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karokoenig

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Everything posted by karokoenig

  1. Atari 2600 ULTRA SCSIside: 10 min Sega Master System Wonder Boy III The Dragon’s Trap: 111 min Almost there with Wonder Boy. In fact, I already reached the final boss once, but got beaten. Most of the play time this week was wasted, because to tackle the final boss, I need to do some farming for health potions and magical items. Tried that twice this week, but got interrupted by real life - and I'm really not comfortable with leaving such old hardware on for hours. I can finish this no problem, but I need about an hour or so.
  2. I would love to buy more homebrew games, and I think the prices in the AA store are more than adequate. But man - shipping over the pond, plus customs, are a killer. There really needs to be a European distribution. End of general rant. To the topic: Usually I do bad when emulating, but I don't mind using Stella at all. However, I do understand if people do not want or can not use it. A little suggestion to alleviate the disadvantages those people have: lower the maximum points for homebrews and very rare games. That way, they don't lose too much in rankings by not playing, but we still can enjoy stuff we haven't played before.
  3. Atari 2600 Toyshop Trouble: 2 min ULTRA SCSIside: 7 min Sega Master System Wonder Boy III The Dragon’s Trap: 35 min Some High Score Club, and a little more Wonder Boy. Managed to reach and beat The Daimyo Dragon boss with a better strategy, but had no more time to move on. Here's hoping that during the upcoming holidays, I can find the time to finish this.
  4. Whatever that score is: 0E0355 For Bonus: Toyshop Trouble with a modest 22 letters on that screenshot.
  5. Atari 2600 Dig Dug: 18 min Gopher: 5 min Sega Master System Wonder Boy III - The Dragon's Trap: 200 min Some progress in WB III. Beat one more Dragon Boss and did a bit of farming/exploration. Tried to go after the last Dragon Boss before the final one, but got beat up badly before even reaching him. Need to refine my strategy for that one...
  6. 36,990. No picture. Too much effort to set up my old camera for such a bad score.
  7. Atari 2600 Roc 'n Rope: 12 min Sega Master System Wonder Boy III The Dragon’s Trap: 210 min Some minutes for the 2600 HSC. Absolutely not my game. Some progress in Wonderboy. Great great game. I really want to finish this. It's not going to be a legit finish, because I do consult a walkthrough from time to time. With my bad platforming skills, I need to get the good stuff from the secret locations. Sadly, I really have too little time to find them all myself. I just die too often while exploring, and that always takes you back to the hub.
  8. You know... the world's not gonna end if you don't compile times for a week or two - which I guess takes a lot of time as well. It won't even matter in the grand statistical scheme of this long-term tracker. Just take time off, as much as you need.
  9. Atari 2600 Kangaroo: 7 min Popeye: 3 min Sega Master System Wonder Boy III The Dragon’s Trap: 40 min Some minimal playtime for the HSC and some fiddling around with my newest acquisition for the SMS. A good game, but man, do I suck at it.
  10. Participation entry: Kangaroo 1BB: 4,600 Popeye 1-level challenge: 9,800
  11. Package sent across the pond earlier today. Should be early enough to safely arrive before Christmas - I hope.
  12. Atari 2600 Mouse Trap: 50 min High Score Club. That's all. The gameplay time probably isn't very accurate, since I didn't look at my watch when I started playing. But it should be a reasonable estimate.
  13. There we go. Rollage. Nothing better than an early morning play session, when you're fresh and on your toes. This rollage materialized after just two attempts, where I refined my early pattern from yesterday. I do not use a bone right away, but instead move to the right and clear the bottom right corner. That's where three things can happen, as far as I experienced: - If all goes very well, I can then move up and clear the top right corner. Only then I usually have to use a bone to cover my back while clearing the center right. From then on, it's no more pattern - Often, you can escape from the bottom right to the left and clear the bottom left corner with little interference. - Sometimes, the bottom cat follows you to the right immediately. In that case, I do have to use a bone very early. This actually happened for the first time at about 4k points, and threw me off quite a bit. This is a very fun game. I had a good time playing it to 9,999. But man, was I playing with fire when it came to my photo proof. Everyone be careful and be happy with the 9,800 announced by our dear moderator as rollage. When you're close to 9,999, don't eat cats - or worse, finish a board, because the score does actually reset to zero.
  14. Mouse Trap AA: 1,743. A few unnecessary deaths in this one. I think I can do better. Hope I have some time this week.
  15. Atari 2600 Mouse Trap: 12 min Sega Mega Drive Flintstones: 5 min Ariel the Little Mermaid: 10 min PC (DOS) Silent Hunter: 72 min Commodore 64 Battleships: 43 min A little more variety this week. The Mega Drive gameplay was done for testing with a weird (I guess pirate) 2-in-1 cart I picked up out of curiosity on German ebay. So far, I haven't found out anything about it. Can anyone point me towards a decent Mega Drive database? Or - in case the internet doesn't know about it yet - to someone who would be interested to record it in a database? I'll attach a few photos.
  16. Atari 2600 Space Invaders: 15 min Tape Worm: 6 min Track and Field: 4 min Commodore 64 Burnin’ Rubber: 5 min Kaiser: 40 min Park Patrol: 15 min My playtime for this week's HSC will stay around detection limit. In the case of Space Invaders that's due to the game (16A), which really doesn't take all that long :-). In the case of Track and Field it's because that game violates the 11th Commandment ("Thou shall not deliberately wreck valuable old hardware"). Never read that one in the Bible? It's in the Apocrypha, believe me. The playtime of Burnin' Rubber and Park Patrol is notable, because I played it with my 4 1/2 year old son on my original C64. My wife didn't approve.
  17. I'm not going to kill the keyboard of my laptop with this. Neither will I kill a joystick with this, hooked up via 9-pin-USB adapter. Decent Competition Pros are getting increasingly hard to find and don't deserve such a treatment. Track and Field: 1,740 Space Invaders is just fine. Game 16A: 690.
  18. That's pretty much what it is. Still, it works well as a multiplayer game and we had a lot of fun with it. So there's a lot of nostalgia involved for me. Once more sophisticated strategy/management games like Vermeer became available, we changed to those, of course.
  19. Thank you tgb. I remember single Kaiser sessions with two friends that took longer than that. Mostly, this was when we played "with war". Waging war in Kaiser involves a rather tedious strategy game-in-the-game with little benefit for the winner. Also, the third player was doomed to sit through it doing nothing. So we mostly agreed not to use this feature. These days, I am just playing to become Kaiser as fast as possible. Usually, it takes me around 35 years.
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