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Posts posted by Schmutzpuppe
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I think (early) nobody needs another DVD player.
And DVD without dolby digital out is a nono anyway
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O.K., I know about Dynakillers, but are there any more?
I've heard that Draconus and Xebex have versions hacked for stereo, where can these versions be found?
I've been mainly taking advantage of my Gumby stereo upgrade with music and demos, now I'm ready to play some stereo games!
I don't know any stereo games but there are a couple of demos: http://www.faqs.org/faqs/atari-8-bit/faq/section-68.html
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And now for something completely different…
No digitized sound this time if you want to have sound at all you need a pokey on board.
This on was much harder to make than expected but I hope it was worth the effort.
CC2 512kb banking file is included.
Btw. as far as I know there is no emulator that supports 512kb files so this one will only work on a real device with CC2 or a self-made cartridge.
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I also thought about this and took a look for something similar to the AY but I didn't found anything useable.Just curious, is it possible for the 7800 to support an external sound chip other than the POKEY? I'm kind of becoming interested in programming for the 7800 again and I want to know if it's possible to use, say, a YM2612 instead of a POKEY for music.
It looks as if simple sound chips aren’t very common these days…
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Another challenge for you, Schmutzpuppe!:
http://www.atariage.com/forums/index.php?s...p;#entry1243606
Nice but it's not really hart to manage on a 7800 (another story on the 2600).
I would like to see a 2600 demo but didn't saw any binary posted.
Anyway I currently work on something differed so anyone else has to do the job
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How not to waste the memory of your CC2 MMC Cart!
Nice
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Actually the quality could be better but I preferred to convert (nearly) the whole song.What an incredible accomplishment! It's surprisingly clear and surprisingly long.
Even though I can't stand that song, the fact that you pulled that off on the 7800 is pretty amazing! Great stuff!
Can't wait till someone makes digitized video happen!
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Just entered the chat and have to admit that I like the old one more.
Am I the only one?
Btw. I'll stay in the chat for a hour or someting like that.
So if you like to chat you are welcome
your a couple days late
I'll join you in few though
Hehe, I know.
But why not making a little weekend session beside the 'normal' date
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Just entered the chat and have to admit that I like the old one more.
Am I the only one?
Btw. I'll stay in the chat for a hour or someting like that.
So if you like to chat you are welcome
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You are right and I am an Idiot.I signed the last (16k) bank of the file which includes the code but it looks as if this is not enough.
The reset vector points to $f000 (reset vector was $FFFC - $FFFD right?).
I don't see a signature on it, that area is empty.
Mitch
I just signed the A78...
I made a new one (untested).
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I signed the last (16k) bank of the file which includes the code but it looks as if this is not enough.
The reset vector points to $f000 (reset vector was $FFFC - $FFFD right?).
For example you could use the attached file.
It is just 512kb of digitized music well enough for testing purposes.
Chad created a new banking file which enables you to use the full 512kb of the CC2 (the banking file is also attached).
The bankswitched window is from $8000-BFFF the last one is mapped to $C000-FFFF.
Pokey is also enabled but the "demo" only uses TIA.
I have only tested it with PAL if there is no problem with the signature than it should also work on NTSC.
Many thanks to Chad for the effort and the quick response.
I was just trying to make a signed version to work on NTSC 7800s and I was unable to get it working. It seems the reset vector is pointing to the Pokey address space?
I tried playing with it to get it to work but no luck. Maybe someone else can figure out what's up with it.
Mitch
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Finally got a chance to try this and.....
OMG! A music video on my Atari 7800! It's not just musical notes guys. My 7800 is singing to me!!!!
You tried it on NTSC?
I think none of the current emulators can handle rom of that size (yet)Is this only for the CC2? It won't work in prosystem EMU even if I add a header to it. I don't have a CC2 but I would still like to enjoy this tune.
I can only guess that it's tained love right? -
For example you could use the attached file.
It is just 512kb of digitized music well enough for testing purposes.
Chad created a new banking file which enables you to use the full 512kb of the CC2 (the banking file is also attached).
The bankswitched window is from $8000-BFFF the last one is mapped to $C000-FFFF.
Pokey is also enabled but the "demo" only uses TIA.
I have only tested it with PAL if there is no problem with the signature than it should also work on NTSC.
Many thanks to Chad for the effort and the quick response.
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Does the original A800 Version also work with 4 players?Off course, the famous ATARI Tennis supports 4 players too.
It´s simply in graphics, but the good implementation of doing short or long or high balls raises it to the best of the 8 & 16 bit tennis games!
In the file I had the 4 player mode was in the code but not accessible in any way.
The idea that it could work with 4 player was because the 5200 Version supports it.
So all I had to do was to figure out how to activate it.
I just wonder if the original Atari 8bit version also worked with 4 players.
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However 6502 is cool enoughAnyway I'm rather sure (unfortunately ) that it's not atari code
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I vote for the new page
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Only if you don't use the 252bytes/line for other stuff like code or more gfxBut, this is wasteful for small graphics-- there's 252 bytes of wasted space per page. -
Ok I now know what it is.
I can't say too much because it isn't my baby but let me tell you it is NO new game.
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Cool new pictures.
I wish we had that kind of graphics back in the days the good old Atari was more popular.
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I wonder what's wrong with the graphics converter I made.I'd like a game too but I wouldn't complain if someone did a graphics development program for the 7800 either.
Something like a 16 by 16 'sprite' editor that would convert the bits and the color in the 7800 format. It's such a pain to convert these.
Allan
Same here. I have mostly used text files (with numbers and letters to draw the shapes) and a perl script or c programs to convert them to binary.
For modes similiar to the 8-bit computers I usually use font editors for those initially and write something to convert the format as needed.
--Ken
It's not perfect but it does a good job for me.
Is it to hard to understand/use or is the basic approach wrong?
Personally I like the idea to use my preferred image tool instead of using a stripped down painting program.
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?why so secretive?
Cause it's not my program.
Hi Shawn
is it the "Thing" which was made by me and Schmutzpuppe?
greetings Walter
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Good games.
This site is also interesting.
Colecovision Spiele in Deutschland
in International
Posted
Na wer weiss wie hoch die noch geht.
Ich war früher voll gierig auf ein Colecovision habe dann aber bei einem günstigen Intellivision mit einem halben dutzend Module zugeschlagen.
Hat schon spaß gemacht das Intellivision und es gab einige gute exklusiv Titel.
Im nachhinein muss ich sagen das ich das Coleco etwas überbewertet habe, nachdem ich einige mir wichtige Titel mit dem Emu gespielt habe fand ich die entsprechenden Atari XL Versionen durch die Bank besser.
Ich hatte das etwas anders in Erinnerung.