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BassGuitari last won the day on May 16 2016

BassGuitari had the most liked content!

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About BassGuitari

  • Rank
    Glorified Toaster
  • Birthday 01/31/1985

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  • Custom Status
    Remember how bright the future used to look?
  • Gender
  • Location
    Fiorina 161
  • Interests
    Music, vintage instruments, history, World War I, vintage video games and computers, football, the Green Bay Packers.
  • Currently Playing
    DINA - Defender, Montezuma's Revenge, Frogger II, Meteoric Shower, Frenzy, Choplifter, River Raid, Time Pilot, Zaxxon, Strike It, Wing War

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  1. Alien Syndrome and Space Harrier were pretty cool on Commodore 64. 🤷‍♂️
  2. My brother got a Game Boy Camera around the time they came out. We had a lot of fun with it for a little while. Still have some barely recognizable pics from Boy Scout outings and trips on it, and some that my sister had taken after my brother moved on from it. A few of them, though...no idea what the hell they are! 😄 I like that the Game Boy Camera contains the most bizarre depiction of Mario I've ever seen in a Nintendo product (to say nothing of the other "characters" that appeared in the minigames before you customized their photos). Looks more like the guy from the end credits of the Super Mario Bros. Super Show than Mario as we know him! 🤣
  3. Yikes! 😬😓 I'm pulling for you, CPUWIZ! Take it easy and get better soon!
  4. The Gemini is a cool little system, but chances are you'll have to do some minor repairs or solder touch-ups. Coleco is infamous for the cheap build quality of their products (see also: Colecovision power switches; chintzy Telstar systems that had you apply the labels yourself; the alarmingly high number of defective ADAM computers at its release). The case is also a little bit on the fragile side, IMO. The other thing to note with the Gemini is that, unlike the other "combo controller system," the Sears Video Arcade II, it has only two controller jacks. So if you want to use the Gemini controllers for paddle games, you will need a Y-splitter for additional players, or if the game uses the other paddle. Of course, you can also use regular Atari paddles instead. 🙂 Also, IIRC, the Gemini labeled the difficulty settings in the reverse of what they are on Atari and Sears systems. Difficulty B (or Novice on the Sears) is "A" on the Gemini, and Difficulty A (Expert) is "B."
  5. Arkanoid expanded on the game concept but otherwise didn't have anything to do with Breakout.
  6. I have two of these: one complete/boxed except missing the manual, and another complete (all controllers, power supply, switch box) but no box or manual. As you know, this is the Sears version of the Atari Super Pong Pro-Am Ten. The Sears naming convention is a little confusing since they had two different systems called "Super Pong IV." It is essentially a simplified version of the woodgrain pedestal model (which itself is actually more advanced than Atari's analogous model, Super Pong Ten, in that it featured a skill setting), condensing the power, start, and skill switches into one switch. It made a couple of appearances in Sears catalogs (Wishbooks and such) in the late '70s, along with the two-player version, Super Pong, but no other contemporary records exist to my knowledge. These are pretty uncommon, but like a lot of dedicated systems, aren't really sought after. They might come up for sale a couple times a year. The two-player version, Super Pong (Model 99788), seems to be fantastically rare, though.
  7. My introduction to most of the major consoles of the '80s was a 1997 EGM article about retro systems. I later came to find out that they basically just made stuff up about a lot of them: Atari 5200: "The first thing that comes to mind about the 5200 is its enormous size...However, there were several versions of this system, not all were gigantic." Nope. Atari 7800: "Ah, yes, the most advanced of the Atari consoles (more powerful than the Jaguar?) was released and gamers were pleased, or at least mildly pleased...Most of the games were similar to the NES but they didn't have as many colors and nothing really came close to Super Mario Bros." Hardy-har to the crack at the Jaguar, which was apparently already something of a punchline in 1997. I can see why they would have made that comment about the colors, since the 7800's theoretically superior palette didn't typically manifest itself in obvious ways, but at least from a hardware standpoint, it's not technically true. Odyssey 300: "This one is very similar to the Odyssey in that the dials are on the system itself and that the games are based on Pong. This one didn't have screen overlays, though--Magnavox must have realized what a cumbersome feature they were." So EGM knew that the original Odyssey* used screen overlays, but not that it actually had controllers? Or that Pong was based on Odyssey? Magnavox indeed must have realized what a cumbersome feature screen overlays would be for a console built around the same dedicated "pong-on-a-chip" IC used in a hundred other consoles. 🙄 (*Which this article hadn't even referenced yet, and doesn't even touch on until the section about the Odyssey 500, making this a little jarring and confusing for readers unfamiliar with the original Odyssey.) Odyssey 500: "The difference between [Odyssey 300 and Odyssey 500] is that the 500 had three dials instead of one...Since the 500 was more of a family machine, the three games and three dials instead of one came in handy..." They clearly didn't even hook the thing up, or they wouldn't have come away with the conclusion that the entire family was supposed to crowd around this thing, one to a control dial. Or that it's just the same thing as the Odyssey 300 but with more control dials. 