Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


BassGuitari last won the day on May 16 2016

BassGuitari had the most liked content!

Community Reputation

3,252 Excellent

1 Follower

About BassGuitari

  • Rank
    Glorified Toaster
  • Birthday 01/31/1985

Contact / Social Media

Profile Information

  • Custom Status
    Remember how bright the future used to look?
  • Gender
  • Location
    Fiorina 161
  • Interests
    Music, vintage instruments, history, World War I, vintage video games and computers, football, the Green Bay Packers.
  • Currently Playing
    DINA - Defender, Montezuma's Revenge, Frogger II, Meteoric Shower, Frenzy, Choplifter, River Raid, Time Pilot, Zaxxon, Strike It, Wing War

Recent Profile Visitors

31,226 profile views
  1. I probably wouldn't have even thought of DOS (or rather, the PCs that ran it) if it hadn't been discussed here...so that would kinda have to be one, wouldn't it? Some others I would nominate (in the form of mini-reviews): Odyssey 2 - Like every system, this one has its own cult following, but this one's always an afterthought when we talk about the game systems of the 1970s and '80s. And admittedly, that's warranted to some extent, seeing as its games didn't really start getting good until 1981 with the Challenger Series of arcade knock-offs such as Pick-Axe Pete! and UFO! But even apart from its latter-day renaissance, the Odyssey had a few nifty titles that gave the Atari a run for its money. It also had a great joystick, and the console itself just screams "retro." Despite a limited library of mostly marginal titles sprinkled with a handful of standouts, there's a lot of entertainment to be had here...and for cheap! The Voice add-on gives the Odyssey (or more specifically, the games that use it) some additional character not quite duplicated on other consoles. ADAM - For most of us, the ADAM is essentially redundant, serving as either a peculiar computer expansion for the Colecovision system, or as a peculiar computer that runs Colecovision games, depending on whether you have an Expansion Module #3 or standalone ADAM. For the rest of us, it's probably forgotten about completely. In the guise of the standalone unit, though, the ADAM is arguably the definitive Coleco system. Not only does it run something like 99% of Colecovision cartridges (although IIRC Defender doesn't run correctly...so that hurts), it has its exclusive Super Games on disk and/or its proprietary Digital Data Pack format, which is essentially a "stringy floppy" (which in turn is essentially a cassette system that thinks it's a disk system...hence why you see things like CP/M on tape!). And going back to the Colecovision version of Zaxxon after playing the enhanced ADAM version is...hard. Having tape and disk formats opens the ADAM up to a ton of third-party and indie software above and beyond what is available for Colecovision. Yes, there's the infamous problem of the console wiping out DDPs left in the drive during powerup, and that the printer is required to power the system (although mods exist to circumvent this). Yes, the hardware is flaky--as only something built by Coleco could be--and a bit of a kludge job, and getting a good working or modernized system isn't a cheap proposition. But of all the systems in the early '80s that promised to transform a video game unit into a true personal computer, the ADAM is kind of the only one that actually did it. Atari 5200 - The mighty 5200 is underappreciated on account of its flawed controllers, overlap with the Atari 400/800 library (and hardware), relatively small library, short lifespan, and--depending of the version of the console--its proprietary automatic switchbox. To call it a mere rehash of the Atari 400 is inaccurate, though. Several titles were adapted to utilize the system's sophisticated analog joystick, delivering a distinct and arguably improved gaming experience over their 400/800 counterparts. Conventional wisdom has it that the 5200's games were merely ports of 400/800 and 2600 games, when in reality, they were often developed (if not released) concurrently, rather than tacked on after the fact. A few likely even came out on the 5200 first, beating the 2600 and/or 400/800 versions to stores by several months. Rather than being a true successor or replacement to the 2600, the 5200 is more of a high-end, deluxe, complementary format--like CDs were to cassettes, or Blu-Rays to DVDs. It's still a great arcade system to this day, and its exclusive and analog-adapted titles stand out among more popular systems. Playing Centipede with the Trak-Ball controller is one of the definitive classic gaming experiences. Atari XEGS - There's no reason this thing should have existed. Looking at it as a computer, the XEGS is completely redundant, being a repackaged 65XE computer. Looking at it as a console, the XEGS is still redundant, but only now because Atari also had the 7800 at the same time, and seemed to be pitting both systems directly against each other. Still, it's in this sense that I think the XEGS is more interesting. With the distinct look, feel, and sound of Atari computer games, the XEGS filled a unique space in the late '80s console landscape. The system was a competent alternative to the 7800 that can pull double duty as a full-fledged starter computer (read: obsolete computer). Atari's cross-platform offerings were better on the 7800, but the XE wasn't far behind, and in theory, the "computer expandability" made up the difference. Although its library consisted mainly of extant and re-released Atari computer titles, there were a few new releases and exclusives as well, including Crime Buster, Thunderfox, and unique versions of Mario Bros. and Choplifter. Granted, there was never really anything preventing 400/800/XL owners from using their systems as cartridge-based living room couch play systems, and some of those models may be easier to obtain today than an XEGS. But that doesn't detract from the fact that the XEGS is a great way to play Atari computer games!
  2. I took my own advice and bought more stuff (an Atari XE game) from Sixersfan105. I wholeheartedly recommend you do the same if you need what he's selling!
  3. One thing about the Intellivision II that doesn't seem to get talked about much (granted, I haven't been around much in a while) is that there are two different versions of the console: one with red stripe around the center, and one with no stripe. Interestingly, the version with no stripe has softer, rounded corners, but that (apart from the missing stripe itself) appears to be the only difference. A cursory google image search also seems to indicate that the Red Stripe system is less common in relation to the No Stripe version, despite the Intellivision II's ECS and System Changer peripherals being designed with their own red stripes to match this unit. Can anyone shed some light on the timeline of these things? Which came first, why the change (and/or when), any internal/electronics/compatibility differences, etc. For anyone who doesn't know what I'm talking about, some pics: Stripe - No stripe (note the rounded sides) -
  4. It does? (I'm seriously asking--in my experience people either A) think it's pretty cool, or B) they've never heard of it, or C) they just don't care about retro systems in general. 😅)
  5. I don't know if I really think any system is overrated (rather, the opposite is often true), but for the sake of argument: TurboGrafx-16 and NeoGeo. Now, full disclosure, I have only limited experience with both of those consoles. That is, I've futzed around with them for a few minutes at shows and whatnot. But, both are highly touted systems that I just didn't get much out of. The games I played on TG16/PC Engine were like early Genesis stuff (except for one notable exception, which I'll get back to in a second) and just didn't grab me. And I know there's more to NeoGeo than King Of Fighters and Samurai Shodown (*cough*), but there's no way I could justify spending the money to "collect" for it just to play Metal Slug. 90% of the NeoGeo library would be just wasted on me. That said...I got to play a PC Engine Duo running Rondo Of Blood, and I'm considering buying one of the TurboGrafx Minis when they come out just to play it. So...go figure. 😄
  6. You can just say "Odyssey." Don't need the "Magnavox."

