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Imperious

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About Imperious

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    Chopper Commander

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    Brisbane, Australia

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  1. I just noticed this when I got home from work and fired up the PC, it looks very good too. From Saberman's Youtube channel. https://youtu.be/rfzfy3WiOMw
  2. Fabrice obviously means that is what He thinks it should look like? Personally I think It would be a nice idea if the shadows could be turned on or off (menu option?), it's a bit of a distraction on the incoming fighters, but I would say it wouldn't take long till You didn't really notice it. That's just my 2c. It will a great game whatever decisions are made.
  3. This is looking and playing fantastic, really looking forward to the finished product. I'll have to hack another of my 64k Jon Guidry boards into a 512k though. A bit of a job but well worth it. One minor thing I noticed, and it could be my imagination, but it appears the gun sound pitch changes slightly at times?
  4. the effect on the c64 version looks pretty good, also the speccy except the water's yellow of course. I think the wind effect on the trees is a bit too fast though. This is going to be a TI favourite when finished.
  5. Absolutely incredible!! I could imagine a "tunnels of doom" type game where the dungeon looks like a dungeon instead of a hospital.
  6. Looks good. I have some ideas. 1. Ability to speed up and slow down the scrolling, or at least the ability to slow it then it auto speeds up. Joystick down for slow down. 2. By slowing it down You could maximise score on the non blue tiles, but at the same time a higher score for completing the level faster. 3. some random (or not random) death tiles in the map in amongst the scoring tiles or elsewhere.
  7. This Looks great. I especially like the parallax scrolling in the background when turning corners. I realise it's been ripped from a spectrum game, but the car is a bit unsightly, being shades of grey only, although it would be improved a bit without that shadow underneath it. This demo has got me wondering about something though, that's actually become a bit more common nowdays on other systems, which is to improve some of the original games. On the c64 this has been done with Scramble and Commando to name just a couple. I do wonder whether games like Jungle Hunt and Pole Position could have the jerky scrolling improved if someone with the skills had a go at them. It's Just a thought anyway, and I don't have any programming skills, so what do I know?
  8. Sorry for being Pedantic, but it's spelt Dagobah. Looking forward to the full game release.
  9. If only the game had looked more like this instead of a hospital. Nevertheless it still gave my imagination a good run back in the day.
  10. The foreground clouds look unnatural moving the way they do at the same speed as the foreground level graphics. I imagine with them turned off it would look a bit more real, or at least moving a bit slower.
  11. I would say as long as it stops scrolling when the player isn't moving, then go for it. It may look a bit odd if it scrolls the same speed when Mario is stopped, going slow, or fast. If You are just thinking of a cloud or 2 moving along, then probably doesn't matter. Enhancing a game in a way that adds to the atmosphere should never be considered Blasphemy, some Nintendo diehards may not agree though.
  12. Looking forward to this. Have played the Vic-20 and Amstrad CPC464 (Spectrum emulated) versions on real hardware lately.
  13. If there is one genre mostly missing from the TI Game arsenal, it would have to be vertically scrolling space shooters, very few exist. I can only think of Titanium, space invaders doesn't count as there is no scrolling. Imagine a decent port of Galaga, would be awesome!
  14. It's not microseconds either. Nanoseconds is the correct measurement.
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