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pedgarcia

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Everything posted by pedgarcia

  1. Thanks @zbyti! I hope you help me understand the differences (or if it is just more correctness). DLADDR=PEEKC(560) is getting the beginning of the DLI and when you put SRC=DLADDR(2), it will be the same as "DLADDR==+2 and SRC=DLADDR^" correct ? In this case, wouldn't you getting the wrong information? (I know I am wrong, because your version also works ). Or when you use DLADDR(2) you are actually getting the 2nd CARD, i.e, 16-bit pair (aka same 4th byte)? And why you say that "LMSADDR=PEEKC(560)+4" would be more accurate? Thanks
  2. Thanks for those! There are very interesting concepts in the program itself, and the result is very nice! I am gonna dissect that today and see what I don't understand! Meanwhile, here is part 3! https://vintageisthenewold.com/going-into-action-with-atari-xl-xe-part-3-more-variables-memory-and-pointers-ugh/ Cheers
  3. Ha, lol - my bad choice of words!. I meant - I "just" bookmarked it
  4. Thanks, I agree. As far I could see so far, Action! in particular use the concept very often. Hopefully my "noob" explanation will reach those that don't understand it (as long I understood )
  5. Ah, gotcha. That is pretty cool. I've already bookmarked your repo. BTW I am finishing the part 3, but went talking about POINTERS and I am not sure if it is too deep too soon for the idea of targeting who is learning Action like I am doing... Anyway , the part 3 is going to be out hopefully today.
  6. Ah ok. With the cartridge version and compiling from disk works. Interesting effect. What the SystemOFF() function is actually doing?
  7. I am not sure if I followed what happened in there? I tried the program on Atari800MacX and it crashed, but looking at your video is that expected? Thanks
  8. Very nice! Actually on a side-note, I think a chapter using an external editor is necessary. I've been doing everything using the Action! editor and I really think it is powerful, but the it gets hard to see the whole source code...
  9. Wow, this is gorgeous. I am finishing the 3rd part but I wonder if it is ok to use this in an upcoming part? there are interesting concepts there like the way you declare OpenMode and drawTo. Is this standard in the native Actiion! ? (I am assuming you are using Effectus) cheers
  10. This is super cool. I've seen your tests in BASIC but I am surprised you were able to add other languages as well. I'd love to know a bit more how it works behind the scenes. Well done! Paulo
  11. Thanks. The first article contains a link to an image I created for the series. It is nothing fancy but this way I can point to folders or specific things without thinking on different types of images, etc. Cheers
  12. Part 2 is out now https://vintageisthenewold.com/going-into-action-with-atari-xl-xe-part-2-graphics/ Cheers!
  13. The tutorial series progress slowly so I decided to go ahead and publish the first article. https://vintageisthenewold.com/going-into-action-with-atari-xl-xe-part-1-hello-world/ Comments and suggestions are welcome. Cheers
  14. The macOS emulator for Atari 8-bit computers has been updated to version 5.3.0. Among the many changes and improvements, the most notable one is the update of the emulator core, using Atari800 4.2. The last core update happened more than eight years ago. The UI has also new features that the users were longing for so much time, like continuous scaling of Atari display by simply dragging the window resize handle. You don't have to choose between 2x, 3x or 4x anymore! This is the full changelog: Add continuous scaling of Atari display by simply dragging the window resize handle. Added ability to set scaling to integer values only, still by dragging the window resize handle. Changed Fullscreen to use true MacOS Fullscreen, with seperate workspace. This elimiinates the need for a Fullscreen GUI, since the normal Mac windows and dialogs work in Fullscreen now. Added option to maintain Atari screen aspect ratio in fullsize Added 80 column card selection pull down to Media Center Add Touch Bar contatining special Atari keys for use on laptops with Touch Bars Integrated features from atari800 emulator core, version 4.2, including: Support for new ROM types Added support for AltirraOS 400/800, AltirraOS XL, Altirra 5200 BIOS and Altirra BASIC. This means the emulator will now work out of the box without external ROMs Many core emulator fixes around Pokey, ANTI, GTIA, PIA, and CPU. Removed built-in Basic for 400/800 type machines for more accurate emulation, and removed separate OS A/OS B machine types. Bugs Fixed: Fixed copy/paste in Debug Monitor and Sector Editor. Removed Drawer from Monitor/GUI Debugger which is deprecated by Apple and was not working in Fullscreen. For now, Debug GUI is always visible, another solution may be available in the next release. Fixed issue with Rename in Disk Editor that was introduced in 5.1.0. Link: Atari800MacX on Github From: https://vintageisthenewold.com/new-atari800macx-5-3-0-includes-atari800-4-2-core-update/