    1. Show previous comments  6 more
    2. save2600


      Says Odyssey2 on the left and Magnavox on the right, by the power button.

      BTW: I remember we used to call it the Maggotbox Odyssey BITD.  lol

    3. Swami


      "When you say Odyssey, he thinks you're talking about Homer; Whoever he was"

    4. BassGuitari


      @Save - Of course both the brand and the product name are going to be on the thing. But Magnavox wasn't calling it the "Magnavox Odyssey." They just called it "Odyssey."


      (Yes, this is a huge pet peeve of mine. :lol:)

  7. I think Aquarius games play pretty well--they're just kinda ugly and there aren't very many of them. 😜
  8. A couple months back, I purchased a copy of Airball for Atari XEGS on eBay, and like a dink, I completely forgot to leave him feedback. eBay won't let me fix that now since it's been too long, but it shouldn't go unsaid that the transaction was wonderful, shipping was prompt, the cartridge arrived in great condition, the price was quite reasonable (IMO), and Sixersfan was great to deal with! Thanks for helping me out filling a tougher gap in my XEGS collection! 😀 TLDR: BUY STUFF FROM SIXERSFAN105!
  9. If it's any consolation, I became a latter-day Color Computer fan in the 2000s. 🙂 Around the time I was really starting to get into retro collecting, I found a CIB game for it (Galactic Attack) at a rummage sale that came with a catalog. I loved the catalog and the blocky cartridge with the label style that fell somewhere between utilitarian and fun, and even the plain-text manual that seemed to play to users who fancied themselves too sophisticated for mere game consoles and their illustrated instructions. 😜 It all seemed very of-its-era. But alas, I did not have a CoCo as a kid.
  10. +1 for Journey To Silius. That game had amazing music from top to bottom. (Stage 2 melts my face.) Kinda funny how famous that game is now, especially for its music, while back in the day, I didn't know anybody who knew about it.
  11. Yes. "A test market, in the field of business and marketing, is a geographic region or demographic group used to gauge the viability of a product or service in the mass market prior to a wide scale roll-out." I never mentioned Nintendo. Or producing a "couple hundred" of anything. 🤷‍♂️ Because test marketing is still part of the product development phase, whereas a "release," essentially, is the launch phase. And also because the only way you could have gotten, say, an Intellivision in 1979 is if you lived in Fresno, California.
  12. Very interesting! This actually looks like a further-developed version of the game I was describing, though, rather than the game I actually played. The game I had didn't have a title screen, instruction screen, power pill speed option (or fast/slow game speed option), joystick support, music (only rudimentary sound effects), and was written in BASIC while this game is probably machine code. You could also choose to play with just one ghost instead of this game's apparent minimum of two. The maze here is a copy of the arcade layout, whereas the maze in "my" game was unique to itself (as the mazes in Pac clones of the time often were). Also IIRC the scoring is different; I think dots were only worth one point each. The high score screen looks the same, though, and the game definitely used the same ANSI character/graphics. It would seem that the game was iterated upon, although "by whom" and "when" are mysteries. The fact that a Spanish translation exists probably indicates that some form of this game really got around back in the day, though.
  13. Just as focus groups inform what features a product will have or what direction it will take, test markets inform whether the product is viable for release. They're just further extensions of the testing process. Obviously you can sell a product on a limited, local basis. That will never be the goal of product developers at a company launching a video game console, though. I think that's the key distinction here.
  14. Don't forget Shaq-Fu! I saw that commercial. Interesting that they blacked out the Radio Shack and TRS-80 labeling, although I guess not surprising.
  • Create New...