Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


BassGuitari last won the day on May 16 2016

BassGuitari had the most liked content!

Community Reputation

3,495 Excellent

1 Follower

About BassGuitari

  • Rank
    Glorified Toaster
  • Birthday 01/31/1985

Contact / Social Media

Profile Information

  • Custom Status
    Remember how bright the future used to look?
  • Gender
  • Location
    Fiorina 161
  • Interests
    Music, vintage instruments, history, World War I, vintage video games and computers, football, the Green Bay Packers.
  • Currently Playing
    DINA - Defender, Montezuma's Revenge, Frogger II, Meteoric Shower, Frenzy, Choplifter, River Raid, Time Pilot, Zaxxon, Strike It, Wing War

Recent Profile Visitors

35,462 profile views
  1. Do you have a 2600 you can try it on? There were a bunch of board revisions of the 7800 and some of them have issues with some 2600 games.
  2. Coleco ADAM: System power runs through the printer; proprietary stringy-floppy system as standard storage (which begets other weirdness like CP/M on tape); no BASIC in ROM, or anything else that functionally serves as an OS; system either glombs onto the front of a Colecovision game console (in Expansion Module form) or has essentially a standalone Colecovision board stuffed inside and kludged to the main ADAM board (in standalone form).
  3. It was known as the DINA in the U.S., too. 🙂 I have one and really like it. I have a few SG-1000 cartridges for it and I think they're pretty cool. (N-Sub is a great arcade shooter!) The DINA is usually considered a Colecovision clone first and foremost--likely owing to Telegames marketing it as such--but it's really more of an SG-1000 clone with Coleco functionality tacked on, which makes sense considering its Taiwanese origin.
  4. Hard to say. I'm running out of Atari 2600 stuff to collect, besides really rare stuff. 😅 Weird controllers and peripherals are always out there. And since I always collected loose, I guess I could fill in a lot gaps in the manual department. 🤷‍♂️ I'll say "for the rest of my life." Even though my 2600 collecting has slowed down a lot in recent years, I can't see there ever being a point where I would pass on a good opportunity to add something missing from my collection. As for playing, specifically: For the rest of my life. Full stop. 😁
  5. I like both systems but I think they got about as good a chance as they realistically could have had. Before 1980, the console race was relatively close (although Atari did lead) before Space Invaders landed on the VCS and Atari left the others in the dust. The Atari and Intellivision were also boosted greatly by third-party development from the likes of Activision and Imagic, but by the time third-party console development became a thing, the Bally and Fairchild systems were already things of the past. The Fairchild had often featured prominently in electronics/computer press in the late '70s and survived into the early '80s (albeit primarily via mail order, rather than visible retail presence), but the Atari-Intellivision-Odyssey rivalry left it glaringly obsolete or otherwise invisible to gamers, despite contemporary reviewers like Ken Uston writing glowingly of titles like Video Whizball and Alien Invasion. The Channel F was to the Intellivision in 1981 what the Intellivision was to the Sega Genesis in 1989. It would have been nice if the Bally had more/better support (although it, too, lingered into the mid '80s, seemingly by sheer force of will of its tiny user base), considering its capabilities even without the RAM expansions and keyboard/computer peripherals that cropped up in limited quantities. As great as Incredible Wizard was, it's a tragedy that the Bally never received a port of GORF. But with Atari, Mattel, and later Coleco snapping up all the good arcade licenses, and third-party support essentially coming exclusively from a smattering of hobbyists and tiny companies, how much bigger a niche could the Bally have carved for itself than it did? Bally could have done some things differently, in hindsight, before they abandoned the Arcade system and left it to Astrovision, but it's hard to beat up on them too much. The industry was so new then. As an aside, it's interesting to me that when people talk about the Astrocade being an underrated (the best?) system of the '70s, they usually cite games that were actually made in the '80s. Even the name "Astrocade" didn't start until '81 or '82. 😜 (Not saying you're doing that, necessarily--just that I've observed it.)
  6. Game Brains aren't too hard to find. Got two of them at mom 'n' pop shop once years ago. I like them for the novelty, but I don't actually use them in practice because they cause a bit of noise in the RF signal and degrade the video. 😕 However, there is a variant of the Game Brain that is quite rare, as it contains the only known "release" of the game Cat Trax*, built into the unit and selectable via one of the switches. (*A standalone cartridge is known to exist, but there was some debate as to whether it qualifies as a release.) Videoplexer (by Compro): Romscanner (by Marjac): Compro also released a Videoplexer for Intellivision. Both versions seem to use the same case, as the Atari version still has the dongle for the Intellivision cart port sticking out of the side, only with an umbilical cable fed out of it. 😅