🙄 Odyssey 2: "Luckily this one also had controllers so playing didn't have to rely on the keyboard only..." Good thing, too, since fewer than a dozen Odyssey 2 games actually use the keyboard for gameplay. (Not counting high score name entry or board creation/editing.) DINA: "The picture shown here is actually the DINA system. This one was completely compatible with the Colecovision...There were plenty of games out for the Coleco. One that stands out in EGM editor Shawn Smith's head is Loopz. This one was at the arcade. Players controlled a plane that, you guessed it, did Loopz." The DINA is mostly Coleco-compatible, but not completely--a small number of games don't run correctly or can't be played properly due to none of the Coleco's peripherals being compatible. (With regards to the "was," the DINA was actually still available from Telegames at that point. Furthermore, DINA is not an acronym, but that's how the article presents it and it's so ingrained in me that I still do it to this day. 🤣) Shawn Smith must have been out of his head when he edited this since Loopz was neither in the arcades, nor on the Colecovision, nor had anything to do with airplanes; I'm guessing the writer meant Looping instead? Donkey Kong Jr. (Nintendo tabletop): "Somewhere in between [arcades and consoles] lies the little jobbies known as tabletops...Instead of using actual sprites, the graphics were made with LCD...Is this where the handhelds started?" No. No, it is not. And while the Nintendo tabletops used LCD, most others used VFD.
  8. It definitely looks homebrew, and may not even be for a game system. Controller for a robot maybe?
  9. Can't argue with that! 👍 Have you played Black Mesa, though?
  10. I had an R-Zone when it came out. At 11 or 12 years old, I was probably even its target demographic. And I'm here to tell you that nobody believed it was amazing. 😆 The R-Zone seemed mildly interesting because...well...the Virtual Boy was interesting. (Truth be told, I actually thought it had a cool-looking controller.) And it was cheap enough that you could say, "eh, what the hell." Just looking at the ads and commercials, we--my friends, siblings, and I--knew it was just more of those cheesy Tiger LCD handheld games long since rendered redundant by Games Boy and Gear, but in a gimmicky pseudo-VR form factor. We never had any greater expectation than that. But, some of those cheesy Tiger LCD handhelds weren't actually too bad (relatively speaking)...so what the hell! 😄 Unfortunately the games were forgettable even by LCD standards (although also not glaringly terrible...also by LCD standards), and getting a playable game "screen" on that little eyepiece always seemed to require some mixture of sorcery and luck; best results were usually obtained by sitting in the closet or in my completely darkened room after I was supposed to be asleep. Half the time I couldn't tell if it was even working right or if I was doing something wrong. I really only played it a handful of times before it was relegated to "curio" status alongside the likes of Mario Is Missing! and my DOS copy of Teenage Mutant Ninja Turtles. My friends who tried it out laughed it off immediately. Every once in a while my brother or I would dig it out for lulz, before it got lost or broken at some point. And that's my story with the R-Zone. Actually, seeing what Tiger later attempted with the Game.com makes me kind of wish they had gone sorta balls-to-the-wall with the R-Zone and done something akin to a Game.com-in-a-VR-headset-that's-really-just-a-backlit-red/black-screen-in-a-box-that-straps-to-your-face kind of thing. Imagine it...the R-Zone.com!...🤣
  11. I got a PlayStation 4 for Christmas last year, along with Resident Evil 2 (which was the main reason I wanted one). It was bundled with The Last Of Us Remaster, and free downloads for God of War (?) and some other game I don't care about. I was interested in trying out The Last Of Us since I'd heard nothing but amazing things about it. I'm glad I'm not the only person who didn't get into it that much. 😅 I thought I might be the only person in the world! I don't think it's even a bad game, but I got stuck at a certain part and lost interest. I was a bit bummed that the game seemed more about sneaking around and dealing with human threats and less about surviving zombies or mutants or whatever--as I had been led to believe. Very "The Walking Dead," as somebody said. Maybe I'm missing out on the rest of it, but I just don't care that much. I'd rather play my old-school stuff...or REmake2. 🤷‍♂️ I don't really game at all on my PS4--I use it for streaming and BluRays/DVDs--but that's only because I spend my gaming dollars on retro stuff and related projects. As game console I appreciate what it offers (I imagine this applies to the XboxOne as well), but most of it isn't for me. If I were more inclined, I'd probably mostly play indie stuff, or download arcade games or PS1 titles I already own. 😆 The Resident Evil 2 remake is superb, though!
  12. https://www.old-computers.com/museum/software_detail.asp?id=409 😉
  13. The first computer I remember using was the Commodore 64 my family briefly had around 1989-90 (before I accidentally killed it somehow), when I was just four or five years old. We had a small number of games with it: Blue Max, Ms. Pac-Man (Thunder Mountain disk), Stealth, and Beach Head II. I hadn't played any of those since I was five, and it was amazing how the memories rushed back when I started researching and rediscovering them in the '00s. I also remember a disk labeled "Jet" but I don't recall my dad ever being able to get that one to work. I had to ask him any time I wanted to play; A) my parents didn't want me sitting around playing games all day, and B) I couldn't get the hang of the load command! Around the same time, the neighbor kid had an Apple //c at his house, and we played a lot of what I now know was Sabotage.
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