet this progress to John! Here is Carmack talking about the Jaguar in reference to Wolf 3D. 18:39 & 19:37 mark. "The Jaguar version was probably my favorite" ... then references shoulder buttons. Odd. Must've planned for them then came up with hold button scheme. I've heard him praise Doom on Jag also but can't find it. He mentioned programming it in a cabin IIRC. I know he does get away coding sessions. Hope you guys found that as interesting as I did.
  7. ... this was a notable John Carmack-ism in case that went over any1's head. Love it. Nice work guys. I've actually heard Carmack mention his love for the Wolf & Doom Jag ports in an interview. Oddly enough he mentioned shoulder buttons, making me think he coded it at one point. You guys should tweet this at him once done. He'll dig it.
  8. Ahhh. Spoiling me with the audio interviews. Will give this a read.
  9. Not showing up yet on Stitcher. Looking forward to it. I've been going back & listening to past episodes as well. Good work man.
  10. This is awesome Carl! Congrats. Time for the Jag fumes to cause fever dreams... Really high level question on that note 😆... would it be theoretically possible for Battlemorph to run off a cart with cut scenes removed? IS2 style.
  11. Bump for posters, manuals, OEM SNES cleaning kit, & PS2 USB headset. Lots of new... well, old stuff.
  12. Nice info Pete. Any truth to the US TG warehouse burning down? Bringing down other completed Jag games? Brain Games rumored to be one. We may getting into Lost Dragon's territory there
  13. This game just feels like a SHUMP programmed by people who have never played a SHUMP. Also, Atari was still using extremely small game development teams at this point. In multiple interviews I've read & heard that was an issue. They were stuck in the 2600/7800 mindset that a couple of people (or even 1 programmer) could develop a quality, robust title. Is it possible, yea (see Super Burnout). Is it likely, no.
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