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BassGuitari

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BassGuitari last won the day on May 16 2016

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About BassGuitari

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    Glorified Toaster
  • Birthday 01/31/1985

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    Remember how bright the future used to look?
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    Male
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    Fiorina 161
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    Music, vintage instruments, history, World War I, vintage video games and computers, football, the Green Bay Packers.
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    DINA - Defender, Montezuma's Revenge, Frogger II, Meteoric Shower, Frenzy, Choplifter, River Raid, Time Pilot, Zaxxon, Strike It, Wing War

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  1. It should be higher than 3, but the AtariAge rarity guide is kinda out of date and out of whack in some cases. As far as the rarity of Atari Corp. Asteroids (the label's actually gray, BTW, not silver. I don't think Atari Corp. ever printed actual silver foil labels like the 1982-84 Atari Inc. releases, although this is good example of the AA rarity guide's need for updating, as it originates from a time when the distinction between Atari Inc. and Atari Corp. was not really recognized or understood), I might put it at around R5, maybe R6. I've found three or four in the wild in the last decade, as well as others I've seen at shows and conventions where the vendors thought they were worth a small fortune.
  2. VIC-20 vs. CoCo...man, I dunno. They complement each other so perfectly it's hard to say. Every weakness on one system is a corresponding strength on the other. The TRS-80 is probably the better programming machine, for all the reasons already detailed by others. The VIC-20's graphics are typically much lower-res, but are also refreshingly colorful compared to the sparse 4-color palettes of the TRS-80. The controller situation is, at least superficially, a win for the VIC-20 since it uses digital Atari-compatible joysticks as well as paddles; the goofy little TRS-80 joystick works great for paddle or trakball style games but is generally ill-suited to games that would have been designed with digital controls in mind--and just looking at the thing, only Radio Shack could have come up with it. But, fortunately, the Kraft-designed Deluxe Joystick is way better, and being either centerable or free-floating, essentially obviates the need for separate joysticks and paddles. And you can connect two on the CoCo rather than just one on the VIC. Arcade games often run faster and more smoothly on the VIC-20, while the TRS-80 Color is better at text-based games and adventures (even if for no other reason than its superior text resolution). But as JamesD said, there is the high-speed POKE to help things along. Conversely, neither system is particularly bad at any game genre (IMO). The VIC-20 has licensed "A-list" games; the TRS-80 Color has store-brand versions that aren't aren't as colorful and are occasionally hamstrung by goofy, convoluted control schemes, but are still a lot of fun. The VIC-20 has a way better cartridge library that's way more fun to collect. No qualification there--that's a stone-cold fact. The software itself is better than Radio Shack cartridge titles (several of which are still very good, don't get me wrong), and like Atari or Colecovision cartridges, came in a veritable rainbow of shapes and styles. For the most part, only Radio Shack produced or sold CoCo cartridges, and so there aren't nearly as many, and they have kind of a uniform look (for which there is also much to be said). BUT...I give the CoCo the edge when it comes to tape/disk games, especially when we get into the 32K/64K stuff. The TRS-80 Color has more RAM, but isn't really expandable (I mean, it is expandable, but you're practically modding the system at that point), where as the VIC-20 had all kinds of RAM cartridges. Both systems enjoyed wide and varied third-party support and have readily available and easy-to-use SD solutions so you don't need to track down cassettes and disks. They're both quirky, interesting, sort of odd-duck systems. They both have some great exclusive software.
  3. Gotta go with Task Force, I think. I actually had that game before I got Gangster Alley, so for a while, Task Force is what I knew the game as. Kinda like how I'll always think of Stargate as Defender II. Sea Hawk would probably be [a relatively distant] second. Or maybe Spiderdroid, but I was never a big Amidar guy. The rest of them, though...........😐
  4. I agree with this assessment, for the most part. My experience and recollection of the 16-bit era was that the games were fundamentally more of the same, but bigger, prettier, and more refined, and that certainly wasn't a bad thing. I think Exhibit A of this is all the 16-bit sequels to 8-bit titles/series. Exhibit B would be the back-ports of arcade titles that had already come out on 8-bit hardware that wasn't quite up to the task. And naturally, new games that came out on both 8- and 16-bit systems were always superior on the 16-bits, while the 8-bit versions were regarded as watered-down "poor man's" versions. On the other hand, there was also visible progression. We started to see stuff that 8-bits couldn't do, like the SuperFX and Mode 7 stuff on the SNES, or FMV on the Sega CD, which may have been an evolutionary dead end but nevertheless provided another new way of approaching game design. As mentioned in above posts, the fighting and RPG genres really took off. As for the PlayStation, Nintendo 64, and Dreamcast...I love those old bastards*, lol. I will say that a CRT or some kind of upscaler is almost required equipment for these, though. They look horrendous on big modern LCD TVs (Dreamcast looks pretty good, or at least good enough, but PSX and N64 look awful). Can't argue with the game lineups, though! (*Apologies to the Saturn, which is no doubt a great a system...but nobody frickin' had it BITD and so my experience with it is much more limited. But I do enjoy my itsy-bitsy Saturn collection!)
