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philipj

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  1. Thanks for everyones participation... A total of 94 people have taken the survey and has provided a lot of great comments to the questions asked. I never in my wildest dream would've imagine that close to 100 people would take the survey; it has more then met my expectations... Thank you everyone! :) Today is March the 4th so the deadline for the site to go down has come and gone; it has been quite the learning experience to say the least. Monday I have to give a presentation on the paper so I'll be at it all weekend getting things ready. Once again thank you all of participating... I'm going to try see if I can post the results somewhere after I give the presentation with comments and all so be on the look out.

  2. I already took the poll a while back and left my comments... but I don't remember what they were... however, really thinking about this, I am curious...

     

    For one... I think that for a child to be violent and / or screwed up really has to do with two things:

     

    1 - Upbringing / parenting

    2 - Mental disorder

     

    Obviously, if someone has something wrong with them, or a pre-disposition where there's some kind of chemical imbalance, you can't blame the parents... otherwise, it's the parents responsibility to ensure that the children are being raised to a certain level of normalcy.

     

    As far as games go... they're meant for entertainment. In most games... there's a goal, an understanding. In the older Call of Duty games... you're fighting NAZIs... it's understood that they are bad, and you're fighting for a common good. In Doom, or whatever else... it's the same thing. They're gorey... but I don't see how that can possibly encourage people to want to go out and kill innocent children.

     

    Honestly... we've all been bullied at one time or another. The overwhelming vast majority of us on here are huge nerds anyway, so we've had our share of scuffles. I don't know about the rest of you, but I've always been relatively tall my whole life... so nothing ever got physical for me. By the time I was in middle school, if someone was being intentially mean to me, I'd just beat them up. So I don't know what it would be like to be weak, and dorky... (I just know the nerdy part). But I can't imagine anything that could have happened that warrants those kids in Columbine HS shooting those innocent kids. They simply shot at anyone and everyone. I think it's fair to say these children were just flat out disturbed... and the parents did a God aweful job of staying in tune with what their children were doing.

     

    Look, if your child is dressing like a goth, and / or wearing trench coats every day... and you see that OTHER kids are not doing it... then chances are it's not a phase... "there's something wrong". Find out what's wrong...

     

     

     

    All of that said... I do have to question something... what exactly is the point of movies like SAW or Hostel? The first SAW was kind of entertaining because it seemed to have some sort of plot... and it was also scary when the guy (who appeared to be dead) got up from the floor in the middle of the room at the end. But what is the point of the rest of them? And the movie Hostel??? Other than the naked scenes... I could think of no possible reason to watch it. Why WOULD someone want to watch movies with torture and violence?

     

    I am NUMB to violence. I'm not exactly hard-core... but living in South Florida... I've witnessed several car accidents and people literally getting run over by cars. After a while, it's not "shocking" anymore. But I don't understand the desire for people to watch stuff like this? Is it that people are scared / curious and they want to overcome their fears? I dunno...

     

    Movies like Aliens and Predator and stuff like that... that s**t is cool... they have plots... but SAW 2-8... what's the point???

     

     

    Anyway... I don't think you can blame games... nor do I think they necessarily incite people to want to commit crimes. HOWEVER... I guess if you grow up playing them, and your parents never tell you that this isn't right... your perception of reality on issues like this might not be as solid as someone who clearly knows it's wrong.

     

     

    EDIT: Bottom line... if everyone spent their time playing the Ultima games instead of bringing knives and guns to school... this world would be a much better place.

     

    That's a large comment to respond to I'll save a little time and respond the best I can... There is a certain level of escapism with video games after all I believe it's safe to assume that people play video games to have a good time doing things that they normally wouldn't do in real life. I played Street Fighter 4 on my XBOX 360, but afterwards I didn't want to go out and do a hydoken on somebody. The game was fun and addictive at times especially when playing the boss and it got rid of my bordem. Everything simulated, nothing done in real life, I didn't take the game very seriously until I got to the boss level and he kept kicking my butt. I think you're right about games having an affect with the mindset that it's just a game, no harm no foul, it's all in good fun, no agenda beyond having fun and winning (or at least trying win). Most of the survey participants are all along those same wavelength in that regard. The Columbine shooters pretty much used Doom as a simulator to carry out their plans, which meant that the shooting was premeditated... Well the same can be said about the US Army back when "Battle Zone" hit the arcades and the Army requested to use Battle Zone as a simulator to train soldiers for the "Bradley Tank;" it was done against the programmers objection, but who's going to say no to the army. People go into the arcade to have a good time, but the army use simulators to train people to kill so intentions do matter. I guess it becomes blantant if a person use a video game for some other reason; I for one prefer the entertainment value... It just get's too deep if games for other then that.

