Jump to content

Schmutzpuppe

Members
  • Posts

    849
  • Joined

  • Last visited

Posts posted by Schmutzpuppe

  1. Na wer weiss wie hoch die noch geht.

    Ich war früher voll gierig auf ein Colecovision habe dann aber bei einem günstigen Intellivision mit einem halben dutzend Module zugeschlagen.

    Hat schon spaß gemacht das Intellivision und es gab einige gute exklusiv Titel.

    Im nachhinein muss ich sagen das ich das Coleco etwas überbewertet habe, nachdem ich einige mir wichtige Titel mit dem Emu gespielt habe fand ich die entsprechenden Atari XL Versionen durch die Bank besser.

    Ich hatte das etwas anders in Erinnerung.

  2. And now for something completely different…

    No digitized sound this time if you want to have sound at all you need a pokey on board.

    This on was much harder to make than expected but I hope it was worth the effort.

    CC2 512kb banking file is included.

    Btw. as far as I know there is no emulator that supports 512kb files so this one will only work on a real device with CC2 or a self-made cartridge.

    multilockon.zip

  3. Just curious, is it possible for the 7800 to support an external sound chip other than the POKEY? I'm kind of becoming interested in programming for the 7800 again and I want to know if it's possible to use, say, a YM2612 instead of a POKEY for music.

    I also thought about this and took a look for something similar to the AY but I didn't found anything useable.

    It looks as if simple sound chips aren’t very common these days…

  4. What an incredible accomplishment! It's surprisingly clear and surprisingly long.

     

    Even though I can't stand that song, the fact that you pulled that off on the 7800 is pretty amazing! Great stuff!

     

    Can't wait till someone makes digitized video happen!

    Actually the quality could be better but I preferred to convert (nearly) the whole song.
  5. Just entered the chat and have to admit that I like the old one more.

    Am I the only one?

    Btw. I'll stay in the chat for a hour or someting like that.

    So if you like to chat you are welcome :D

    your a couple days late :)

    I'll join you in few though

    Hehe, I know.

    But why not making a little weekend session beside the 'normal' date ;)

  6. I signed the last (16k) bank of the file which includes the code but it looks as if this is not enough.

    The reset vector points to $f000 (reset vector was $FFFC - $FFFD right?).

     

    For example you could use the attached file.

    It is just 512kb of digitized music well enough for testing purposes.

    Chad created a new banking file which enables you to use the full 512kb of the CC2 (the banking file is also attached).

    The bankswitched window is from $8000-BFFF the last one is mapped to $C000-FFFF.

    Pokey is also enabled but the "demo" only uses TIA.

    I have only tested it with PAL if there is no problem with the signature than it should also work on NTSC.

    Many thanks to Chad for the effort and the quick response.

     

    I was just trying to make a signed version to work on NTSC 7800s and I was unable to get it working. It seems the reset vector is pointing to the Pokey address space? :?

    I tried playing with it to get it to work but no luck. Maybe someone else can figure out what's up with it.

     

    Mitch

  7. Finally got a chance to try this and.....

     

    OMG! A music video on my Atari 7800! It's not just musical notes guys. My 7800 is singing to me!!!!

    :)

    You tried it on NTSC?

     

    Is this only for the CC2? It won't work in prosystem EMU even if I add a header to it. I don't have a CC2 but I would still like to enjoy this tune.

    I think none of the current emulators can handle rom of that size (yet)

     

    I can only guess that it's tained love right?

    ;)
  8. For example you could use the attached file.

    It is just 512kb of digitized music well enough for testing purposes.

    Chad created a new banking file which enables you to use the full 512kb of the CC2 (the banking file is also attached).

    The bankswitched window is from $8000-BFFF the last one is mapped to $C000-FFFF.

    Pokey is also enabled but the "demo" only uses TIA.

    I have only tested it with PAL if there is no problem with the signature than it should also work on NTSC.

    Many thanks to Chad for the effort and the quick response.

    78POK512.zip

    SOFTCELL.zip

  9. Off course, the famous ATARI Tennis supports 4 players too.

     

    It´s simply in graphics, but the good implementation of doing short or long or high balls raises it to the best of the 8 & 16 bit tennis games!

    Does the original A800 Version also work with 4 players?

    In the file I had the 4 player mode was in the code but not accessible in any way.

    The idea that it could work with 4 player was because the 5200 Version supports it.

    So all I had to do was to figure out how to activate it.

    I just wonder if the original Atari 8bit version also worked with 4 players.

  10.  

    I'd like a game too but I wouldn't complain if someone did a graphics development program for the 7800 either.

     

    Something like a 16 by 16 'sprite' editor that would convert the bits and the color in the 7800 format. It's such a pain to convert these.

     

    Allan

    Same here. I have mostly used text files (with numbers and letters to draw the shapes) and a perl script or c programs to convert them to binary.

    For modes similiar to the 8-bit computers I usually use font editors for those initially and write something to convert the format as needed.

     

    --Ken

    I wonder what's wrong with the graphics converter I made.

    It's not perfect but it does a good job for me.

    Is it to hard to understand/use or is the basic approach wrong?

    Personally I like the idea to use my preferred image tool instead of using a stripped down painting program.

×
×
  • Create New...