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Ripdubski

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Everything posted by Ripdubski

  1. Shoot. I thought I got that. That's what happens when you copy a post... Thanks. I'll go fix it.
  2. Season 7 Episode 7 featuring Electronic Arts Cut & Paste has been released: https://inverseatascii.info/2023/09/17/s7e07-electronic-arts-cut-paste-supplement/
  3. Season 7 Episode 7 featuring Electronic Arts Cut & Paste has been released: https://inverseatascii.info/2023/09/17/s7e07-electronic-arts-cut-paste-supplement/
  4. Season 7 Episode 6 featuring APX Bowler's Database has been released: https://inverseatascii.info/2023/09/04/s7e06-apx-bowlers-database-supplement/ Oh, and Bit rating images have been restored, even for back episodes!
  5. Season 7 Episode 6 featuring APX Bowler's Database has been released: https://inverseatascii.info/2023/09/04/s7e06-apx-bowlers-database-supplement/
  6. Greetings all! I have just released version 1.20 of the C Library. It addition to a couple of bug fixes, it includes the following additions: - SIO binding - APE Time binding - FujiNet bindings for core communication (open/close, read/write, status, etc) - FujiNet bindings for Base64 encoding/decoding (requires 1.1 firmware built after 2023.08.24) - FujiNet bindings for Hash coding (requires 1.1 firmware built after 2023.08.24) Many thanks to @tschak909 and @mozzwald for adding functions to the firmware in an expedient manner and building test firmwares for me, and answering multiple questions! The Base64 and Hash functions should be available in the next published firmware. In the interim you can download a test build from the FujiNet Discord in the Atari8bit channel. Sample programs included, including source code, as well as 73 pages of documentation. Find it here: https://github.com/Ripjetski6502/A8CLibrary Enjoy! Wade
  7. VSCode for writing CC65 if wrtiing C Atari800MacX for running code with simple double click on the XEX. For Action!, I just do it all in A8MX, and turn off speed regulation during compiles.
  8. I read it as the computer as well because it is written as ST Books with a capital B.
  9. Oh crud!!!!! I seem to have forgotten about that on the posts! I'll go back and update them over the next few weeks. Apologies everyone! It looks like I dropped those images at season 6. This was a transition time with the hosting provider where the editor changed drastically and all the content for the post template had to be converted and looks like I just missed it! As I count there are 15 episodes that I will go back and add the bit rating images to.
  10. Season 7 Episode 5 featuring Indus Systems GT Estate Word Processor has been released: https://inverseatascii.info/2023/06/17/s7e05-indus-gt-estate-word-processor-supplement/
  11. Season 7 Episode 5 featuring Indus Systems GT Estate Word Processor has been released: https://inverseatascii.info/2023/06/17/s7e05-indus-gt-estate-word-processor-supplement/
  12. Season 7 Episode 4 featuring Indus Systems GT Albert E. Spread Sheet has been released: https://inverseatascii.info/2023/04/16/s7e04-indus-gt-albert-e-spread-sheet-supplement/
  13. Season 7 Episode 4 featuring Indus Systems GT Albert E. Spread Sheet has been released: https://inverseatascii.info/2023/04/16/s7e04-indus-gt-albert-e-spread-sheet-supplement/
  14. Season 7 Episode 3 featuring Antic dataBASE has been released: https://inverseatascii.info/2023/03/19/s7e03-antic-database-supplement/
  15. Season 7 Episode 3 featuring Antic dataBASE has been released: https://inverseatascii.info/2023/03/19/s7e03-antic-database-supplement/
  16. Season 7 Episode 2 featuring Antic Publishing Data Manager XL has been released: https://inverseatascii.info/2023/02/25/s7e02-antic-data-manager-xl-supplement/
  17. Season 7 Episode 2 featuring Antic Publishing Data Manager XL has been released: https://inverseatascii.info/2023/02/25/s7e02-antic-data-manager-xl-supplement/
  18. Season 7 Episode 1 featuring APX Data Management System has been released: https://inverseatascii.info/2023/01/22/s7e01-apx-data-management-system-supplement/
  19. Season 7 Episode 1 featuring APX Data Management System has been released: https://inverseatascii.info/2023/01/22/s7e01-apx-data-management-system-supplement/
  20. I still can't re-find the reference and am tired of looking for it. It is possibly I misunderstood what I read as two bytes (as in parameters) vs two bytes (as a parameter size). I did find that there is a limit to 8 parameters though, which I was previously not aware of. I guess I lucked out and all the functions fall under this limit.
  21. The library reserves just about 2300 bytes and 10 handles for windows. You can change it in the header for a given project if you know you need less. A full screen window will consume 960 bytes of the space. The application I'm working on uses up to 6 windows at once and I haven't calculated the size consumed, but it works well. When I get closer to done, I will calculate the exact size and shrink it. Note you should leave some buffer space in case you call GAlert because it opens a window to display the alert. How do the versions compare? Action! is/was my preferred language for the 8 bit. The library works extremely well under it. The CC65 C version feels a little cleaner code wise and is just as fast. CC65 is quickly becoming my favorite. Somewhere was an ask about a file picker. I wire-framed one and created some pseudo code in my notebook, but didn't write gadget code yet. When i was looking at it, it would be quite large, and with a combination of the existing gadgets, you can construct one. See the demo app which has an input form. The file picker would be a type of input form. One gadget that IS still missing is a drop down pick list. I have this in my notebook too, but haven't had a time or need to implement it yet. Its buried deep in the docs (I just tried to find again, and couldn't quickly). I stumbled across debugging an error when compiling to disk with the run time. The 2 byte limitation is for apps compiled to run stand alone without the cart. When using the cartridge that limit isn't imposed. Perhaps its still technically there, but the cart works around it.
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