  3. I had a quick look at the questions, and they seemed flawed to me, with the answers potentially open to too much interpretation. If people think about it the way I do, then obviously violent games affect people. However, playing Tiddly Winks or Yahtzee also affects people (and not always in a good way :)). The questions should be designed to help reveal to what degree people are affected, how they're affected, whether it is a positive, negative, or neutral experience, and why they're affected the way they are.

     

    I wrote more in this paragraph about Columbine/Doom/causality, but decided to delete it... anyway, mentioning Columbine in the questionnaire could easily slant your results in a certain direction.

     

    My 3 cents,

    5-11under

     

    Well the paper I'm writing about includes information about Columbine so my thought process were along those lines... Plus the deadline to get the survey done was/is approaching so I really kept the questions in general to make it easy on myself. At the time I suppose to have a ten page paper and I only had three so I put together the survey based on the topics I wanted to cover. I never really thought about the questions being "slanted," but I guest it would if the Columbine incident carried more weight then the other questions. The survey helped a lot since then because I've gotten so many responses and opinions, I wasn't sure if the questions I had were enough to cover broad range of topics so I kept the questions simple with most of them having multiple choice answers and putting www.surveymonkey.com comment box to good use... It is after all my first time using Survey Monkey and man... It's been a tremendous success. All of the comments really help to put this paper together since then because I now have the opinions of the general public/participants who's voice their opinions on everything. :)

  4. Before Columbine happened, I was just the kid in HS that loved Doom and wore a trench coat. After Columbine, I was the kid everyone was afraid of. But I never though about killing anyone. Thought it was funny. I love games where I can blow stuff up, damage, or be head it, but it has no effect on me. The only sort of effect from a game I get is being more sucked into it if you are isolated in the game, like system shock 2 or Quake II.

     

    Your referencing the Leonardo DiCaprio fiasco after the Columbine incident... I was in college when that went down. I remember thinking to myself they're trying to put the blame on everything, but those guys were obviously disturb and going through a lot over a long period of time. The paper is still on going, but I think there's a difference between people who play games for the fun of it and people who use video games as an outlet for something else other then for leisure purposes. I remember one article I ran into where this doctor evaluated video games like Doom as a simulator. I think mature human beings are able to distinguish the difference between playing video games for leisure and playing or simulator for leisure versus a person who uses video-games to enact some kind of real life scenario for the sole purpose of a personal vendetta beyond having fun. I mean video games are suppose to be fun to play like a card game or a game of "Battle Ships" or UNO... Anything other then that, then it becomes an issue of a different nature entirely.

  5. So far 77 individuals have taken the survey with only one person who didn't one answer since the last time I posted it. The response has exceeded my expectations and I'm so thankful for all participants... Thank you so much for taking time out to do the survey.

     

    For those who are still insterested in taking the survey, the website is still posted and as promised the survey will still be there until March 3, 2010. Hopefully by then I can post the results of the servey here for those who are curious about it. I've almost completed my paper, I'll probably be cleaning it up over the weekend where I'll be checking the survey and adding the results to my paper to make sure everything is squared away. Once again thanks so much for your participation. :)

     

     

    The Affects of Violent Video Games

  6. I made the neccessary corrections... I have about 3 weeks of quarter left so I did rush the survey a little bit, but all grammical erros should be corrected. Thanks a lot for the heads, I think the questions are still relevant to the topic on the affects (not effects :ponder: ) of violent video game. The purpose of the questions are to gather information on other peoples perspective on the topic at hand. The paper is still in the works but there have been studies that show that violent video games does cause aggressive behaviors when a hand full of children, I think about 500 of them if I remember, were put in a lab to play Doom and after playing they showed aggressive behaviors... But then in the same experiment, they also let the kids play an RPG 3d game (I forget the name of the game)that has violence in it with a midevil them, but wasn't like Doom in game play. With RPGs it's usually a cause and affect situation were violence is provoked (depending on the player and situation,) but not as repetitively violent as Doom.

     

    The survey will be up until "March 4th, 2010" so feel free to continue in filling out the survey for those who haven't done so yet. And leave plenty of comments if you want. Thanks a bunch. :) :thumbsup:

  7. I've been working on a paper for this class I'm taking called "Research Methods" studying the effects of violent video games. I could’ve picked any project, but this one is very relevant to the kind of work I do as an artist that I really haven't dived right into simply because I haven't made the time to do so until now. I decided to use "Survey Monkey" because I'll be asking a lot of people from various walks of video game forums to participate. It would be the first time I used this so my thumbs are crossed, but the teacher recommended it so I'm going to use it plus I can keep all responses consolidated to one website.