  7. For me, NeoGeo means: 1.) Arcade fighting games 2.) A boutique console that, in practical terms, didn't actually exist 3.) An awesome and tragically short-lived late '90s handheld that got steamrolled by the Game Boy Color I'd occasionally see one of the Samurai Shodown, Fatal Fury, Art of Fighting, World Heroes, or Metal Slug games in arcades and bowling alleys and such BITD, or some of their console ports on Genesis or SNES, but that was about the extent of it. I'd heard/read about the NeoGeo console in magazines (I assume AVS?), but it had zero retail presence in my area and I never knew of anybody (or even anybody who knew anybody!) who had one. I did have some limited exposure to the NeoGeo Pocket Color, though.
  8. The Space Age Joystick was part of the ProLine series of controllers, along with the Trak-Ball, Remote Control Joysticks, and CX24, which I don't think was actually released until the 7800 came out. These were supposed to be deluxe/specialty peripherals and were never bundled with any system, to my knowledge (except, obviously, the CX24). I totally forgot about the Video Arcade II controllers! IMO they qualify since they, along with the Video Arcade II itself, were designed and manufactured by Atari themselves. I would pit them against the CX24 for the bottom spot in my ranking, though. It works well as a paddle; the joystick is okay (if in good condition); but the buttons are terrible IMO. The controller overall is bulky and awkward to handle (it's rounder than it usually appears in pics) and torques around in the hand, and the joystick and fire buttons have a stiff, mushy action that requires hard pressing (the buttons, anyway) and yields no tactile feedback. It's also prone to parts wearing out and failing, usually in the joystick. However, since it's an ambidexterous single-button controller, at least it precludes the possibility of being forced to use both buttons like with the 7800 and its ProLines. And at least the paddle function is slick. The Jaguar controller isn't perfect, but it is pretty good. I wish the D-pad was a little more comfortable but I don't really have any complaints about it otherwise. I think it gets criticized for having a numeric pad (maybe a little goofy in hindsight, but I don't recall anyone who saw it being turned off by it; personally I thought it made the system seem more sophisticated...but I was, like, 9 😄), and for simply being associated with the Atari Jaguar. 🤷‍♂️
  9. Wasn't Space Dungeon ported to the 400/800? 😜 (Very nice build, though! 👍)
  10. I suspect that GORF may have been a case of the port being rushed before the analog control could be implemented in a more sensible way. Or that maybe it was a deliberate, albeit ill-advised design choice with the idea that you can move and aim more freely and precisely--in theory. It makes for a weird port of GORF, but it can be gotten used to by gamers with the inclination, and I appreciate that the game has a different wrinkle to it. As for Galaxian, I think the variable ship speed is helpful for both lining up shots (slow) and evasive maneuvers (fast). 🤷‍♂️ Different strokes, I guess! If you're not a die-hard 5200 fan but you want to play that 90% of the 5200 library with a digital controller, what you really want is an Atari 400/800.
  11. There are also the Space Age joysticks, Wireless joysticks, and the original Atari joystick, the CX10. Ranking these seems a little bit apples-and-oranges, but I'll try to rank them relative to how well I think they work with their systems: 1. CX10 2. CX40 3. Jaguar Controller (Jaguar) 4. CX78 5. Space Age Joystick 6. CX52 7. Wireless Joystick 8. CX24 The 2600's joysticks do everything you need them to, with games that were designed with them in mind. The 5200 controller doesn't always have that same benefit; while I think it's generally underrated and works very nicely with most of the games that were adapted for it, and even some that maybe weren't, there are too many 5200 titles that really want to be played with a digital joystick. There's not much negative to say about the Jaguar controller, other than maybe the D-pad could have been a little more comfortable. Likewise for the 7800 Joypad (and, okay, I guess the buttons are a little far apart). The Space Age joystick is pretty slick but has some reliability problems and may handle a little awkwardly in smaller hands. The Wireless joysticks are bulky, awkward, a pain to set up, and not the most reliable (batteries can die, signal can be interrupted). The ProLines can work pretty well for 2600 or other one-button games, but these things are carpal tunnel machines and 7800 games that make intensive use of Button 2 are practically unplayable.
  12. No. I've never had to give a controller a foil dot treatment more than once. 🤔 You might as well be playing an Atari 400. 🤷‍♂️ 😅 Don't forget that several "digital" games, like Galaxian, Star Raiders, and River Raid, have analog control that enhances the gameplay experience.
  13. Am I crazy, or would a backlit/IPS-equipped handheld that played emulated LCD and VFD games actually be pretty cool? Nintendo could lead the way with another Game & Watch unit loaded with G&W games.

  14. I got one of the new Super Mario Bros. G&Ws for Christmas and had the same thoughts! Obviously the two SMB games are the main draw, but Ball turned out to be a pleasantly amusing little diversion. It would be really cool to see more of these--most likely in the form of a series of units based on Nintendo's A-list properties (namely Zelda and Donkey Kong), but also ones that are loaded with LCD G&W games.
  • Create New...