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robc

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About robc

  • Birthday May 14

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    PRESS PLAY ON TAPE
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    Melbourne, Australia

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  1. Been having a bit of fun with this over the last few days - but there's something I've been wondering about this first game compared to the second, and that's around the Mana stat. Are there spells for using it like in the second? Or is it for something else (which the earlier draft manual doesn't highlight)? I've been having fun so far (made it to level 8 so far), and would love to get to the end of this before trying out the sequel!
  2. I'm glad it's getting buzz - it's absolutely one of my favourite releases of the year, and I've not had a chance to read the rest of the thread properly, but the engineering behind it simply blows my mind. Had a lot of fun putting a video together exploring it in detail too, in case y'all didn't need any more convincing (Do hope there's plans to use the engine in some other games, it'd be a shame to see it used for just the one title!)
  3. I love this whole idea, especially when it comes to Space Invaders with those 112 variations. Being able to select them in an easier way really helps. Also, major, major thanks for providing both PAL50 and PAL60 versions too - I'm currently only able to run PAL50 stuff on my 2600 (as my setups don't quite handle the PAL60 modes right), and being able to set these up on my Harmony is really appreciated!
  4. Sent over payment for 1 Cart (with the default casing) & postage to Australia. Can't wait
  5. Hey folks! Thought it might be cool to link this one with you all - but the fine folks of Pond have released a new C64 platformer (as a free download) just in time for the holidays. Not had a chance to give it a proper whirl yet - but I'm hoping to once the holiday chaos settles down a bit. It's a free download (though they're also getting names for a limited physical run in the new year, if you want to do that, they've got instructions on the page) - so do go check it out on your hardware or emulator of choice! http://pondsoft.uk/bear.html
  6. This is looking amazing - one thing I'd love to know - will the stock version (ie. no VBXE) be fine on a PAL machine? Really wanting to keep an eye out for this when it comes out, but it'll be a no-go if it's not PAL friendly
  7. Here's the most recent episodes! Firstly a look at the (somewhat sluggish) C64 conversion of the legendary Karateka - unsurprisingly 'tis a bit of a slow burn, but the cinematic influence certainly shines through https://www.youtube.com/watch?v=83OfTIfdygg And last week, was something a little closer to being on topic, and that's the Atari 8-bit conversion of Joust (which was kind of a special request… courtesy of a friend who very kindly passed the cart onto me)! https://www.youtube.com/watch?v=x7MsR9rn-aA
  8. Surprised no-one's talked about the versions which were put out in the UK by Ocean in the mid-80s. I've not played it myself, but the adaptation for the Amstrad CPC is widely considered to be one of the better home ports. https://www.youtube.com/watch?v=lNXLsobO3Gk I know the C64 version of that is considered pretty solid as well - though I've played the Atarisoft version more (yep, that means the C64 got two versions of the game!) https://www.youtube.com/watch?v=X-1OqbKNmzE
  9. I hadn't grabbed a PS4 yet (cash was the main one) - so I'm waiting for the Neo/Pro to hit, and I'll be grabbing that, then PS VR. Truth be told, I'm okay with waiting a bit for it, because I'm really, really psyched for Minter's Polybius (but Battlezone, Super Stardust Ultra are also games which are looking seriously down my alley). I think it's got the potential - and if developers do treat it right, I think there'll be some interesting experiences for it. https://www.youtube.com/watch?v=h93Gokilr8k
  10. This most recent build is feeling really, really, really solid. I need to get it copied over to my 800XL for a real spin, but a quick whirl under emulation certainly was feeling great. Keep at it
  11. I would totally be interested in the digital release of this one as well.
  12. Got a bit of a quick one for this week - firing up the C64, and having a quick spin of recent release of the Mikie-inspired My Life. https://www.youtube.com/watch?v=m7TdVO3AsB0
  13. My latest episode brings a close to the frantic shmuppy antics of Shmuptember, at least in the only way I know how: by introducing a new platform for coverage. This time it's the MSX, and it's conversion of Namco's arcade shmup Bosconian. Coming along for the ride are the C64 and Spectrum adaptations (or remixes I suppose). At least one version is utterly ghastly. I'll let you pick which one it was https://www.youtube.com/watch?v=wwuQBqp7yr0
  14. Another week down… and instead of something on Atari Computers… we get a conversion of a game by Atari Games, in the tank'em up Vindicators (also one of the few games primarily developed for the infamous C64GS). https://www.youtube.com/watch?v=Mm6Aov2pRb0
  15. Was that the bit on L3? I think I remember being surprised that I finally made it to the end there - as I swear it felt a lot longer than Level 1 did, and then going onto L4 (the Zaxxon one), it felt a lot shorter by comparison. I'd need to go back and watch the footage to check (sometimes, I do forget the details and need to go back to the episode to check properly). I sort of remember Simon (for what it's worth… I date from somewhere between the original 400/800 and the 1200XL), but yeah, that kind of slipped my mind when recording it. Nice way of presenting the level passwords though Glad you all dug the vid - I usually haven't plugged the A8 stuff here (there's an ongoing thread for the channel in the Websites forum) - I need to get covering more games on 'em (which has been I've been wanting to improve for a while).
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