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Serious

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Everything posted by Serious

  1. I've just added: Links: The Challenge of Golf [Male/Beginner/18 Holes] I used these settings based on what was in your video. Scoring is lowest points are best.
  2. I will try to avoid doing this in a way that will be painful. My plan is just to have a little dialog pop-up with some options to choose from (no free-text entry), which will immediately disappear, and the next score will load. I don't think it will add more than a second or two.
  3. I like this approach. I already have spent some time trying to implement a "recall" system, and it has been more complicated to implement (with the approach I took) than I anticipated. One of the complexities is how to get the score in front of users for voting. My thinking now is that instead of this being a separate workflow, the score should be dumped back into the normal voting system, with a special status that alerts the voter that it is a recall vote, and notes from the user who flagged it as to why they think it should be reconsidered. Some things I haven't worked out, yet: What happens if a score passes the recall vote? Should it be ineligible for another recall vote? Or maybe just the person who initiated the recall vote cannot do so again? Should the person who initiates the recall pay some kind of cost (perhaps in points?) to discourage frivolous recalls? (And given that I plan to only allow black-belt-level users to initiate a recall vote, is it even necessary to impose a cost?) Right now, there is no one at the black belt level who I think would abuse this, but in the future there could be, so that's a problem I'm considering.
  4. Certainly. Can you let me know how the scoring works on "Links"?
  5. Thanks for pointing this out! The rules that you're seeing are specific to the category. I don't yet have game-specific rules in place. I will move these variations into the categories that don't specify difficulty switch settings, which will hopefully eliminate any confusion caused by the conflict in what the rules are saying and what the game title specifies.
  6. I found a controller that provides a 360 degree wheel. I just tested it out with Tempest on Atari Anniversary Redux (PS1), and its not bad. The controller is called the "Innovation Jolt Pad". Here is a photo: The controller has multiple modes: Mode 1: JogCon (red LED) "standard joypad without any function on steering wheel" Mode 2: JogCom (green LED) "R4 joypad with force feedback function on steering wheel" Mode 3: Analog (green LED) "normal joypad with normal steering wheel function" Mode 4: Analog (red LED) "normal joypad with force feedback function on steering wheel" Mode 5: Analog (yellow LED) "only as a rotary steering wheel with force feedback" I am getting ok results with it on Tempest. What I have found to work best is to set the game's analog sensitivity to 1 and to put the controller into mode 5. This seems to provide the most accurate control. However, it does not work like a spinner/knob would, or how I suspect the mouse would work. The amount you turn the knob is the speed at which you rotate in one of two directions. So I can't say it is giving me the kind of precision control I'm looking for. I think I'm going to keep looking for a Nyko Track Ball.
  7. I was worried that would be the case. Primarily because I'm exploring alternatives to PC-based emulators for playing classic arcade games, so emulating the Playstation wouldn't achieve what I'm trying to do. There are people in the competitive gaming community who regard MAME as unsuitable for competition, but sanction Wii Virtual Console (since it is not easily manipulated). The Wii Virtual Console doesn't have very many arcade titles, though, so I'm looking at the PS1/PS2. Thanks very much for the insight. I'll try using a trackball for Tempest instead. Unless I can find a way to connect a USB spinner to the console, this may be the best option.
  8. I already have a MAME cabinet with a trackball, but I also own alot of arcade classics discs for the PSX. The various arcade sticks available for that platform are great for most of those games, but given that many Atari games used spinners and trackballs, and the Atari collection for the PSX (as well as Tempest X3) apparently have Playstation Mouse support, I'd like to find a way to use a trackball (and possibly a USB spinner) to get more accurate control. Cool. I wasn't familiar with this device. I'll look for one and will give it a try! Nah, I wouldn't expect good results there, either. I'm just looking for a solution for Atari Anniversary Redux and Tempest X3 that would be more true to the arcade experience while leveraging the built-in mouse support of these games. I wonder how a steering wheel would work for Tempest X3?
  9. I ordered 2 of these adapters this week, along with PS1/PS2 -> Xbox adapters. I plan to use my Battlestation II with my old PS2 and original Xbox consoles for playing arcade games. I will probably route the left SNES port to my PS2 and the right SNES port to an Xbox. I have both of the Atari ports going to my 7800 for Robotron. I'm trying to think of what can be done (beyond the obvious) to take advantage of the Genesis ports. For example, it would be great if I could figure out a way to connect it to my Vectrex via these ports.
  10. I would like to use a USB trackball on PS1 games that support the Playstation Mouse (especially Atari Anniversary). I'm wondering if anyone knows if there is any type of adapter that would work for this? There seem to be adapters out there that are designed to allow the use of USB mouse and keyboard on FPS for the PS2, but since those games were likely not designed for the Playstation Mouse, I am doubtful that I'd get the same kind of accuracy and responsiveness on games designed for the Playstation Mouse, but perhaps I am wrong?
  11. Looking to buy some loose 7800 commons at a good price: Asteroids Ballblazer Barnyard Blaster Centipede Crack'ed Dark Chambers Desert Falcon Galaga Jinks Karateka Scrapyard Dog Tower Toppler I also have 2600 carts to trade, if preferred.
  12. That really looks awesome.. Maybe I should get a second Vectrex...
  13. I just got a Protector wrap and applied it this evening. I'm very happy with it!
  14. Serious

