Man, I haven't done assembly for years, but I've looked at programming for the Atari 2600 more than once, and just sighed every time. Just seems to be this wee bit shy of totally masochistic. I guess I'm spoiled for making games on the PC for so long - as well as drawing sprites for my own ditties in Paint Shop Pro.
But, the idea of a 'Spy Hunter' type of game, where you can use the 'turbo boost' button to speed past obstacles and 'ram' criminal cars to catch them is a bit intriguing.
So, a question for those who have and do program for the 2600 now. Would a 'Spy Hunter' style game, with the scrolling street, some 'traps' in the road (such as cones, spikes, bombs, whatever), 'pedestrian' cars, and then 'bad guy' cars, along with a few stanzas from the Knight Rider theme bleeping away, be more realistic to create in a 4K or 8K cart?
(I could do similar for the MC-10 way back when, at about 4K, but it was much much easier to program for.)
And, lastly, I'll tell the author of this thread that Fox Entertainment, Inc has about zero interest in licensing Knight Rider for the 2600 these days. It just ain't gonna happen. They're going to look at 'maximum 200 sales at $25 a piece?' and just laugh at you.
Forget it. Sorries.