     

    If you have any opinions or any comments to the survey or the nature of the survey, by all means express your thoughts here. The survey is multiple choices as your final answer, but only one answer can be chosen, plus you can add your own thoughts and opinions if you feel the need to do so on a survey question; it's purely optional. There are about 10 questions to the survey so it shouldn't take long to fill out... It is a very important subject that I've taken personal concerns as I've been planning to make video games and would like to know what people think about this issue.

     

     

    Click on the link below to take the Survey.

    The effects of "Violent Video Games."

  8. I had a couple of names a JI2... I started using my real first name "Philip" and then switched over to "ACE," which is the name I use to put in games after I get a highscore. I was in my first years of college when I first started visiting JI2. I'd purchased an Atari Lynx from a local flee market, but I couldn't find any games there so I searched the Internet and ran into a couple of sites, one being a page that was claiming to make new games for the Lynx under the banner "G2 or generation 2" lynx, and the other site was "JI2." That was back during all of the hype about the "Native SHMUP" game. When I saw people were still making games for the Atari Lynx and the Jaguar, I immediatly wanted to jump on the bannwagon but didn't have a lick of programming skills. So I started asking questions about the Jag, messed around and said that the Jag was 32-bits and hell broke loose. :D Of course I know better now (object/blitter/64bit bus and all that,) but you wouldn't thought I insulted somebodies mother concidering the reaction I got. Funny memories. :D

  9. The "Stun Runner Hardware" use Texas Instrament DSP that runs a little faster then the Jags DSP's. However I'm sure the Jags blitter can make up for whatever would be lacking if use properly.

    Huh, I didn't think the Jaguar had any DSP (digital signal processor), the 2 custom RSIC processors being general purpose CPU type microporocessors. (witht eh "DSP" in Jerry standing for "digital sound processor" not the conventional meaning -rather like the MCU Creative used in its soundblaster line they labeled as "Digital Sound Processor")

     

    Also, looking at:

    http://www.system16.com/hardware.php?id=770

     

    STUN Runner uses 2x 50 MHz TMS34010s, so clocked a lot faster than the Jag's RISCs. (givent he discription, one is dedicated to polygon rasterization while the other to in-game math calculations)

     

    Yea... Sigh... I got it mixed up. It's been a while since I looked at the specs on the "Stunrunner," but I did remember that both DSP's did run faster then the Jag thus was able to do more specific task based operation that wasn't quite as broad of a spectrum the the Jaguar "J-RISC" could do. I think the Jag proved that it can handle simple polygon draw and fill pretty nicely with "Cybermorph or even Battle Morph" if the M68K didn't slow it down, but when you look at the Jaguar PCB and the Stunrunner PCB it's pretty obvious that Stunrunner probably didn't have the bottlenecks that the Jaguar have.

     

    Suffice it to say, that one of the two TMS34010 (doing rasterization) is a poor match for the blitter, and the other (doing polygon work) is a fair match for the GPU.

     

    Well I really wasn't comparing... I was simply pointing out the Jag can probably pull off what the Stunrunner game could do using the blitter; specifically to do polygon draw and fills through rasterization. Definetly a game I'd like to see on the Jag... It's the original "Wipeout" before it even became a franchise.

  10. How in the world did I miss this topic... This makes me glad I purchased a 1200 XL from a local flea market. This is excelent news. :D :thumbsup:

     

    I think the Atari Lynx used a good chip set especially the "Suzy chip" with the coprosessor. Imagine an 800 with the power of an Atari lynx.

  11. I'm not saying that a 68020 will be worse than the 68k , I'm just not interested in it if the GPU/DSP can run C code directly from main memory. In my view it's a waste of money that would be better off spent on the CD.

     

    I think a better C compiler would've made for a better tool set then what Atari originally provided and would've made deving for the Jag a lot more attractive considering that at the time it seemed like C was becoming more commonly used then Assembler. Certainly would've made homebrewing a lot easier then it was. :D

  12. The Atari 1200XL hands down is the hottest and coolest looking of all of the XL's... it is also equipped with the best damned keyboard of any computer and I mean Atari 8bit, ST, Amiga, PC, etc... it has such a smooth and silky travel when you press the key's... what the 1200XL loses out on in incompatibility and expansion is more then makes up for it in looks, styling and feel... like a super model... she may be dumb as a doorknob, but damn she's hot! ;-)

     

    The 1200XL looks better than the 800XL in pictures, but when I actually got one I was a bit disappointed. The 800XL feels more solid and looks great from every angle while the 1200XL case has a bit of flex and from some angles looks too bulky. I don't know... maybe I'm too biased or I'm influenced by the fact that my 1200XL has yellowed while all my 800XLs look perfectly new. Or maybe I just got a bad 1200XL - there are parts variations among nearly all computers.