    Vectrex

  15. From the album: Vectrex

    Sitting on my desk at work...
  16. Wow, this is awesome. I'm definitely going to order that SNES -> PS1/PS2 adapter.
  17. Hi everyone, I thought this would be a good point for me to update you on progress made on the items that were identified as to-do's from the feedback you all provided last Fall. The list above is all of the to-do items that I have been working on since that time (in addition to handling other feedback received since then, and adding other improvements). Here is the status of each: I have done some work here, but I want to do more. Here is what is done: 1. Top Scores page now has sub-pages based on category/system. 2. The game title under each category now links to the list of all of the top scores for that game, not just the details on the top score. I want to also provide a way to easily access and browse all of the scores in the database without being logged in. You can currently access the list of scores for any game without being logged in by searching, but I want to add a drill-down directory of all of the scores as well. This is something I should be able to implement soon. This is something I haven't worked on, yet, but I know it is important for those of you who have an extremely large number of trophies. I plan to add these additional methods of sorting and customizing your trophy cases: 1. Hide lower-value regional trophies and only show the highest-value trophy you won for a certain game. 2. Hide cracked trophies. 3. Sort/organize/group all of the trophies in your trophy case by trophy type. (Special trophies first, Worldwide trophies first, etc.) 4. Sort/organize/group all of the trophies by the game name. What has been done: Link provided directly to the score page (where comments can be left) from the voting page. What is planned: Allowing the voter to send anonymous feedback to the score submitter on the reasons why they voted against their submission. (A pop-up with a multiple choice list of the reasons why you voted against their score will appear after clicking 'No'). This is a big one, and I haven't worked on it, yet. This is the largest amount of work still on my plate for any to-do list item, and it is also one of the most important. I will probably be tackling this after I have finished most of the other improvements/enhancements on my list at present. Now that there is support for direct uploading of photos to High Score, I want to make it easy for you when you have a smartphone to take a picture of your score and submit it directly to the site with your score from your smartphone. I also want to make is so that people clicking through on a link from Twitter or Facebook on their smartphones will see your score rendered in a way that fits the smartphone display better. Many improvements have been made here. 1. You can now directly upload your photos to High Score. This eliminates the need to support multiple photo-hosting services. 2. You can submit archived Twitch videos as evidence. 3. Facebook video support has been added to help out anyone using the "Share" button on their PS4 to upload a video (since Facebook was the first option offered for PS4 sharing). 4. Embedding of video hosted at Photobucket is now supported. The news feature I've launched today lays the groundwork for this. You will soon be able to "follow" your friends on High Score and see events related to them (scores submitted, scored passed, trophies won/cracked, etc) in your news feed. You will now see news items in an activity feed on your home page. These contain links that will take you directly to the page that contains the event that the news item is about (comments made, scores accepted, trophies cracked, trophies won, etc). Many more news types will be added in the future. Done. This now appears in your news feed. Done. There is now a button on your score pages that will allow you to add additional evidence. This button will disappear after your score has been voted legit. Some work has been done here, more is planned. What is done: When you go to the voting section, you now have the option of choosing what category you want to vote on. This will be expanded in the future so that you can also choose to vote on (or not) some specific games that have more of a niche following (i.e. Candy Crush Saga). This will help make the site better for people who are only interested in one game, and will also allow other to ignore these games if they are not interested in them. Done. If you do not add evidence to your score, it will never go into voting. I want to add more features to enhance this in the future. I think there are many users who might want to just log their own personal scores for their own record-keeping, but who aren't interested in competing with others or doing the work to prove their scores to others. This is going to soon appear in your news feed. I will also be adding a page where you can see the items you requested that have not been added, yet. Many other improvements have been made in addition to the ones listed above, and many others are planned. I will provide another update on this thread when I have finished with the rest of the enhancements in this list. Thanks!
  18. Very interesting looking game. Does this game have a way of keeping score? (I didn't notice a score in the video.)
  19. Thanks for the heads-up, Rick! I just ordered my copy.
  20. Regarding homebrew releases for this system, I think Super Bug 2 is one. Someone recently posted a score for a game called Mobile Suit Gundam which I thought must be a homebrew, but apparently it was a Japanese release from 1982.
  21. Thanks. Enjoying it right now. Really cool!
  22. This is very cool. Can you share a location where the ROM can be downloaded?
  23. Ok, I just played my first game of Robotron on the 7800 using this controller. (It was also my first time playing the 7800 version of this game at all.) In intermediate mode, I reached the 43rd level and scored 1,334,425 points. Based on the other scores I've seen on this game, this appears to me to be a better-than-average performance, and I can't attribute it to my skill with this game, since it was my first time playing this version of it. (Playing this game without a dual joystick probably puts the player at an extreme disadvantage.) I have to say that the controller made this game very fun. I can't imagine playing this game without some type of dual joystick controller. However, I can't say that it was super accurate. I'd love it if was as accurate as the microswitch-based joystick I usually use. For most of my game play, I'm probably going to stick with my favorite microswitch-based joystick controller, but I can see me spending much more time playing Robotron with this. I'm kind of a joystick nut, so I tend to be really picky on which controllers I use with which games. If anyone has one of these that is non-functional, I might be interested in buying it so I can try gutting it and replacing joysticks and the buttons with higher quality components.
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