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ZippyRedPlumber

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Posts posted by ZippyRedPlumber

  1. The time is now, Introducing "Lyra-Mania Day"


    A Day of releases that have been completed and or touched back up. (Think of it like Nintendo's Direct)

     

    Lyra the Tenrec is finally declared complete (again) for the 2600. Included in this final release are; box art, manuals, a label & 2 roms of the bin & a26 variety to work on any device that can play 2600 games.

     

    Lyra_the_Tenrec.zip415764510_LyraManual.thumb.png.800aa6430a17d08fe15b8210227a10d5.png1542348134_LyraManualcolor.thumb.png.983fdcdbe59cebd8eae9c3091a63a6ab.png

     

    Next up, is Lyra Dash. A quick 4k game I made within a week back in September of 2022, didn't release that eariler version until late January 2023. Picked it back up in March to add quality of life additions to make the game easier to play.

     

    Instructions on how to play Lyra Dash:

    LYRA DASH
    Left switch controls the width of the obstacle
    Right switch controls the speed of the eyeborgs
    Fire makes Lyra jump. Holding up then pressing fire make Lyra perform a super jump.
    Joystick controls the speed of the obstacle

     

    Good luck & happy score hunting!

     

    lyra_dash_2023y_Mar10_0320t.bas.binlyra_dash_2023y_Mar10_0320t.bas.a26

     

    Finally despite it being in the 2600 forum, I present to you, the "open-beta" (that how the kidz say nowadays) for Lyra 7800 

     

     

    • Like 4
  2. I've just held the major release event known as "Lyra-Mania Day" in the batari basic forums. In it I released 2 games that were completed.

     

    I also wanted to show off the newest build of Lyra 7800. Includes Roms, GFX & Source Code.

     

    lyra7800.zip

     

    I'd like to say that it is roughly 70% complete. The game has an ending unlike it's 2600 counterpart, once you beat the game. It takes you straight to the title now sporting a you win message. same thing when you lose the game. The title sports a game over message instead.

     

    KNOWN BUGS: When beating the game, it soft-locks you to the title. Screen goes pink if joy0fire1's been pressed a lot. Can anyone fix this?

     

    To-do:

    Intermission screen saying "Most Radical!" Having trouble trying to implement it without screwing up the loadlevel subroutine

    Add Tia-Tracker Music for the title.

     

     

    • Like 6
  3. 1 hour ago, atari2600land said:

    You need to put two sprites, one on top of the other, to make a 8x16 sprite.

    There is a double sized sprite, but that just stretches an 8x8 sprite into a 16x16 sprite.

    Are they any examples I could find online or in both AA & Videopac forums? If not feel free to provide one using quotes.

  4. 1 hour ago, Muddyfunster said:

    I don't think you need to stitch two sprites together (unless you have a specific reason for doing so) as the 7800 will happily take a 16x32 sprite.

     

    In fact, the 7800 is happy with sprites in any multiple of 4 for the width so 8, 12, 16 would all be fine.

     

     

    There is a specific reason, so that the sprites display properly. I just did it the way you suggested by making some tall frames, but now it only displays the characters head.

  5. On 1/26/2023 at 2:54 PM, Mord said:

     

    In the two lines of code below, I changed herodir=1 to herodir=2 and the glitching disappeared. 

     

      if joy0right then herodir=1:herox=herox+1:goto joydone
    
      if joy0right && gravity=0 then herodir=1:herox=herox+1:goto joydone 

     

    Thanks @Mord that worked like a charm :)

    Now I need to know how I can change sprite frames as she's jumping & or when down is held on the joystick. Is this correct?

     

    Quote

      ;used when player moves left/right while jumping or falling.
      if !_FireB_Restrainer then plotsprite fire_jump 1 herox heroy
      if !joy0left && !joy0right && !_FireB_Restrainer then plotsprite fire_jump 1 herox heroy
      ;used when player moves left/right while jumping or falling.
      plotsprite fire_jump 1 herox heroy
      if !joy0left && !joy0right && then plotsprite fire_jump 1 herox heroy

     

    gfx.zip

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