  5. A couple more things I was reminded of: JVC X'Eye (w/matching JVC controller, RF adapter, and power supply) Golden Axe Warrior (Master System, cart only...after Video Whizball for Channel F, a close second for title of "most money I spent on a single game" lol) Anti-Aircraft (Arcade) Vectrex (not really THAT rare, but expensive enough now that they may as well be) NES Toploader Intellivision Music Synthesizer Wico Command Control joystick (for Colecovision...pretty high in the running for "least comfortable controller I've ever used") Odyssey Adventure magazines (not super rare, but interesting shortlived tidbits from the Odyssey 2's twilight years)+ "Apple II+1" (Apple II+ with a Brainboard equipped with Apple II Rev. 0 ROMs in one bank, and "Wozanium" Apple-1 ROM in the other; so this system can operate as a standard Apple II+, an original Apple II, or an Apple-1...although I guess this is only "rare" to the extent that it's custom) Original Apple II game paddles Samurai Shodown 2 (NeoGeo, CIB) A couple of ActionMax tapes (I forget which ones) Flood It (TRS-80 Color; "Prototype"/Pre-release/demo cartridge that I bought directly from Evan Wright at VCF Midwest a few years back)
  6. Xonox games are a weird breed to me. They're kinda bad and pretty good at the same time. Xonox seemed to be punching a little above their weight, attempting primordial iterations of action-adventure concepts that would come of age years later, on hardware that wasn't equipped for what they were trying to do. All of their titles have at least one major flaw that precludes them from being objectively excellent games (the jumping in Tomarc The Barbarian; the combat in Chuck Norris Superkicks; the eyestrain-inducing graphics of Robin Hood), but they often nevertheless contain seeds of forward-thinking gameplay. (IMO.) I don't have any beef with Data Age. Frankenstein's Monster, Bermuda Triangle, and Encounter At L5 are bonafide good games. Warplock is more addicting than its 1978-looking graphics would have you believe. I have a soft spot for Bugs (although your mileage will vary, lol). And Journey Escape is what it is. The only real stinkers IMO are Sssnake and Airlock.
  7. Some stuff that comes to mind: Fairchild dustcloth (Channel F item - I've never seen or heard of another one) Video Whizball (Channel F - cart only...this one also wins the award for "most money I've ever spent on a single game") Stadium Mud Buggies (Intellivision - cart only) Sylvania system (boxed, although no manual...also the box is beat to shit lol) Tandy 2 (TRS-80 Model II system rebadged for third-party sale; I've only heard of one or two others, and mine is different than even those) Sega Galaga (SG-1000 - cart only) DINA system (Coleco/SG-1000 compatible console w/ new box; working!) Princess Rescue (Atari 2600 - cart + manual) PC-Man (IBM/PC - original disk, complete in plastic case/packaging) Starblaze 100 (TRS-80 Model 100 - complete) Crystal Castles (Atari XEGS - cart only) Astrocade multicart Powerlords (Odyssey 2 - cart only) Odyssey (CIB with all overlays and unopened game pieces, although console is not functioning correctly) MagiCard (Atari 2600 - Sunmark repro w/ manual, cassette interface schematic, and keyboard controller overlays) Arcadia 2001 system + 12 or 14 CIB games Blackjack and Hangman (Atari 2600 - Atari Corp. variants) Basketball (Atari 2600 - Sears picture variant) Commodore PET 2001 (original 8K, version 1 BASIC configuration) Tano Dragon (NIB) Super Pong IV (Boxed; this is the Sears version of the Atari Super Pong Pro-Am Ten system, and not to be confused with their other, far more common, woodgrain-clad "Super Pong IV")
  8. But what does that have to do with the quality of their 2600 titles?
  9. So Atari Corp. was a bad 2600 publisher...because they made 2600 games? The cheapness of their reprinted titles is laughable, but let's not forget that some of the best original titles in the 2600 library came in those red Atari Corp. boxes, like Solaris, Jr. Pac-Man, Midnight Magic, Super Football, Radar Lock, and Secret Quest. The only problem with those games is that they should have been 7800 games, but I think that's more of an argument for Atari Corp. being a "bad 7800 company" rather than a "bad 2600 company." As far as being a "brand custodian," they were all about the Atari ST, they released the Lynx, and the Jaguar was around the corner. 🤷‍♂️ And if you want to compare Atari Corp. to "modern Atari," well...look at Atari Corp.'s products, and then "modern Atari's" products, and then tell us which ones actually exist.
  10. I forgot about my Sunmark MagiCard repro, with manual, cassette interface schematic, and controller overlays. Sure, it's not an original MagiCard, but I don't think even these repros turn up very often.
  11. This. Literally a Channel F controller rewired for Atari/Commodore/compatibles. There was also a second version of the controller that had a little trigger button on the front face (the old push-down method was disabled, unless mine was just broken 😅); I don't know if any of those were part of the No Escape! promotion though.
  12. I don't have anything really crazy, but the rarer games/items I have that come to mind include: Boing! Smurfs Save The Day (none of the tapes or Kid Vid stuff though) Guardian (although the label was pretty junky so I replaced it with a repro) Princess Rescue Hangman (Atari Corp. variant) Blackjack (Atari Corp. variant) Basketball (Sears picture label) Robin Hood Tomarc The Barbarian Stargunner, Demolition Herby, Ram It (all R7 Telesys titles IIRC) Beat 'Em & Eat 'Em (with manual and vinyl case) Bachelor Party UFO (Taiwan Cooper version of Condor Attack) Compumate computer adapter (CIB; NTSC) I also have several Atari Corp. reprint titles that most people probably aren't too interested in (although there has been increased interest lately) but are kind of tough to find. Might be some other obscure stuff I'm forgetting too. EDIT: Once upon a time, my copies of Xenophobe and Motorodeo were quite rare, but no longer. :P
  13. All of these systems were dead and gone by the time I was even born, but in particular I can only imagine seeing the Arcadia 2001 in discount stores, liquidators, or that aisle in the grocery store that had those junky, generic, knock-off toys. That system is basically the "Hero-Man and The Lords of The Galaxy" of '80s game consoles. (It's still actually kind of fun, though. lol)
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