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CapitanClassic

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Everything posted by CapitanClassic

  1. April 15-21: Didn't play much this week. Android RB College - 15 min
  2. @ZeroPage Homebrew, when you start to implement flicker management for the fruits, you might want to decide to flicker the power pellet (if that helps with drawing fruit/ghost (eyes)) While in pico-8, the power pellet doesn’t flash, the arcade version of Pac-man it does. With it being on for approximately every 2 out of 3 frames, and off for 1/3 of the time.
  3. April 8-14: Had free time, so I played my Legends Flashback. The 2600+ collecting thread on AA got me interested in Urban Strike. I had beaten Desert / Jungle, bitd. I wasn’t impressed. The “city” levels weren’t interesting. San Francisco was just covered with clouds, NYC was just a mass of skyscrapers. The Las Vegas night mission looked good though. Each level did have iconic buildings from the cities, but gameplay wise it wasn’t an improvement over Jungle. Pilot ground missions, isometric run-n-gun sections, are boring and virtually identical. With your machine gun/rockets launcher, you usually just blast single guards at a time. With minute strategy of managing Ammo/Armor. If the missions were fun, something like Crackdown [Gen] or Metal Gear [MSX], it might be different, but I would rather be playing the helicopter missions. I might have to go search out the Soviet / Nuclear Strike [PSX] titles so I can complete (didn’t “beat” Urban, I was abusing the rewind feature) the whole 6 game series. Android RB College - 27 min Atari 2600 (LegendsFB) Turmoil- 30 min Genesis (LegendsFB) Gunstar Heroes - 10 min Urban Strike - 220 min Neo-Geo (LegendsFB) Top Players Golf - 22 min World Heroes - 12 min World Heroes Perfect- 45 min I cannot say I care for Top Players Golf anymore. I used to play this and Magician Lord bitd. The timer is annoying, but I know it exists because the Arcade machine needs to get you drop quarters quickly. I would much rather be playing something like Hot Shots golf, designed for home play. Sega CD (LegendsFB) Final Fight CD - 90 min Heart of the Alien - 41 min Played through Final Fight CD, which is an excellent port of the Arcade. Got maybe a third of the way through HotA. These action puzzler games are really short when you abuse the rewind feature. I got stuck with the timing of one of the double guards, where you need to wait for one of their shields to lapse, then blast the other shield and fire a killing blow. The timing is quite difficult. Out of This World / Another World was quite impressive, fitting a well animated movie on a tiny cart, HotA is less impressive since they had hundreds of megabytes to fit the game it, but it still is fun.
  4. It’s in the wiki, under games, but I will include it below. Soviet Strike 1996 PlayStation, Sega Saturn, PlayStation Network Nuclear Strike 1997 PlayStation, PC, Nintendo 64, PlayStation Network I only played Future Cop:LAPD, and beat it. I can vouch for it being great. The other two PSX games I haven’t played (or maybe just a few minutes). I was kind of over the Strike series with Urban Strike, and felt the series peaked with Jungle Strike. I hadn’t even realized that Future Cop was part of the Strike series until years later.
  5. Up to 6, if you want to include the PlayStation polygon versions. (Counting Future Cop:LAPD)
  6. Thanks for writing this up. I’m sure that retro game players are more tech savvy than the general population, but all these over-enthusiastic pop-up warnings are a UI/UX design nightmare. It’s lazy design to just mark every *.bin / *.exe / etc as untrusted. I guess it helped with anti-phishing measures (35% reduction when installing Chrome extensions).
  7. I don’t think the game supports a track-ball, the box only mentions being optimized for Dual Shock 2.
  8. What it hunk will be interesting is to see what happens when the XBox One and PS4 hit nostalgia peak prices (approx 2028-2038, or 15-25 years after launch) For these sorts of games, a large percentage require a network connection and day-1 patches to get a full working game. Will those games prices increase considerably from their low price points (usually two systems behind, PS6 / Next XBox). I also expect a price drop-off of 2600 carts (and other 2nd Gen systems) in 2037 or so, when all the kids (10-20) who grew up with the 1977 console start exiting this world, and their kids throw out their junk that they cannot resell. I think the 2600+ has caused an unusual small price bump.
  9. April 1-7: Didn’t even get around to playing Android/RB college. Just estimates of the time spent playing for the 2600 HSC. Atari 2600 (Stella 6.7.1) Crossbow - 15 min Red Sea Crossing - 15 min Turmoil- 15 min
  10. As much as I like something like Super Mario Crossover, I think limiting the game to original concept, but with maybe 2-4 players if you can fit it in 4K. If you try to do too much in the game, you’re going to have a hard time determining when it is “done.”
  11. Just getting on the board. Level 7 73,690 - CapitanClassic
  12. Improvements. 38,950 - Crossbow 21,001 - red Sea Crossing
  13. “Google won't search for Chuck Norris because it knows you don't find Chuck Norris, he finds you.”
  14. I can fully endorse Warsong (Langrisser: The Descendants of Light). I originally played it back on the Genesis after renting Shining Force, and I was very happy with my purchase. The game reminded me a lot of Advance Wars (GBA), or a game of the time, Conflict (NES). I loved the little battle animations where the commander blasts opposing troops. It isn’t too long of a game, only 20 missions, but many of the levels seem kind of unfair. With troops being mostly useless, and always the worry about perma-death. There are also multiple leveling up/class changes, so it does have a little bit of replayibility (save-states are a godsend)
  15. CapitanClassic

    DrVenkman

    From the album: HSC Other

  16. CapitanClassic

    HSC Other

    Other systems High Score Club
  17. Even SCOTUS justices get the law wrong*. See their ruling in Michigan Department of State Police v. Sitz, the government investigated itself and found no wrongdoing. *Note: since the incorrect ruling in Marbury v. Madison, SCOTUS is never wrong, even when they overturn themselves at a later time.
  18. Just for fun, I ran some calculations using the sub-pixel speeds which I think should approximate the Pico-8 speed. The 2600 version can only have 13 dots (if you keep a similar distance between dots) where as the Pico-8 has 16. This is due to the Playfield resolution of the 2600. James noted that if you miss any of the 3 middle dots, you cannot pick them up later. This should be correct if I did my math right. If Pac-Man is on the far right-hand side (x=159), since he would wrap around to 0 if he hit 160, then the farthest the ghost can be is x=151 without overlapping and catching Pac-Man. Pac-man needs to be able to capture the dot (6th=64,7th=76,8th=68 from opposite side) and make it back to the edge/warp (2x the distance), faster than the ghost can make it from one side to the other (approximately 146 ticks). If Pac-Man travels 0.9375 pixels/tick, it would take him (assuming the 6th dot is on the “close” side, since the 40 playfield dots don’t divide evenly. I didn’t check if James did the Activision trick of just moving everything to the Right to avoids the HMOVE black bars) 6th=136.5 ticks, 7th=162 ticks, and 8th=145.07 ticks to make it to safety. The center and 7th dot is clearly not captureable. The 8th dot has at most a 1/60th of a second (Ie frame-perfect) movement, and the 6th dot may only be captureable I got the ghost/Pac-Man movement handling correct for how they appear/disappear when moving off the edge of the screen.
  19. Admittedly, I stopped playing RCT after RCT 2, but maybe acquiring the rights to RCT3 is a way of avoiding the licensing fees to Six Flags, while retaining the ability to play those parks in a Night Dive studio rerelease of RCT3. Do the Six Flags parks still exist in the RCT2 releases that Atari sells to this day?
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