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About robc

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    Space Invader
  • Birthday May 14

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    Melbourne, Australia
  1. Sent over payment for 1 Cart (with the default casing) & postage to Australia. Can't wait
  2. Hey folks! Thought it might be cool to link this one with you all - but the fine folks of Pond have released a new C64 platformer (as a free download) just in time for the holidays. Not had a chance to give it a proper whirl yet - but I'm hoping to once the holiday chaos settles down a bit. It's a free download (though they're also getting names for a limited physical run in the new year, if you want to do that, they've got instructions on the page) - so do go check it out on your hardware or emulator of choice! http://pondsoft.uk/bear.html
  3. This is looking amazing - one thing I'd love to know - will the stock version (ie. no VBXE) be fine on a PAL machine? Really wanting to keep an eye out for this when it comes out, but it'll be a no-go if it's not PAL friendly
  4. Here's the most recent episodes! Firstly a look at the (somewhat sluggish) C64 conversion of the legendary Karateka - unsurprisingly 'tis a bit of a slow burn, but the cinematic influence certainly shines through https://www.youtube.com/watch?v=83OfTIfdygg And last week, was something a little closer to being on topic, and that's the Atari 8-bit conversion of Joust (which was kind of a special request… courtesy of a friend who very kindly passed the cart onto me)! https://www.youtube.com/watch?v=x7MsR9rn-aA
  5. Surprised no-one's talked about the versions which were put out in the UK by Ocean in the mid-80s. I've not played it myself, but the adaptation for the Amstrad CPC is widely considered to be one of the better home ports. https://www.youtube.com/watch?v=lNXLsobO3Gk I know the C64 version of that is considered pretty solid as well - though I've played the Atarisoft version more (yep, that means the C64 got two versions of the game!) https://www.youtube.com/watch?v=X-1OqbKNmzE
  6. I hadn't grabbed a PS4 yet (cash was the main one) - so I'm waiting for the Neo/Pro to hit, and I'll be grabbing that, then PS VR. Truth be told, I'm okay with waiting a bit for it, because I'm really, really psyched for Minter's Polybius (but Battlezone, Super Stardust Ultra are also games which are looking seriously down my alley). I think it's got the potential - and if developers do treat it right, I think there'll be some interesting experiences for it. https://www.youtube.com/watch?v=h93Gokilr8k
  7. This most recent build is feeling really, really, really solid. I need to get it copied over to my 800XL for a real spin, but a quick whirl under emulation certainly was feeling great. Keep at it
  8. I would totally be interested in the digital release of this one as well.
  9. Got a bit of a quick one for this week - firing up the C64, and having a quick spin of recent release of the Mikie-inspired My Life. https://www.youtube.com/watch?v=m7TdVO3AsB0
  10. My latest episode brings a close to the frantic shmuppy antics of Shmuptember, at least in the only way I know how: by introducing a new platform for coverage. This time it's the MSX, and it's conversion of Namco's arcade shmup Bosconian. Coming along for the ride are the C64 and Spectrum adaptations (or remixes I suppose). At least one version is utterly ghastly. I'll let you pick which one it was https://www.youtube.com/watch?v=wwuQBqp7yr0
  11. Another week down… and instead of something on Atari Computers… we get a conversion of a game by Atari Games, in the tank'em up Vindicators (also one of the few games primarily developed for the infamous C64GS). https://www.youtube.com/watch?v=Mm6Aov2pRb0
  12. Was that the bit on L3? I think I remember being surprised that I finally made it to the end there - as I swear it felt a lot longer than Level 1 did, and then going onto L4 (the Zaxxon one), it felt a lot shorter by comparison. I'd need to go back and watch the footage to check (sometimes, I do forget the details and need to go back to the episode to check properly). I sort of remember Simon (for what it's worth… I date from somewhere between the original 400/800 and the 1200XL), but yeah, that kind of slipped my mind when recording it. Nice way of presenting the level passwords though Glad you all dug the vid - I usually haven't plugged the A8 stuff here (there's an ongoing thread for the channel in the Websites forum) - I need to get covering more games on 'em (which has been I've been wanting to improve for a while).
  13. Oh boy. I've been a tad lax here - but that's all good, because there's plenty of episodes to catch up on - especially as it's SHMUPtember! To open with, a head-to-head comparison of the Australian developed Bedlam on the C64 and Spectrum! https://www.youtube.com/watch?v=ccoTeL-PoCs That's followed up by the oldie, but superb Deathchase again on the Spectrum (hey, I got RGB capture working, I couldn't help but do a couple of episodes from it). https://www.youtube.com/watch?v=YoUwwTcQ30E After that, we get some Atari 8-bit action happening with The Tail of Beta Lyrae (ps. I show the intro in full at the end of the episode. Yes, it's 5 minutes long!) https://www.youtube.com/watch?v=X2lOpQ5-CEg Then to bring y'all up to date, the new A8 hotness of Atariblast! https://www.youtube.com/watch?v=-5n_3jg6PlA phew
  14. Have been enjoying it quite a bit - I think my best run so far just happens to have been the one I recorded for this episode (off my PAL 800XL). I hope there's a chance to reuse the core 'engine' on another shooter, as I thought this was good fun https://www.youtube.com/watch?v=-5n_3jg6PlA
  15. If there's still interesting being taken in a batch, then I'd like to express some interest in that too!
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