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pedgarcia

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Everything posted by pedgarcia

  1. This looks fantastic @8bit-Dude! I will take a serious look, and also if you want to use Vintage Is The New Old yourself to write about it, let me know. Cheers
  2. I am ok using Altirra but my plan was to call it with the Action! cartridge on and issue a CTRL+SHIFT+M to enter de monitor and then compile and I don't think Altirra /type parameter supports that. I could follow the idea @zbyti gave me to load using a saved state already in the monitor, but I couldn't find an option for Altirra to load a saved snapshot. I know Atari800 has this option. For a macOS only solution I like the idea of using the Automator (Apple Script) and keep using my favourite Atari800MacX, but again this is a macOS only solution. I like your idea @ivop but I think such program is above my head I will also explore MAME. I've never used it to emulate Atari 8-bit but I remember I managed to do something similar of what I am thinking for the TRS80 CoCo. Thanks for the suggestions, I will post an update when I have something Cheers
  3. Save state!? That's ingenious! I haven't thought of that at all. Thanks!
  4. @zbyti I was looking at the video . When you launch the atari800 emulator, the command "C H:program.act" is injected automatically or you are typing it? If the first, how are you doing that. I couldn't find a way to do that with Atari800... Thanks
  5. That's actually a good point. My objective in this case would be able to compile an Action program that way. After I open the emulator with the Action cartridge, I would want to issue the commands to make it compile a program I added to the hard drive folder, for example. Thanks
  6. I know it is possible in Altirra to call it via command line passing the parameter /type "keys" which will type the "keys" after launching the emulator. I don't see similar option on Atari800 or Atar800MacX. Do you guys know if there is any? If not what are the alternatives? I am running on Mac. Thanks
  7. I will have a long weekend ahead so I will have time to go over the examples you sent. I tried one so far Then hopefully I have a theme for the next articles.. Cheers
  8. Hm, interesting, so the arrays follows the datatype size.... When I first tried to understand the pointers I was also assuming that an increment of 1 would also jump 2 bytes at a time for a CARD type, but that is not the case. I see that using arrays does. Based on that, the loop could also be: FOR I=0 TO 3839 DO SCR(I)=135 OD with the same performance, right? Thanks
  9. Thanks @zbyti! I hope you help me understand the differences (or if it is just more correctness). DLADDR=PEEKC(560) is getting the beginning of the DLI and when you put SRC=DLADDR(2), it will be the same as "DLADDR==+2 and SRC=DLADDR^" correct ? In this case, wouldn't you getting the wrong information? (I know I am wrong, because your version also works ). Or when you use DLADDR(2) you are actually getting the 2nd CARD, i.e, 16-bit pair (aka same 4th byte)? And why you say that "LMSADDR=PEEKC(560)+4" would be more accurate? Thanks
  10. Thanks for those! There are very interesting concepts in the program itself, and the result is very nice! I am gonna dissect that today and see what I don't understand! Meanwhile, here is part 3! https://vintageisthenewold.com/going-into-action-with-atari-xl-xe-part-3-more-variables-memory-and-pointers-ugh/ Cheers
  11. Ha, lol - my bad choice of words!. I meant - I "just" bookmarked it
  12. Thanks, I agree. As far I could see so far, Action! in particular use the concept very often. Hopefully my "noob" explanation will reach those that don't understand it (as long I understood )
  13. Ah, gotcha. That is pretty cool. I've already bookmarked your repo. BTW I am finishing the part 3, but went talking about POINTERS and I am not sure if it is too deep too soon for the idea of targeting who is learning Action like I am doing... Anyway , the part 3 is going to be out hopefully today.
  14. Ah ok. With the cartridge version and compiling from disk works. Interesting effect. What the SystemOFF() function is actually doing?
  15. I am not sure if I followed what happened in there? I tried the program on Atari800MacX and it crashed, but looking at your video is that expected? Thanks
  16. Very nice! Actually on a side-note, I think a chapter using an external editor is necessary. I've been doing everything using the Action! editor and I really think it is powerful, but the it gets hard to see the whole source code...
  17. Wow, this is gorgeous. I am finishing the 3rd part but I wonder if it is ok to use this in an upcoming part? there are interesting concepts there like the way you declare OpenMode and drawTo. Is this standard in the native Actiion! ? (I am assuming you are using Effectus) cheers
  18. This is super cool. I've seen your tests in BASIC but I am surprised you were able to add other languages as well. I'd love to know a bit more how it works behind the scenes. Well done! Paulo
  19. Thanks. The first article contains a link to an image I created for the series. It is nothing fancy but this way I can point to folders or specific things without thinking on different types of images, etc. Cheers
  20. Part 2 is out now https://vintageisthenewold.com/going-into-action-with-atari-xl-xe-part-2-graphics/ Cheers!
  21. The tutorial series progress slowly so I decided to go ahead and publish the first article. https://vintageisthenewold.com/going-into-action-with-atari-xl-xe-part-1-hello-world/ Comments and suggestions are welcome. Cheers
  22. The macOS emulator for Atari 8-bit computers has been updated to version 5.3.0. Among the many changes and improvements, the most notable one is the update of the emulator core, using Atari800 4.2. The last core update happened more than eight years ago. The UI has also new features that the users were longing for so much time, like continuous scaling of Atari display by simply dragging the window resize handle. You don't have to choose between 2x, 3x or 4x anymore! This is the full changelog: Add continuous scaling of Atari display by simply dragging the window resize handle. Added ability to set scaling to integer values only, still by dragging the window resize handle. Changed Fullscreen to use true MacOS Fullscreen, with seperate workspace. This elimiinates the need for a Fullscreen GUI, since the normal Mac windows and dialogs work in Fullscreen now. Added option to maintain Atari screen aspect ratio in fullsize Added 80 column card selection pull down to Media Center Add Touch Bar contatining special Atari keys for use on laptops with Touch Bars Integrated features from atari800 emulator core, version 4.2, including: Support for new ROM types Added support for AltirraOS 400/800, AltirraOS XL, Altirra 5200 BIOS and Altirra BASIC. This means the emulator will now work out of the box without external ROMs Many core emulator fixes around Pokey, ANTI, GTIA, PIA, and CPU. Removed built-in Basic for 400/800 type machines for more accurate emulation, and removed separate OS A/OS B machine types. Bugs Fixed: Fixed copy/paste in Debug Monitor and Sector Editor. Removed Drawer from Monitor/GUI Debugger which is deprecated by Apple and was not working in Fullscreen. For now, Debug GUI is always visible, another solution may be available in the next release. Fixed issue with Rename in Disk Editor that was introduced in 5.1.0. Link: Atari800MacX on Github From: https://vintageisthenewold.com/new-atari800macx-5-3-0-includes-atari800-4-2-core-update/
  23. We can certainly make covers without the print. For the Next we already have the option without. We try to make them 100% cotton or something close enough as I am not a big fan of the faux letter myself. I am going to plan some for the 800 and 1200XL. I have all the models here, except the 1200XL. Would be possible someone here tell me the exact dimensions of the 1200XL by any chance? (or point a link with them?) Thanks
  24. Hijacking the topic here. I've been selling some dust covers for other machines (c64 and Spectrum next) and this caught my attention. I wonder if there is interest in similar designs for the Atari line of the computers as well. I am in Canada, so it wouldn't help @mikesk8 concerns about shipping time and costs but I could try to get some for the Atari if I see enough interest Just for Reference: www.etsy.com/ca/listing/827635484/zx-spectrum-next-dust-cover-100-cotton www.etsy.com/ca/listing/721885870/brand-new-dust-cover-for-the-commodore Cheers
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