     

    The 1200XL keyboard is silky smooth as you say - but keypresses are slightly too springy for me. I actually prefer the feel of the TRS-80 Model III, early TI-99/4A and Kaypro. (or the clicky 1984 IBM AT I'm typing this on.)

     

    I found an old XL-1200 at a local flea market about a month or two ago... That bad boy was in mint condition except the keys on the keyboard was working as well as it should've. I've been meaning to fix that, but my 1200 is yellow also so I assumed that Atari just made them that way. It's my first time owning a 1200, but I remember thinking to myself after I bought "Dam that's a good looking computer" LOL! :D I wish I had one when I was younger. :thumbsup:

     

  13. Well the 7800 CPU can halt to allow the Maria do graphics but then it has to be cut back on to control everything else if I remember.

    I'm not sure how much of a hindrance that is, maria doesn't need to be continuously accessing the bus durring active display, again I need to find that discussion. I definitely remember that the bandwidth was the critical factor, this was mentioned int the context of some proposing interleaving the bus between CPU and MARIA -someone responding that doing that would only help the CPU if anything, and limit MARIA, the other context was proposed switching to DRAM, which would have been slower. (possibly crippling MARIA, even if it had its own bus -the suggestiion being having its own 16 kB of video RAM like the ColecoVision or Master System, but both of those would probably be using SRAM for that anyway, maybe not though with the A 8-bit and 5200 using DRAM, hmm)

     

    Sharing the RAM on a single bus would be a problem with a faster CPU as well, using separate busses would fix this (one suggestion was to split it with one 2 kB SRAM mapped to the CPU and th other to MARIA, rather like in the NES), th eproblem there being that MARIA and the CPU would no longer be able to share the ROM bus (the NES has multiple busses on the cartridge), though maybe they could have made it possible for MARIA to work on its own bus, but also have access to the main bus for ROM without needing many more pins on the cartridge connector and additional ROM chips. (or you could have it set up like above with a much larger block of RAM for MARIA, and have the CPU hand MARIA ROM data to store there instead of accessing ROM)

     

    Well the point was to show certain similarities between the 7800 and the Jag concerning "CPU slowing down the system" issues. The good thing about the Jag is that it has more then one brain unlike the 7800, but 68000, when it comes to the Jag doing it's own 3D using it's own dedicated methods, seem to strain under the 68000 chip without proper programming.

  14. Well the 7800 CPU can halt to allow the Maria do graphics but then it has to be cut back on to control everything else if I remember.

     

    Also you have to keep in mind that the "CoJag" arcades used a 68020 or some other chip which allow for fantastic video playback and sprite animation for prototype games such as

    for the Atari Jaguar CD should've been arcade perfect, but it's not and it probably have something to do with the 68000 chip.
  15. Tons more than the Neo Geo with or without the CD. Again....try a game like Phaze Zero or Battle Sphere on a Neo.

     

    In fact try to code BattleSphere for the PS1 with only one processor....it aint happening. It will look a lot better but

    play like ass. One Mips is not going to out think two J-RISCs and a 68k. It will out draw the JAg but it wont out think

    it. Just look at Krazy Ivan Vs either IS game. KI is boring with nice graphics. IS is great game play and still decent

    gfx even with very nice textures.

    I think Nintendo tried to fool everyone with that game... Then, I actually believe that the up comming N64 was going to dish out the kind of graphics KI was flaunting. It wouldn't be until later I learned better, but it certainly had me thinking a lot about it... But if there was no Jag there probably wouldn't have been no N64; it was like Nintendo picked up where Atari left off and they just ran with it. Neo Geo tried the 64bit thing with the

    but by that time the PS2 and the Dreamcast was on the horizon so that was a no-go.

     

    According to the commonly sited technical details overview, the Neo Geo could have sprites of 16x512 maximum (well into overscan for vertical, so effectively 16x224), with the smallest possible tile being just 1x2, so a lot of flexibility, this would also explain the often used 304 cliped display (of full 320x224) as 19 of the largest sprites would then fit as a single background layer.

    What I'm more curious about is the palitiezed color arrangement used for the Neo Geo, jst saying 4,096 colors doesn't mean much, like saying 64 colors for the genesis or 482 for TG-16, both of which use 16-color subpalettes. SO does th eNeo Geo use 256x 16-color palettes, 16x 256 color palettes, or what?

