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philipj

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Posts posted by philipj


  1. I wasn't so much speaking in terms of remaking arcade games for

    the Jaguar, but here you have a system well more powerful then

    even the Neo Geo. I used the arcade as a reference in terms of

    what it would take to make the very best video games for the

    Atari Jaguar 64. Arcade games are typically made for one purpose

    and one purpose only and that's to get people to play pump their

    machine with quarters thus there's always a competitive-ness to

    the art of making the very best games for a certain system that

    a company truly beleives in. As a result, some of the most

    innovative games push the limits what a game hardware can do. In

    a way I was speaking in terms of innovation for the Atari Jaguar;

    new games for the Jaguar 64. ;)


  2. It's not so much porting an already existing arcade game to the Jaggy,

    rather it's an opportunity of tapping in the competitive edge of

    making games for the Atari Jaguar. Pretend that you're Jaguar is an

    arcade system and you've been given the opportunity to make a game for

    this arcade system; what kind of game would it be? What kind of

    features what you give it attract people to play? It's more or less

    adopting a new/fresh attitude about the Jaguar as a means of

    redefining the Jag in this present time. What was it that defined Atari's\

    most popular arcade hardwares...? It was the games. I think Trevor

    McFur was a great looking game and showed a lot of potential in what

    the Jaguar was/is capable of doing despite the odds. Why not take it to

    the next level and see just how far the system can be pushed. :)


  3. In a way in speaking in terms of looking at the Atari Jaguar in a different way

    from a developers stand point. If I ever get around to making Jaguar game, and

    I will eventually, I want to make arcade games for the Atari Jaguar in the spirit

    what makes for a really great arcade game. I suppose it's more of an attitude

    then it is a specific arcade game I'm referencing and that is to make the kind of

    games one would like to see in an actual arcade for the Atari Jaguar in the spirit

    of the arcade. I think it's a neat way to get people interested in making games for

    the Atari Jaguar. The Jaggy has some short commings, but it also has some benifits

    from a programmers stand-point in the since that older arcade machines like the

    "Atari System 1 & 2" (which is my personal favorite) that did become successful

    didn't have the power that the Jaguar have. So if you had a chance to make your

    very own arcade game for the Jaguar 64, what would it be?

     

    That's the attitude I'm talking about. It's all about getting into the spirit...

    of game making that is. I think the Jaggy deserves it. :)


  4. :) Well... I like to think of the Jaguar more as an Arcade system more then a home console. I remember my first impressions of the Jaguar as being the next arcade console; at that time it was hard to think of Atari with thinking about all of the arcade games they made... I think if game makers approach the Jaguar and think of the Jaggy as an arcade system at home, it might bring the Jag-64 to a new light or a new way of looking at the Jaguar system. A lot of people download emulators and ROMs to sometimes get or re-live that arcade experience... Well the Jaguar is well more powerful then the Atari's most popular arcade hardwares like the Atari System 1 & 2; certainly more powerful then the Neo Geo MVS. What if there was an incentive or a competition for the one who can build the best arcade game for the Jaguar? What better way to bring the arcade experience home then arcade sticks for the Jaguar... It's a good way to keep people pumped about making Atari Jaguar games. :cool:

     

     

    Atari Arcades Inspirations

    http://www.system16.com/


  5. There use to be a website that had instructions on how to build a Joystick for the Jaguar. I got a hardcopy of it somewhere, however the last time checked, that web site doesn't exist anymore. :(

     

    :lust: You know what would be a neat project? If we made Jag games just to accomidate the use of a Joystick for the Jaggy. It could be something to get people stired up about making Jaguar games. :D The only thing is, who would actually make Jaguar joysticks? :?:

     

    Anyways... It'd still be a neat little project. :)


  6. Maybe that's the whole mystique about the Jaguar and that's the human will to conquer and overcome the challenge kind of like how people do in extream sports. Who in they right mind would want to bongy-jump off of a cliff or ride a mountain bike off deadman's incline; yet people do it anyway and it get's glamorized on TV. That's the way I like to think of myself when I'm brainstorming ideas for the Jaguar. Look out Tony Hawk, there's a new Jaguar programmer in town. :D


  7. I think that the more games released for the Jag, the more likely people will have a reasons to be motivated if they see that the system is getting a lot of support. One of the things about the Jaguar community that I think is needed is a boost in moral. I think I've come up with a millions reasons why I should program the Jaggy just to keep myself pumped up about programming the system and each time I write those reasons down just so I don't forget why I want to make games... It helps me to remember why I started in the first place.


  8. That was the first game I ever brought for the Atari Jaguar. The game just doesn't match the awsome graphics. Here's a good question... If you had the chance to do Crecent Galaxy all over again, how would you make the game better? To me the game has a kind-of Starfox quality when I think of remaking that game.


