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Ramses

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Everything posted by Ramses

  1. Bad Dudes vs Dragonninja: 254,600 Mario Bros.: 54,360 I'm really terrible at the Mario Bros. arcade game. I could never get used to the unresponsive controls.
  2. I've been playing Snake Pit quite a bit lately. The controls are pretty unique. It's really fun with a trackball! I also want to add Chameleon - would have been somewhat of a unique platformer at the time it was released. Not bad. Extremely rare. I've never even seen a picture of the cab or marquee. It was surprisingly ported to the Casio PV-1000 though.
  3. Messed up my initials in UN Squadron. UN Squadron: 35,030 Galaga '88: 41,190
  4. Ugh. Yeah, that spear shooting mutant hyena thing was a pain. The food they give you at that fight is helpful though along with the fire guys.
  5. Here are my scores with 2 credits. X-Men: 113 Captain Commando: 29091 edit: thought X-Men was 118 at first.
  6. I'd have to look at the file to know for sure and I don't have the Pi with me. I do remember on mine that the autostart.sh file had just one line of code in it. Insert --screenrotate 1 or --screenrotate 3 immediately right after emulationstation. Also make sure that there's a space between emulationstation and --screenrotate. By default I believe there is something commented out after emulationstation and if you put the --screenrotate after that, it won't do anything.
  7. I loved them back in the day when they came out just because of the graphics and presentation, however these days I find most of them boring and mindless. I still get a lot of nostalgia from TMNT, but I usually don't feel like finishing it whenever I play it. I just do a credit or two. I was too young to properly enjoy the early 80s arcade games when they were originally released, though these days I play them more than anything else.
  8. X-Men: 44 Captain Commando: 18,450 These were one credit plays, but I wanted to upload something in case I don't get around to doing the 2 credits.
  9. I just thought of another one: Rescue. It's pretty hard, but a fun twin stick shooter.
  10. It's a Universal game? I always assumed it was made by the same company as Mysterious Stones, due to it having the exact same egg-kicking mechanic, but that was made by Technos.
  11. I've actually never had the pleasure of playing Wild Western on the original cab. I first discovered it on the Taito Legends PS2 disc. I find assigning a button combo for the aiming to work pretty well for me. I set it up so you hold button 2 while quickly pushing a direction on the joystick to change your aim. The game isn't as fast paced as say Robotron where you need to constantly be shooting in different directions so the button combo isn't that bad. I'd still love to play it with the dial though.
  12. I'd consider Mr. Do! underrated in relation to Dig Dug. I strongly feel that Mr. Do! is the superior game with deeper mechanics, but many people scoff and say it's just a Dig Dug ripoff with a lame clown protagonist. I would also list Donkey Kong 3 though it seems to be getting more appreciation in the past decade or so. For obscure games, I'd say Lasso, Time Tunnel, and Wild Western. Wild Western in particular gets a lot of hate on Youtube. It's not a bad game, though it can be difficult. Perhaps it's the loud train whistle that puts everyone off.
  13. Thanks, I eventually figured it out. I also found out that you can rotate Emulation Station separately by adding the --screenrotate launch parameter to the autostart.sh file. You need to install emulationstation-dev for it to work though.
  14. Now that I've played more, I believe that it must have been 4,500. I think I just got lucky on the one game with a couple of big combos and got 18,196 at the fish. I can't get anywhere near that now and I can last pretty long on the foot guy. Yeah, the scoring system seems to be weird - like there's a small chance for your score to sky rocket but it seems to be a luck thing.
  15. I'm not sure how I did so well in Puyo Puyo. I keep getting around 5,000 at the foot guy, but one time I only got to the fish and got 18,196. Can a long combo really add up that quickly? Tetris Plus: 15,200 Puyo Puyo: 18,196
  16. Have you noticed any lag/screen tearing? I'm working on converting my brother's Galaga cab to Retropie, but I'm having a lot of performance issues in vertical mode. It's a 3B+ with heat sinks and a fan and it's having trouble running games with the screen rotated. Scrolling games have a lot of tearing and single screen games aren't very smooth - even Pac-Man. I did some searching and found many others having this issue when running games vertically, but no solutions yet. Just curious how it's running for you.
  17. Well, I amazingly managed to defeat the 2nd and 3rd bosses in Prehistoric Isle the first time I encountered them, but I'm having trouble repeating that in successive playthroughs. Prehistoric Isle: 141,200
  18. Didn't get a chance to play these until now. Cadillacs and Dinosaurs: 243,200 Prehistoric Isle: 45,500
  19. I hardly ever threw a controller. The only time I can really remember was with the NES Ninja Gaiden. Getting to the final boss, dying, and being sent all the way back to 6-1. That was the first time I ever threw a controller. I was SO pissed. And after many weeks, I finally managed to beat the final boss only to find out it wasn't the final boss and I died again and got sent back to 6-1. That was the second time I through my controller. I was picturing a room full of Japanese developers laughing hysterically at me, pointing at me and giving me the finger. In my head, this was the sole reason they made the game - it wasn't to make money, they made it to troll kids because they hated them so much.
  20. R-Type: 194,700 Yeah, level 4 is where the real chaos begins. Calipso: 36,791
  21. I used to play the SMS version of R-Type quite a bit growing up. The battle cruiser seems to be a lot tougher in the arcade version. I think have passed level 2 in Calipso without dying a couple of times. You have to get lucky with the enemy groupings though. However, I don't think I ever did level 3 in one go.
  22. - What would be the maximum you would pay for OMNI? I know, hard to discuss at this point without showing more, but anyway, for a new retro inspired game system, brand new design, complete console with controller, brand new hardware, uses cartridge. You know my usual quality standards... $300 - What would you consider the required minimum number of games at launch to be interested? 6 - How important is a pack-in game? Kinda important - What kind of retro games you would like to see? Early 80s style like Donkey Kong, Mr. Do!, Bagman, Tutankham, Jungle Hunt, etc. I like the variety and imagination back then. - Do you like the idea of improved versions of classics? If so, would you prefer improved versions of console games or improved versions of arcade games? Or 100% new titles? I'd say the coolest thing that I'd REALLY love to see are arcade ports that have new features and levels - think of Donkey Kong Remix and Donkey Kong Jr Remix. Those type of ports would be awesome, especially if they are of the caliber of those two remixes. Give me a new experience with the old games that I love and have played countless times. But in general, I'd prefer arcade ports over console ports. 100% original games would be cool too. - How important a feature "user content creation" would be for you? I mean, the ability for users to create their own games using a simple language directly on the console? That would be pretty cool. It would depend on what the limitations are and what kind of games you can make. If it was possible to at least make a game of a quality similar to a top early 80s arcade game that would be great. - How do you feel about branding? Would you like a well known retro gaming name behind OMNI? Do you prefer the Opcode name? Feel free to speak your mind here. It doesn't matter much to me. - How important is online on a retro inspired console? Not very important. The only thing I'd care about is maybe having your scores uploaded to a leaderboard somewhere. - Anything else you think is important? Anything else in your wishlist? I'd like it to include a 240p out option for CRTs. The flicker of 480i is bothersome. Also, it would be cool to support some sort of compatibility for some of the old unique controllers like Atari paddle controllers or trackballs. Like if you have a usb port, would it be possible to be able to have a 2600-daptor to work with it?
  23. Indeed. As a puzzle game, it really should have had continues or unlimited lives. Those later levels are tough and you need to spend a lot of time on them to figure them out. This is one of those games that I'm not sure if I'll ever be able to complete or not - at least without watching a walkthrough.
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