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DaveD

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About DaveD

  • Rank
    Dragonstomper
  • Birthday 08/18/1968

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  • Gender
    Male
  • Location
    Monster Island

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  1. Love seeing all the styles. I'm partial to "Enemy", "Two", and "Porridge Story". Lots of heart in all those.
  2. 2600 Freeway. My grandma played it and laughed hysterically whenever the chicken got hit and wiggled down the screen. 2600 Ms Pac-Man. My mom and I would compete against each other in several late night marathons. PS1 Tomb Raider. Playing alone late one night in my apartment, the PS1 sound pumped through my new receiver and getting pushed out my speakers with the 15" woofers. Exploring a quiet valley when the music suddenly got dramatic and a freaking T-Rex comes around the corner! Freaked me out. PS1 Disruptor. Doom-like game with great storyline and visuals. One of Insomniac Games' first offerings that ultimately got lost in all the Doom clones released that year. Had great fun playing through it with a friend. PS1 Twisted Metal 2. A friend and myself would play this all the time. I bought matching acrylic frames with custom prints inserted into them to commemorate the day we finally defeated Darktooth and won the game. No Man's Sky. Is there a better game to help get you through a pandemic?
  3. Rainy evenings are Mother Nature's way of saying "go downstairs, plug in that old Atari, and play some Wizard of Wor Arcade!"

     

    1. Albert

      Albert

      And writing some reviews in the AtariAge Store! Thank you!

    2. DaveD

      DaveD

      I have a few more started. Just need to spend a little more time playing them before I submit them. Tough job!

  4. P That was my intent with Galagon too. It strayed from that but that Gradius image is awesome.
  5. That box is amazing. Love the painted art. Fantastic job David!
  6. I have serious doubts. Since the 2600 pixels are so much wider than they are tall, I can't imagine any fluid 360-degree movement. Even with the amazing games that have been accomplished, they always feel so much different due to this. Chetiry is a good example of this. Whenever I rotate a piece it looks drastically different due to the pixel proportions, which in turn throws off my ability to predict which "column" the piece will fall in.
  7. One grows tired of jelly babies, Castelan. 

    1. x=usr(1536)

      x=usr(1536)

      One grows tired of almost everything, Castellan, except power.

  8. Both color versions of the logo are used on the box, poster and manual should they should all go together as a set. We went with the same end label for everything to keep things easier for production and to keep Al from going crazy trying to mix and match everything. After all, each cart is hand-assembled with love. Not by robots. 😉
  9. The dual labels are also meant to be a nod to the gameplay. I've always thought that, depending on whether or not you have dual ships in the game, it can really feel like you're playing a different game. Single ship doesn't have the firepower but you feel more nimble and you're a trickier target. Dual ships give you more firepower and a feeling of invincibility. But it also makes you a bigger target. So we made a label for each style!
  10. Because they're like Pokemon. Gotta catch 'em all! 😉
  11. Watching 1966’s Tarzan and the Valley of Gold. Tarzan meets 007. It’s really not as bad as it sounds. 

  12. DaveD

    DaveD

  13. Awesome news! I’d be happy to help with packaging on this if needed when the time comes.
  14. Is this done yet? What’ll it take? PayPal? Kickstarter? My credit card number? Social security number? Graphic help? I know people. My soul? Willing to talk.
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