  15. We can certainly make covers without the print. For the Next we already have the option without. We try to make them 100% cotton or something close enough as I am not a big fan of the faux letter myself. I am going to plan some for the 800 and 1200XL. I have all the models here, except the 1200XL. Would be possible someone here tell me the exact dimensions of the 1200XL by any chance? (or point a link with them?) Thanks
  16. Hijacking the topic here. I've been selling some dust covers for other machines (c64 and Spectrum next) and this caught my attention. I wonder if there is interest in similar designs for the Atari line of the computers as well. I am in Canada, so it wouldn't help @mikesk8 concerns about shipping time and costs but I could try to get some for the Atari if I see enough interest Just for Reference: www.etsy.com/ca/listing/827635484/zx-spectrum-next-dust-cover-100-cotton www.etsy.com/ca/listing/721885870/brand-new-dust-cover-for-the-commodore Cheers
  17. That's cool, and you actually reminded me I was going to get my membership for the first time .. Done!
  18. Hey @zbyti, it looks great! I've been using Action! editor (full immersion ) and I found it excellent, even for today's standards, but the Atari's 40 columns display doesn't help much to visualize the code. I will try to get going something similar you showed in your video using an external editor. Another point I wasn't thinking is the amount of memory the editor and the code would take. My current game is very small so that's ok, but at some point I can see things will start to get more complicated to manage. Thanks!
  19. Hey @zbyti, thanks! That is a very organized code (compared to mine so far!) . I noticed that you have a module with low-level routines and some of them are part of Action! standard library (not sure if that is the correct term). Why did you do that? Was to have more efficient code, or simply to have only what you would need? I haven't had a chance to run it yet, but I will dig deeper tomorrow. That will be very useful. Cheers
  20. This is getting better, good information. I've been quiet for all this time but I keep learning Action. I am currently writing a small game so I can learn more with a full application and be able to finish my tutorial series. Paulo
  21. Oh, thanks! I did missed that! That's also interesting. Crazy how the Atari "scene" has so many options. I feel like it beats the ZX Spectrum and C= options out there in terms of options!
  22. I am still slowly going through the list and I see a lot of mass storage devices (which is good!) but as far I could see only one option for video upgrade, the VBXE. Or I am missing something? The VBXE looks very cool, although I honestly don't care too much to make the A8 do more than it was capable to do back in the day (my personal preference, but I understand why some like that though! ) so the only thing there that attracts me is the ability to show better video for the regular atari screen and resolutions. Are there other options out there on that regard? The multicarts are also nice and I might go that route as well. I am already on the #Fujinet waiting list My plan now is to compile a list and add where to order it and if it is still available, things like that. Sites like lotharek makes that part easier for a lot of the options. Thanks!
  23. Thanks for the great tips. I am checking them all! Also, glad to learn about the "Topic for Newbies" - Great source of information! Cheers
  24. Hi all, I am doing a research (for my birthday but also for an article ) of modern hardware upgrades and peripherals I could buy for my Atari machines. I've found some around the Internet, but sometimes they are sold out batches, etc so it is hard to come up with things one could buy nowadays. I wonder if you all could mention what comes to your mind that is still current available for purchase and if possible the reference link (or person here on Atariage). Any help is greatly appreciated! Thanks
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