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roots.genoa

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About roots.genoa

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    Dragonstomper
  • Birthday 08/20/1980

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    mag.mo5.com
  • Gender
    Male
  • Location
    France
  • Interests
    movies, video games, pro wrestling

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  1. The thumbnail makes it look like it's NSFW... 😓
  2. The game is only 30MB though. To be honest it would bother me to use a real game card for this. https://www.nintendolife.com/news/2020/10/fire_emblem_shadow_dragon_and_the_blade_of_light_switch_eshop_file_size_revealed
  3. It would be disappointing if I still had to use my Arcade Card, since I was hoping it would free the HuCard slot to play HuCard games more easily. That's one of the main reasons I'm waiting for the Pocket adapter: being able to play my HuCard games (on the go at that) and let the Arcade Card in my PC Engine + Super CD-ROM².
  4. I thought the Analogue Duo already featured every System Card... 🤔
  5. Good news! There are still at least two things that people are wondering about: - Since there are two USB ports for controllers, I assume you can connect 5 controllers without using an original multitap, which means it's already emulated by the hardware. But it would be nice to get confirmation of this. - If Street Fighter II's HuCard fits in the slot!
  6. I was under the impression homebrew developers didn't make any money even with physical releases at $60...
  7. Are you sure about that? A lot of people are pissed off because they think they went for a TG-16 controller port.
  8. I agree but I was precisely wondering if that really was a "mass market product" or just something catering to "people like us" (well, not like me)... 🤔 I think it could be interesting to get a few homebrew games (not the ones made with Backbone I mean 😅) if classics are hard to get in there.
  9. Since it will probably feature a SD card slot like THEC64 anyway, they'd rather not bother with included games imho. The selection would be necessarily disappointing, and Amiga gamers I know usually don't understand why mini systems don't provide the full set. 😅
  10. Also, most people don't realize that the PC Engine was Hudson's project, not NEC's (that's why Konami who bought Hudson made the PC Engine mini). NEC, like most computer makers, wasn't involved that much in software and as you now, in the console market, games are more important that systems (the razorblade metaphor...). PC Engine was successful in Japan, but it was not much compared to the Famicom since it mainly catered to rich hardcore gamers - almost kind of like the NeoGeo. Their marketing strategy might have been enough for Japan, but they clearly didn't have the resources (or the will) to make it global I think.
  11. Actually it didn't. It originally is a PC freeware trying to capture the look and feel of the ZX Spectrum, like most games by Locomalito are inspired by old hardware.
  12. I'll be honest; I'm slightly disappointed by the Kickstarter page video. I was expecting the author showing his desk with the pencil and the typewriter he used to write the book, or the publisher showing a prototype of the book where it's clear it's actually Console Wars with a Smoke And Mirrors cover...
  13. I look forward to seeing games like Horizon Zero Dawn, Death Stranding, and Read Dead Redemption 2 run on the Atari VCS... With an old school 320x240 resolution and a locked, solid framerate of 120 frames per hour.
  14. By the way, in case someone cared, new press release: http://news.calyptus.net/wp-content/uploads/2020/09/2020-10-01-Atari_CP_Token_EN_DEF.pdf
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