     

    Those guys were the 2D kings... It wouldn't surprise if they used different pallets at different points of sprite display. Having worked with 16 colors on an 386 PC myself I know for a fact that there's always a way to beat the color processing system or at least make the best of it with a work-around... I got to respect what they were able to do with the Neo Geo.

     

    As for Silpheed, th ebackground is definitely streaming video (the main reason the game uses hardware synth music rather than CD audio), it's done very tactfully with objects rendered in a Genesis freindly color palette so no nasty lo-color transitional problems, though looking a bit bland. (and having the side effect of tricking many into thinking they were hardware rendered in realtime) The contension comes in how the enemies, active objects, and player are generated, and from what I understand that's done by rendering them beforehand and storing them as animation tiles in RAM and then outputting them on sprite tiles, along with using the CD ASIC to scale them. (I beleive the "polygon test" in options rendered that in realtime, and shows many more frames of animation than used in-game as well)

    Stellar Fire would be the best (if not only) example of a (realtime rendered) polygon based game on the Sega CD.

     

    I remember renting that game back in the day (Steller Fire)... It sort of reminded me of Silpheed but it was more free roming, but not as detailed as Silpheed. I think Cybermorph and PhaseZero really shows off the Jag and I also thing the Sega CD could've seen a little bit more 3D action, but I understand that back in those days 3D probably wasn't consider to have been feasable or profitable for the Sega CD at that time... "Racing Aces" for the Sega CD showed a lot of promise though.

     

    I seem to recall that the PS3 is actually less problematic in this respect than the PS2. (or rather the PS2 is even worse in this respect)

     

    Well the word is that Sony was thinking future wise with the system not being as easy to program as the 360. I forget where I found that webpage, but they saying that PS3 developers have more leverage over the system then they did in the past so now the PS3 is future proof now that all of that raw power is available. I think as long as people keep buying the systems and the games, the programmers will keep pushing the PS3 to it's limits. If only the Jag had that sort of opportunity... Well there's always us homebrewers. :)

  16. Well the Neo Geo, if I recall, used sprites that were broken up into 16x16 or 32x32 sizes to be streamed from a cartridge to my presumption some one can correct me if I'm wrong. Most of the Neo Geo fighting games didn't use tile mapping in the traditional sense the way the Geny or the SNES used it were the sprite-tile-images were stored in RAM, but rather it was reliant on streaming sprites from cart to RAM then immediate on-screen display very similar to how streaming video works. If the Jag be more powerful then the Neo Geo then Jag is more then capable to do similar task it's just a matter of images being handle one bit-block at a time, which makes for very potent image processing. That was what I've admired about the Neo Geo and how it was used. Consider Soul Star for the Sega CD... Most of the sprites were straight foward and not very animated, however presentation really made this game stand out as not only fun, but addictivly playable. Another game comes to mind and that's "Silpheed for the Sega CD," which I believe used FMV for it's 3D background or it used streamed 3D data for from the CD as it was being rendered I never found out exactly how it was done.

     

    The Jag was a programmers nightmare. But then so is the PS3 so I heard, but I think the difference between the PS3 and the Jag is that programmers are now realizing the PS3 potential where as the Jag really just didn't have that kind of opportunity for that... until recently. I think it was just a matter of keeping images small and learning lessons from Neo Geo by making sure that all five processor remains potent in it's image processing versus trying to store large chunks of images in RAM this way the system is never really tied up. I believe that is what set Neo Geo apart from the rest of consoles so how much more can the Jag do?

  17. How good is the Jag at sprite scaling?, i loved those Sega games from the late 80s early 90s that ran on arcade boards specialized on sprite scaling. Apparently those arcade systems were so good at it that even the Saturn couldnt handle arcade perfect ports of:

    Galaxy Forxe 2 http://www.youtube.com/watch?v=EaLRLo2yB04

    Power Drift

    In the case of Power Drift, it took a Sega Dreamcast port to finally do that game justice on a home console.

    Being an owner of Super Burnout :love: , i can tell that the Jag is very good at it, but not being a tech guy, i cant tell if the Jag is just really good at sprite scaling and rotation, or if it was an amazing job by the coders of that game.

    By the way, anybody here remembers wishing that Sega ported Power Drift to the Sega CD because of its sprite scaling and rotation capabilities?, and we tought it would be able to do it justice!, ha. Hehe, little did i know back then that the Sega CD hardware was way, way, way weaker than Power Drifts arcade board!

     

     

    You must not have heard of "Soulstar" for the Sega CD... Well there's also a Jag version that was never officially released. And then there's "Supercross 3D" that's somewhat impressive that neither the Sega arcade system or the Sega CD can do. Here's a couple of links...

     

    Soulstar:

    Supercross 3D:

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