  9. Writing ideas down really is the best to come up with new concepts. I have so many ideas the only problem I have is getting them all organized. Whenever I come up with an idea I always try and think of ways in how I'll use it in a game concept. I really like the Joust concept for the Jaguar; I thinking about that game last night after I'd saw this post and I think it's an excellent concept. Just the whole idea of a Joust game for the Jaguar to me switched on a lot of lightbulbs in my head where as I was thinking of ways of how a Joust game would look on the Jaggy. :D I'm kind of inspired by that concept.


  10. I agree... "Joust", to me was one of those classics that has all of

    the whistle and bells of good arcade game. That game sometimes reminds

    me of TRON because of the sound effects... I guest that's because I

    remember playing a Joust arcade game that use to sit in between a TRON

    game and a Dragon's Lair game back in the days when there use to be

    arcade machines in grocery stores. I think I'm having a flashback. I

    think I want to make a Joust game now. :D


  11. I never thought I'd see a homebrew for the "FM Town Marty". That's a hard system to come buy these days. I remember reading about them back in the day but I never actually seen one. That's great. :)


  12. People talk about the GPU, and how poor the 68000 is compared to it, but

    I think what Jaguar fans want really is games, it's the results which matter.

     

    Luckily my game won't require major horse-power, so the 68000 should work fine. If I was doing textured 3D graphics, etc. The GPU would almost be required, I think.

     

    It's also convenient, since 3 other systems I'm working on are 68000 based. Learning the GPU, and it's issues, would eat up quite a bit of time.

    845696[/snapback]

     

    What kind of game you're working on? I've been planning on making a simple Street Fighter 2 style game. ;)


  13. Ever since I ran into that "Barry Bankhead" website back when he was supposedly making games for the Lynx system, I accidently ran into that "Native" screenshot site at "JI2" just when I was looking up more info on the Atari Lynx. I've been wanting to make games for the Atari jaguar system ever since thus I've prepared a lot of composed music and art works in preparation. I really didn't get the system until around 2000 or 2001, but I've been keeping an eye on the Jag community a long time before then. To me it's mostly what the Jaguar represents future tense as far as development goes that's kept glued to the Jaguar more then anything else. :)


  14. I missed out on the second run of Cuttle Carts 2, however there seem to be other avenues to developing for the 7800.  I seriously thinking about using the 7800 OS that can be downloaded from www.atari7800.com .  I'm considering designing my own cartridge from the ground up because those CC2 are too expensive for me.  So I brought myself books on basic electronics and power supply so that I can begin the process.  There's a website some where out there where they show you how to burn the 7800 OS into the 7800 bios chip where you can extract games/ROMs from your cartridge directly from 7800 via a PC connected to the second 7800 joystick port.  I still have a ways to go, but at least this way I'll have the opportunity to get to know the 7800 better this way even though I don't yet have a clue as to how i'm going to get all of this done.  To be honest, the reason why I'm doing it is becuase I have a lot of ideas that I would very much like to try out and I sometimes get the feeling that I'm not the only one.

     

    The second CC2 run is already sold out! Wow!

     

    I think the DIY version you are think of is Eckhard's 7800 dev system. Graham Percy also has an newer version of the RAM cart plans on his site.

     

    Mitch

     

     

    Has anybody ever used Eckhard's utilities using the CC2 or the Krocodile Cart? :?:


  15. I missed out on the second run of Cuttle Carts 2, however there seem to be other avenues to developing for the 7800. I seriously thinking about using the 7800 OS that can be downloaded from www.atari7800.com . I'm considering designing my own cartridge from the ground up because those CC2 are too expensive for me. So I brought myself books on basic electronics and power supply so that I can begin the process. There's a website some where out there where they show you how to burn the 7800 OS into the 7800 bios chip where you can extract games/ROMs from your cartridge directly from 7800 via a PC connected to the second 7800 joystick port. I still have a ways to go, but at least this way I'll have the opportunity to get to know the 7800 better this way even though I don't yet have a clue as to how i'm going to get all of this done. To be honest, the reason why I'm doing it is becuase I have a lot of ideas that I would very much like to try out and I sometimes get the feeling that I'm not the only one.


  16. I can't get Krocodile Commander to work in Windows 98.  I coppied

    it to my hard drive and the error message still pops up. :(

     

    If you right-click on the file VCSBASE.MDB and then change then uncheck the "Read-only" checkbox, does it work then?

     

    ..Al

     

    I right-clicked, selected properties and checked the read-only box

    and left the box empty then clicked "Apply." I couldn't get

    Krocodile commander to work. I have Access 97, but I was unable

    to open it the database file that came with the Krocodile

    Commander CD or the file at the Internet download site.


  17. :) I hope they release a version of this cartridge soon... I think

    the time is ripe for a new way of programming the Jaguar with the

    release of the Krocodile Kart and all. I have a feeling that 2600

    development will sky rocket when the Krocodile cart is finally

    released. It would certainly be the ideal time to release something

    new for the Jaguar while game development is still fresh; we may

    as well strike the iron while it's hot. :D

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